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Sadazen

15
Posts
1
Followers
A member registered Aug 16, 2025

Creator of

Recent community posts

Good job!

Your idea fits the theme perfectly, the music doesn't bother you. The only thing the boat's hitboxes often gave me was defeat, even though I didn't touch the rocks (did you use box collider?). And one of the patterns didn't allow me to get down in time, and I was losing.

Good job! You have a very nice interface and a great idea, it's really a risk. The only thing is, when I move the cursor to the right side of the screen, the dog's eyes start to shake XD

Okay, it was a small but enjoyable game. Sometimes I noticed that the parrot wasn't collecting cookies, and I had to go back, but otherwise it was a decent result.

P.S. I really liked the mechanics of slowing down when changing altitude

Modularity is good. unless of course it's difficult for you, I would take a look at the implementation, I like to study the technical aspect)

Thank you for your time! Fast forward is a good idea, although in our situation we had to do without it)

Thanks for your opinion! the problem of a prolonged introduction is really visible.

A worthy bid for the winner, it plays, looks and listens perfectly. The only thing was, what was the purpose of the traps? Did you ever think that they could be bypassed on the sides?

Okay, you've implemented a fairly popular genre, and quite successfully. It's really nice to play, the only thing is, it's very, very quiet, if the music wasn't just on the boss, then it would be wonderful for me. Good job!

Okay, you supported the theme, it's quite interesting to play the game, given the abundance of traps, but would adding music be a big plus? and the game restart buttons (it's really important here, since sessions can be short and it can get boring to restart the game all the time).

Good job!

Good job, I really liked the content of the locations (especially the bridge, were you inspired by something?). To be honest, there is a bit of a lack of instructions on what the items that the character has are for, unfortunately I couldn't go beyond the first cave, as I saw the passage from above, but I couldn't find the way to it (there was a chest that just opened XD). And another moment, when I look at the garbage bags (I hope I got it right), my FPS goes almost into negative territory.

It's a good idea, and I'm glad you have the determination to continue it.

Hi! An interesting idea, the risk is that we try not to break the glass to cause...(and who's coming?). A game to think about, it's always cool.

Good job. In the beginning, the menu items moved down a bit, but it's not a big deal. I liked the responsive character controls (jump power control is cool). The only thing is, it's a little boring to walk through an empty location 3-5 times, because of the death at the very end (in some places, the enemies were killed almost instantly, because of their location), but I liked the way you arranged the parkour elements, they make sense)

Great game! I really liked how you chose the music, to be honest, I was a little stuck in the menu listening to the soundtrack. I was a little hung up on 3 locations, because it took me a while to realize that you can fly XD with a laser.

Good job)

A fairly simple, but at the same time interesting idea. It seems to me that there is not enough music in the game itself, but otherwise great work!

This is a very interesting idea! There may be some minor problems with the colliders and I accidentally flew under the map while trying to explore planet XD. I really liked the unobtrusive and appropriate music. Have you used generation to create caves?