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Sadazen

42
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A member registered Aug 16, 2025

Creator of

Recent community posts

It's not bad, the character customization is fun) As I understand it, the stems do not forbid the bee to fly through them, but they push it out, so this effect occurs

Very cute! Honestly, at the moment I took my hands off the keyboard and just listened to the music, it's wonderful (and what an animation of the water surface here, wow)

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback! We tried to combine different elements into a common puzzle (but I'll tell you a secret, there should have been more elements XD). Borb appeared suddenly, but it turned out to be very successful

Thanks for your opinion! We are very happy with the animation ourselves. We thought about the instructions, but decided to follow the path of self-gradual study, but a look from the outside is always important)

Very attentive approach to small details, I like it!

True, the web version takes a very long time to launch, but I'm sure the problem is on my side (

This game is simply amazing! Music, sounds, animations, gameplay, elaboration of details. I'm afraid to imagine how much time it took for the visual design (and our fisherman getting out of his den with a disheveled face is something)

Great job!

Simple gameplay with a successful idea!

The music is very suitable

Well. I think the technical implementation was interesting here, but the idea itself is interesting, in fact there is spring, but with a certain moment)

I really like the visual style of this game, it's very enjoyable. The assignments are good, of course, but the very first one makes it clear to us that you can't trust worms.

Great game! I just love different strategies, and here managed to make an interesting implementation of tower defense. 

A splash of daisies created something)

It's interesting. You can run, you can shoot, the music is right in the theme)

I'm not sure about the engine, but I was wondering what kind of checkered grid appears in the upper-left corner of the character?

It's cute.

I decided to fall into the abyss several times in a row and the music stopped playing)

Good thing, I once implemented A* Pathfinding for my hex grid, I recommend everyone to survive this (no)

It's very relaxing.

I liked that you can choose a plant and plant it at any time, the choice does not disappear, and it was also well done that the basic version of the plants germinate (does it look like berries?)

Okay, that was fascinating. At the moment, I had the idea to stay next to several flowers and thus get all the necessary ones, but the wind does not allow this plan to happen.

I like the music and control of the bee, although I don't always understand exactly how it goes against the wind, then it takes it away quickly, then slowly.

It's really not bad. I liked the general idea and the variety of additives, and when I saw the second side with tea, wow.

I saw a timer near the guests, it was difficult to keep up with it and it didn't always work out.

Great job!

I was a little scared by the sudden sound, after picking all the flowers)

But it's done very well, you fly, you collect honey, you try to adjust to the hive to refuel, it's beautiful.

It's a great job!

P.S.

The only question is, should a bee be thrown all over the hive if it flies into it, or didn't you think so?)

As a programmer, I'm more interested in the technical side of the issue. I remember implementing the grid myself and it was interesting, I hope this experience caused some excitement)

There's not enough melody to brighten up the gameplay, but if you look at it, it's not bad to finish a little and get a strategy.

It's funny)

I really liked the effect of the two farmers colliding, and the way they plant seeds right in a pack in the ground is something XD

True, I didn't have a second player at hand, but the fox looked at me as I ran and instead of planting, I confused the buttons and threw the seeds away)))

Great job!

Clickers are always good)

However, as I understand it, not all purchased effects are displayed on the map (or I just didn't notice the rain). But I liked it, good job.

This is an interesting project.

As I understand it, the AI tries to keep the center of its platform level with the bees, even if they are flying at us :D

It's a good game to enjoy the music and the bee's kicking (the first thought was like this).

Oh yes, it's a great project.

At the first and third levels, I got into the "flow", since the clicks were exactly at the beat of the music, but with the second level it was unclear to me, sometimes they went a little out of sync, as if they were late, but it was good anyway)

Great job!

It was the first game on this jam that I saw, as it was loaded quickly. I played it then and I'm happy to play it now)

Interesting work with the ball that rolled under the bridge on the penultimate hole, but the main thing is that it works)

This is a great project.

Great music, and the situations where you want to upgrade another flower but have to spend resources on the catapult or else you'll lose—it's very entertaining.

The only thing is, I upgraded all the catapults to the maximum and couldn't complete the game because the swarm that comes last was too big for that many trebuchets (although maybe I was unlucky with the randomness :D).

Great job!

(1 edit)

Hello everyone I'm looking for a 2D artist for Jam.

Team: Unity programmer (it's me)+ composer.

English is not my native language, but I use a translator, and communication is fine.

Contacts: @Sadazen (Discord) or TG.

I've been learning about Unity myself for a long time (more than 2 years + I've been teaching students), I can handle technical issues :)

Good job!

Your idea fits the theme perfectly, the music doesn't bother you. The only thing the boat's hitboxes often gave me was defeat, even though I didn't touch the rocks (did you use box collider?). And one of the patterns didn't allow me to get down in time, and I was losing.

Good job! You have a very nice interface and a great idea, it's really a risk. The only thing is, when I move the cursor to the right side of the screen, the dog's eyes start to shake XD

Okay, it was a small but enjoyable game. Sometimes I noticed that the parrot wasn't collecting cookies, and I had to go back, but otherwise it was a decent result.

P.S. I really liked the mechanics of slowing down when changing altitude

Modularity is good. unless of course it's difficult for you, I would take a look at the implementation, I like to study the technical aspect)

Thank you for your time! Fast forward is a good idea, although in our situation we had to do without it)

Thanks for your opinion! the problem of a prolonged introduction is really visible.

A worthy bid for the winner, it plays, looks and listens perfectly. The only thing was, what was the purpose of the traps? Did you ever think that they could be bypassed on the sides?

Okay, you've implemented a fairly popular genre, and quite successfully. It's really nice to play, the only thing is, it's very, very quiet, if the music wasn't just on the boss, then it would be wonderful for me. Good job!

Okay, you supported the theme, it's quite interesting to play the game, given the abundance of traps, but would adding music be a big plus? and the game restart buttons (it's really important here, since sessions can be short and it can get boring to restart the game all the time).

Good job!

Good job, I really liked the content of the locations (especially the bridge, were you inspired by something?). To be honest, there is a bit of a lack of instructions on what the items that the character has are for, unfortunately I couldn't go beyond the first cave, as I saw the passage from above, but I couldn't find the way to it (there was a chest that just opened XD). And another moment, when I look at the garbage bags (I hope I got it right), my FPS goes almost into negative territory.

It's a good idea, and I'm glad you have the determination to continue it.

Hi! An interesting idea, the risk is that we try not to break the glass to cause...(and who's coming?). A game to think about, it's always cool.

Good job. In the beginning, the menu items moved down a bit, but it's not a big deal. I liked the responsive character controls (jump power control is cool). The only thing is, it's a little boring to walk through an empty location 3-5 times, because of the death at the very end (in some places, the enemies were killed almost instantly, because of their location), but I liked the way you arranged the parkour elements, they make sense)

Great game! I really liked how you chose the music, to be honest, I was a little stuck in the menu listening to the soundtrack. I was a little hung up on 3 locations, because it took me a while to realize that you can fly XD with a laser.

Good job)