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Sadazen

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A member registered Aug 16, 2025

Creator of

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I liked this game.

She doesn't get bored quickly, even though it seemed like she was rolling and rolling. The jumping system is very well done (although at first I confused the available seeds with the lives, the filling strip is very poorly visible)

Good level generation, no weird places. Although sometimes, after my death, a bone flies into the air and the tree stays there :D

What does the sound that occurs when moving on a mountain mean?

Thanks for the feedback!

This is definitely a signal for me to work better with the UI. Obviously mistakes were made, but thanks, I laughed when I looked at the picture)

In fact, it's amazing. At one point, I gave away all three flowers and continued dancing to the music in the hive :D However, after that, I collected one flower, and I immediately filled up three of them, even though I could only give away one in the hive , and then I couldn't collect flowers at all. But I restarted the game (for some reason, the first flower didn't collect there either) and collected honey! Great job

For some reason, I really liked the beginning of the music at the start of the game) The levels are designed neatly and wisely, it's nice to navigate through them. The only thing was that it was difficult for me to use Z immediately after the space bar, and at some points I just jumped on the spot, trying to grab the opportunity to quickly jump on walls (I would have changed the button). But it's the little things, it's a great job!

Thank you! Yes, we decided to make the levels a little more difficult, and we may have even made some of them too difficult (our level designer got carried away).

Yes, this might be the reason, definitely a little lesson on how important it is to synchronize everything.

Thank you for your feedback!

Hi! Yes, at some point during the restart of the levels, I started skipping subsequent levels, which is why the game runs fast. I think this is my mistake, which I made while trying to speed up the restart of the level.

Thanks for the feedback!

Hi!

I like the visual and design of the level, it obviously took a lot of time.

I'm not sure if this is a problem with the project, but the start button is not always pressed, and once I even got stuck, but the game was able to start.

It's like I'm really missing a map or pointers, because I looked at the map, but I didn't find the right characters, but I found a bridge that you can't walk on ;) 

And there are problems with the camera, due to the fact that it moves in a special way, the character is blurred, I do not know how to fix it in Godot, but I know for sure that there is a solution to this.

a quiet game.

I liked the music at the beginning and let's be honest, it's a very unusual genre, I haven't seen it for a long time, it was done very competently, like :D

It's good.

At first, it seemed to me that the progression was not too fast, but after switching to the opportunity to eat flowers, it accelerated and became comfortable.

It's also a great move to add new tools when moving to a new stage)

Wow, that's really cool!

The game is played smoothly, the mechanics and jump training are uniform, but I'm not talking about the general style of graphics at all, cool!

It's not bad, the character customization is fun) As I understand it, the stems do not forbid the bee to fly through them, but they push it out, so this effect occurs

Very cute! Honestly, at the moment I took my hands off the keyboard and just listened to the music, it's wonderful (and what an animation of the water surface here, wow)

Thanks for the feedback!

Thanks for the feedback!

Thanks for the feedback! We tried to combine different elements into a common puzzle (but I'll tell you a secret, there should have been more elements XD). Borb appeared suddenly, but it turned out to be very successful

Thanks for your opinion! We are very happy with the animation ourselves. We thought about the instructions, but decided to follow the path of self-gradual study, but a look from the outside is always important)

Very attentive approach to small details, I like it!

True, the web version takes a very long time to launch, but I'm sure the problem is on my side (

This game is simply amazing! Music, sounds, animations, gameplay, elaboration of details. I'm afraid to imagine how much time it took for the visual design (and our fisherman getting out of his den with a disheveled face is something)

Great job!

Simple gameplay with a successful idea!

The music is very suitable

Well. I think the technical implementation was interesting here, but the idea itself is interesting, in fact there is spring, but with a certain moment)

I really like the visual style of this game, it's very enjoyable. The assignments are good, of course, but the very first one makes it clear to us that you can't trust worms.

Great game! I just love different strategies, and here managed to make an interesting implementation of tower defense. 

A splash of daisies created something)

It's interesting. You can run, you can shoot, the music is right in the theme)

I'm not sure about the engine, but I was wondering what kind of checkered grid appears in the upper-left corner of the character?

It's cute.

I decided to fall into the abyss several times in a row and the music stopped playing)

Good thing, I once implemented A* Pathfinding for my hex grid, I recommend everyone to survive this (no)

It's very relaxing.

I liked that you can choose a plant and plant it at any time, the choice does not disappear, and it was also well done that the basic version of the plants germinate (does it look like berries?)

Okay, that was fascinating. At the moment, I had the idea to stay next to several flowers and thus get all the necessary ones, but the wind does not allow this plan to happen.

I like the music and control of the bee, although I don't always understand exactly how it goes against the wind, then it takes it away quickly, then slowly.

It's really not bad. I liked the general idea and the variety of additives, and when I saw the second side with tea, wow.

I saw a timer near the guests, it was difficult to keep up with it and it didn't always work out.

Great job!

I was a little scared by the sudden sound, after picking all the flowers)

But it's done very well, you fly, you collect honey, you try to adjust to the hive to refuel, it's beautiful.

It's a great job!

P.S.

The only question is, should a bee be thrown all over the hive if it flies into it, or didn't you think so?)

As a programmer, I'm more interested in the technical side of the issue. I remember implementing the grid myself and it was interesting, I hope this experience caused some excitement)

There's not enough melody to brighten up the gameplay, but if you look at it, it's not bad to finish a little and get a strategy.

It's funny)

I really liked the effect of the two farmers colliding, and the way they plant seeds right in a pack in the ground is something XD

True, I didn't have a second player at hand, but the fox looked at me as I ran and instead of planting, I confused the buttons and threw the seeds away)))

Great job!

Clickers are always good)

However, as I understand it, not all purchased effects are displayed on the map (or I just didn't notice the rain). But I liked it, good job.

This is an interesting project.

As I understand it, the AI tries to keep the center of its platform level with the bees, even if they are flying at us :D

It's a good game to enjoy the music and the bee's kicking (the first thought was like this).

Oh yes, it's a great project.

At the first and third levels, I got into the "flow", since the clicks were exactly at the beat of the music, but with the second level it was unclear to me, sometimes they went a little out of sync, as if they were late, but it was good anyway)

Great job!

It was the first game on this jam that I saw, as it was loaded quickly. I played it then and I'm happy to play it now)

Interesting work with the ball that rolled under the bridge on the penultimate hole, but the main thing is that it works)

This is a great project.

Great music, and the situations where you want to upgrade another flower but have to spend resources on the catapult or else you'll lose—it's very entertaining.

The only thing is, I upgraded all the catapults to the maximum and couldn't complete the game because the swarm that comes last was too big for that many trebuchets (although maybe I was unlucky with the randomness :D).

Great job!

(1 edit)

Hello everyone I'm looking for a 2D artist for Jam.

Team: Unity programmer (it's me)+ composer.

English is not my native language, but I use a translator, and communication is fine.

Contacts: @Sadazen (Discord) or TG.

I've been learning about Unity myself for a long time (more than 2 years + I've been teaching students), I can handle technical issues :)

Good job!

Your idea fits the theme perfectly, the music doesn't bother you. The only thing the boat's hitboxes often gave me was defeat, even though I didn't touch the rocks (did you use box collider?). And one of the patterns didn't allow me to get down in time, and I was losing.

Good job! You have a very nice interface and a great idea, it's really a risk. The only thing is, when I move the cursor to the right side of the screen, the dog's eyes start to shake XD