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VoidCreature3892

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A member registered May 19, 2022 · View creator page →

Creator of

Recent community posts

Thank you for your feedback! Although the movements slippery nature wasnt considered an issiue for a while, hearing the overwhelming negative feedback to it opened our minds to diffrent implementation. We value each piece of feedback we can get!

From dwarven with lov

Thanks, we are glad you enjoyed it! 

From Dwarven with lov

Peak of gaming

Thank you for your feedback! Although I understand in what direction your recomending we take our game, most feedback we have gotten so far was from people who where lost and didnt like that whole aspect of the game, in my personal oppinion the best course for this game is to further lean into structure of the levels making more sence and keeping the maze aspect as rather the part that ties it togather. 

From Dwarven with love

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Dude this is my favourite game from the entire gamejam, the combat feels inconsistent but who the hell cares. THIS GAME HAS GAMBLING AND STOCK EXCHANGE, THE ONLY WAY TO MAKE IT BETTER IS TO ADD DRUGS

Yo I really liked your game, the only thing id really change is how the damage is handled and the dead end issiue. Damage feels inconsistent and unfair and whats worse in my oppinion is how I ran into a dead end and died lmao 9/10 fun arcade

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I wanted to enjoy the game because I really like it but the controls just kinda, suck. I tried to click on things but it whouldnt work. 

I like the game and Id love to replay it once its fixed. Also like BRO these are GAME BREAKING BUGS you can fix them within 48hours after the submission period is over.

Plus saddly the browser version didnt work for me either, I ran the windows build

Nooooooo the game isnt acessibel ): ): ):

I guess ill just leave a 10/10 and go away

I like the idea and somewhat the implementation its just that, instructions unclear and bro spent more time on the tree dancing then chasing me. I HATE the tower because I died to him like thrice there, its kinda repetitive tbh. Also I found out that movement isnt normalized so I just ran diagonally for that  sqrt(movementSpeed² + movementSpeed²) extra which is about 1.4 times as much as regular forward.

Other then that, I loved it. 10/10

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I really like the game, to be honest it kept me playing with its fibe alone. I enjoy the retro dark fantasy aestetic youve chosen for the ui and the models where neat.

What I didnt like is how you locked the rotation in the basement and made me turn using Q and E, at some point either have your whole game consistently mouse based or Q and E rotation. Also the waves felt unsatistfying, I liked the beam but the enemies sorta didnt feel great. The skellies sure but the bat imp things where annoying as hell.

Saddly I didnt finish your game yet because after two attempts and trying to like the mechanics it wasnt very pleasing. The colliders for interaction felt inconsistent  as well and the beam shot offset from the cursor which isnt usual in these games so it threw me off guard.

Love your game 9/10, I hope you fix it post gamejam

Oh yeah, forgot to mention. I thnk it whould be really nice if instead of the dungeon you could explore the outside of the church and see it from a diffrent perspective.

Thank you so much!

Thank you for your feedback! We have been thinking about changing and differentiating the enemies in our project since their inception. But sadly the time was limited a bit too much for us to have time to further improve these systems.

Please check out our game post gsmejam, from Dwarven with love.

Thank you for your feedback! Your the first one to point out the shader work behind the game and we appreciate you noticing. Infact the way dropped weapons hover is handled via shader as well.

From Dwarven studios with love

Thank you for your feedback! Where happy that you liked it.
From Dwarven studios with love

Thank you for your feedback! We are aware of both issiues from the countless other comments we have gotten about the game. At the current state we cannot fix it but we plan to do it post gamejam. 

From Dwarven with love.

Thank you so much for doing so! We apprechiate every user we can get. 
From Dwarven studios with lov

Thank you for your feedback! We are happy that you had fun playing our little game and we value you as a customer.

Although pushing your games popularity this way goes against what we stand for, never the less we might give your game a try.

Thank you for your feedback! We at Dwarven studios tried our very best to make a game worth playing. There is no better feeling for us then when someone apprechiates our work.

From Dwarven with love.

We hope so as it would mean the world to us. 

Thank you for your feedback! We at the team are very happy to hear that you enjoyed the experience. The enemy hit distance is a known bug that we simply didn't have the time to repair because it's an issue on several layers. 

Best regards, Dwarven studios.

Thank you!

Thank you for your feedback! I gotta say, this is probably the most interesting feedback we've gotten so far. The idea of forcing the player to fight instead of running has been on the table for a while now, we simply didn't have time to look deeper into it. 

And about the health, I don't think it needs to go lower then it already is but if we find it as such in play testing we will reduce it.

Most people had negative comments about the combat system so we don't think we will.

Hope you had fun with our little game, best of regards, Dwarven studios.

Thank you for your feedback! The bow was specifically made slower because its range is unlimited unlike the other weapons that force you to tank damage. Best regards, Dwarven studios.

Thank you for your feedback! We at our team strive to make the best combat we can, sadly time constraints and lacking tech where enough to make that are a bit more difficult. 

Might I suggest tanking to the damage or using a higher range weapon like the glaive or sword? 

Hello, we appreciate your feedback! The difficulty complaint you've mentioned is an interesting point to be made. We suggest switching the difficulty to a higher preset for a less relaxed experience. 

Best regards, Dwarven studios

Due to a miscomunication in the team, every weapon but the glaive has these issiues. We didnt have time to fix this and we will improve it post gamejam. Please check us out later! We hope the overall experience was enjoyable.

(The glaive has several issiues that are a byproduct of unity jank, Ive personally tried resolving them but it just got worse)

Could you please elaborate?

no

Thank you for your feedback! Although its regarded as an issiue by many, the enemy collision not working with the walls is a side effect of our current implementation. We had a difficult time fixing it and so a decision was made to leave it be. 

We hope you enjoyed the game and come check it out later!

Thank you for your feedback! The player slippery issiue has been pointed out several times so far, although we didnt consider it a bug, with how many people are complaining about this it may just end up on our issiue tracker. Saddly, we cannot make changes as such at the current state of the game.
Please check the game out once the jam is over!

I wish I could bark on more people ): . And to be honest the single level is repetitive and a little, boring. other then that WHY IS IT 131mb????? 

7/10

I enjoyed the premise and idea of the game but I cannot help but feel like the levels are repetitive and more so annoying then usefull. The animations are far too long for my taste too. Ive spent more time in transitions then I have in game.

Other then that its solid. t👍

I enjoyed the game for like the first 3 minutes, when I died I couldnt respawn, the loading took a lifetime and the levels feel stretched and boring.

Fact check me if im wrong but this smells like an asset flip.

The game is alright, but in my oppinion there is not enough ways to harrass the queen. I had more fun yanking shit all over the place then actually giving her cookies.

I hate to be that guy but isnt this technically against rule #2 of this gamejam? "Host on Itch. No links to external downloads"

You could make the argument that roblox is a game engine but I dont think it applies.

Hi, we have known about the enemies phasing through walls since the birth of knockback. Saddly there is no fix that we can apply in the time we have left to it because everithing needs to be remade with rigidbody in mind. Other then that, thanks for playing our game and we hope you had a good time!

Thank you for your feedback DDLC Games! We are currently working on implementing a similiar system that deals with the same issiue.

The new shitting noises are very nice. But the ai searching feels inconsistent, I can shit my heart out into the bins but when I tried to do it in the mugs I was caught. In a way it feels unfair and unpredictable

DO you have any feature recomendations or other useful data to help us improve? Our team whould love to hear any feedback.

Having gotten a cookie with a reaction time of 0.00 (idk how) this game is nothing more then a reaction time training excercise to me. Its not fun by any means its just kinda, wierd.