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A jam submission

Biscuit BlitzView game page

Collect. Compete. Survive. The ultimate biscuit showdown awaits!
Submitted by UnfinishedDev, Nikhil soni, tweaking_knobs — 18 hours, 58 minutes before the deadline
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Biscuit Blitz's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#4013.5563.556
Innovation#7962.8892.889
Audio#10582.6672.667
Overall#10982.7782.778
Visuals#11222.9442.944
Gameplay#12752.4442.444
Enjoyment#15522.1672.167

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game revolves around layers of biscuits arranged in circular loops, and players move inward through these loops to reach the Golden Biscuit. Each layer represents a loop of increasing risk and reward, creating a cycle where the player decides whether to stay in the outer loops for safety or loop deeper for glory.

Additionally, the match structure itself creates a looping gameplay cycle: short, repeatable 2-minute rounds that encourage players to play again and again.

What code and assets did you not make from scratch during the jam (if any)?
3D Assets used:
Mini Arena · Kenney : https://kenney.nl/assets/mini-arena

Castle Kit · Kenney : https://kenney.nl/assets/castle-kit

No other premade assets used. Game do not contain any Gen-AI elements.

How many people worked on the game?
3

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Comments

Submitted

Enjoyed the aesthetic/atmosphere of the game. Wish there was a way to counteract losing immediately, maybe let the player take a hit or two before dying.

Submitted

I really like the isometric feel of the game and overall visuals of the game And I would love to have a feedback on my  game too

Developer

Hey! Thanks for playing our game <3.

Submitted

Also are you Indian?? I am indian too..

Submitted

Really cool idea - love the art and music! 

Developer

Thanks for your kind words ♥️..

Submitted

game was very confusing but it has pontential

Developer

Fair point.. Game is bit confusing. Thanks for playing our game♥️

Submitted

I kept exploding and wasn't really sure how not to explode lol.  I've seen suggestions below about letting the player be able to discover which biscuits are bombs through some kind of memorisation or deduction - if this is multiplayer then it could be fun to move a bomb to another position to mess with opponents who didn't notice. 

Cool game and interesting take on the theme though.

Developer(+1)

True, biscuits always taste better when shared. Thanks for playing our game ♥️

Submitted

I exploded 3 times in a row on the first layer T_T. Maybe it's just my luck lol.  As a suggestion, maybe there is a way for us to pick up buffs around the map or something to help reveal safer paths or give you shields etc. so the player feels a bit more in control and isn't totally reliant on RNG aspect.  I can imagine in a multiplayer environment where players are rushing to get the prime buffs etc .  Overall, a great effort! love the look and feel and the tutorial at the start was a helpful addition. 

Developer

Really appreciate that! More polish coming soon.

Submitted

Really fun concept. Kind of minesweeper-esque. Would be really nice if the player can sort of guestimate whether it is a cookie or a mine (Sort of like how minesweeper might do it). So its not completely random and there is a tactic. All in all, good job! 🤗

Developer(+1)

Hey! Thanks for playing our game and for suggestions. We appreciate it <3.

Submitted

fun idea, feels a bit like mine sweeper.

also you're definitely risking it for the biscuit in this one :D

good job!

Developer

Hey! Thanks for playing the game. We appreciate your kind words and feedback.

Submitted

Ahh I keep dying haha but it's unique and fun game, nicely done!

Developer (1 edit)

Thanks for playing the game. We appreciate it