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mexicastrength

56
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2
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A member registered Dec 23, 2023 · View creator page →

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Can't quite put my finger on it but it feels like something is missing. Love the goofy jumpscare at the end though!

Me gusta el diseño del alebrije.

Either I'm the unluckiest man alive or it's rigged.

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Gets under my skin in just the right ways! Edit: what do you mean there's more than one level

I like how claustrophobic the map is. Got a lil lost in the sauce trying to figure out the puzzle but got it eventually. Only gripe I have; is the ending cutscene supposed to be that long or did something break?

Me encanta el estilo PSX y el juego me recuerda a Slender The Eight Pages. ¡Bien hecho!

I love the unique resource management aspect of this game. Art style reminds me a tad bit of Fear & Hunger as well, and paired with the music really sets up an unnerving atmosphere. Overall a really cool project, seriously underrated.

Managed to absolutely stomp Greg first try. Whole project is really cool, I'd love to see this further developed!

I like the premise and execution a lot, the only thing lacking is the audio/visual department. 

Enjoyed the aesthetic/atmosphere of the game. Wish there was a way to counteract losing immediately, maybe let the player take a hit or two before dying.

Nice, sweet and simple! Wish there was a little more to it, maybe an option to increase the belt speed before levels began to add more risk into the mix.

Silksong if it was peak. 

Only problem I had was sometimes the enemy would do a quick burst of attacks (Idk if that was intentional or not).

Respawning screwed me over from time to time, but I really like the goofy vibes from this. Would love to see this expanded upon!

I'm impressed at the amount of mechanics, especially for your first game. Although I wish some more care was put into the basic controls, couldn't get to the first grapple hook section.

Worth it.

Impressed by the slow-mo from perfect dodging, managed to work up to a B rank using it! Only problem I have is that there is no real way to lose afaik.

Car was a little unwieldy at first but I got used to it after a bit. I like the overall presentation/feel for the game. 

Really cool game that captures the HM1 feel. Only gripe is the execution key being space took some getting used to. Basically had to come to a complete stop to execute enemies.

I LOVE DRINKIN GAN D DRIVIN

The bullet cam feature whenever you dome a bot is really cool. Wish the reload was a little shorter, got me killed several times.

Didn't really feel like there was any real risk, as I could always just buy my way out. Aside from that, neat lil game.

Honestly a really fun little game. Just wish there was a backing track, felt a little creepy without anything playing.

Died at the boss and couldn't respawn, and lock on doesn't seem to work. Impressed with little details like the ledge grabbing though, nice touch.

Neat game, I like the puzzle elements added into the later levels a lot. Only complaint is that I kept getting stuck on walls, especially when using the boost.

The ability to put your own tiles in is really neat, screwed myself over so many times with the portal square.

Short and sweet, liked the TBOI gameplay style. Got real lucky in my run, each 50/50 ended up being in my favor.

Grandma has some crazy aggro range. 

Immaculate vibes from this one. Everything perfectly blends together for an amazing experience, 10/10.

I love the character designs a lot. I wish there was a little more substance to it though.

The entire roll.

Absolute generational brown.

Plain old fun, really reminds me of games like Run/Run 2. Loved everything about it, especially small details like the car bouncing on landing.

Loved the goofy story and I like the way you implemented risk! Similar to my project but more fleshed out tbh. 

Love the low poly aesthetic and the general atmosphere of the game. Beefed it at the surf section and had to restart several times.

Really liked how dinky everything was, very cute game! Got absolutely decimated by a large tank battalion at wave 10.

Neat little game, didn't realize you could buy new cards until my third try. Did get a weird bug where I was skipping every other fight.

I think with some tweaking, this game could be great. Might be a skill issue on my part, but it feels like actually landing attacks is inconsistent.

To think a project with this much polish was made in a week, and by one person too! I've already sunk about half an hour trying to get all the upgrades. 

Really dig the art style and the goofy music. One of my favorites from the jam so far.