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Risky Bisquit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #382 | 3.417 | 3.417 |
| Visuals | #1131 | 2.917 | 2.917 |
| Enjoyment | #1157 | 2.750 | 2.750 |
| Overall | #1335 | 2.458 | 2.458 |
| Audio | #1363 | 2.167 | 2.167 |
| Innovation | #1681 | 1.833 | 1.833 |
| Theme | #1877 | 1.667 | 1.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Barely
What code and assets did you not make from scratch during the jam (if any)?
All models, and majority of sounds and effects came from assets I own
How many people worked on the game?1
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Comments
Controls feel a bit floaty, the enemies are quite good. Good job!
Died at the boss and couldn't respawn, and lock on doesn't seem to work. Impressed with little details like the ledge grabbing though, nice touch.
I dont know why this game is not popular I really love this game..I have a few suggestion that adding a background music and a good ui can make this game really good....Also love to have a feedback on my game as well
Okay, you've implemented a fairly popular genre, and quite successfully. It's really nice to play, the only thing is, it's very, very quiet, if the music wasn't just on the boss, then it would be wonderful for me. Good job!
I enjoyed the game for like the first 3 minutes, when I died I couldnt respawn, the loading took a lifetime and the levels feel stretched and boring.
Fact check me if im wrong but this smells like an asset flip.