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SeanSunny

217
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7
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5
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A member registered Jul 30, 2025 · View creator page →

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Nice! And thank you for playing :)

I definitely want to add a leaderboard after the jam, because the fun part (for me) is when your score becomes the bombs timer on your next run - and I'd love to see how fast people can run this!

Thank you for playing! I do love a good combo system and that could be quite interesting.

I really loved how dense the small play area felt, and the art was incredible. It felt so polished and it was a lot of fun to play :)

Thanks for playing! I'm glad you enjoyed it :)

Thanks for playing! And definitely not your fault for not knowing about the reload mechanic :) It was a core part of the game mechanics but we could not think of a way to demonstrate it to the player, and then we ran out of time. A UI element would have been perfect!

Thank you for playing :) if you’d like you’re able to change mouse sensitivity in the settings! Though it was put there in the last second before the deadline and it shows :D

Very creative take :) I always enjoy playing games with this asset pack haha

Always love a wave based game, and this felt like it ramped up nicely without overwhelming the player from the beginning. I also really enjoyed the upgrades! Only thing this game lacks is just some extra juice :) Great job!

I really enjoyed this, and I loved the mechanic of leaving your own body bombs to progress, it really added a lot to the levels.  

I also went back into the page to check something else out and I absolutely appreciated the fact that it saved my session. Thats pretty nice polish :) Well done.

Cute! I had no idea some people's game jam experiences involved feeding Tromblo every now and then

Fun and simple! Sometimes the movement felt a bit sluggish, but I liked that it added challenge to positioning yourself correctly.

This was creative and fun. It would have been cool to see your modifiers actually visually stack somehow though, unless I missed it?

It kept me engaged for a while :)

This was cool - like a small taster before Gambit releases next year. It initially felt like the countdown theme was added as a bit of an afterthought but it actually made for pretty interesting gameplay which forced moves I wouldn't have otherwise made. I really enjoyed this.

I ended up playing this for way longer than I initially thought I would. The ice felt so fun to whack around with the hammer :) I loved the 3D in a side scroller setting, it was a really interesting aesthetic! Congrats on your submission!

I loved the art style and I loved Carrot :)

I enjoyed the parts with the storm a lot more than the calm parts :D. This was a fun game from a simple idea, very nice submission.

This felt oldschool and nostalgic, loved the vibe. I didn't realise that enemies attack on that top left number until right at the end though. It would have been great if there was some variety with the enemies. Cool idea.

This was so much fun and its just typing haha. The feeling of just getting the story out no matter what was conveyed so well in this, well done.

Creative take on the theme - the art was really nice!

A very clever puzzle idea. I like that you have to synchronize movements. It took me a while to realise what the 'CountDown' in this game was though - its a pretty creative take!

Yep that scratches an itch I didn't know I had. Fun game.

This is such a creative idea - I was confused about what to rate for narrative because the game has no story at all, but then I thought about the stories of all the people simultaneously clicking at the same time as me and how we were all clicking together to reach 0 and we could all see the progress of this collective goal at the same time. And its beautiful.

This game was an absolute rollercoaster. I never thought someone could gamify creating a new account :D

Btw I tried to order a coke with the other button while trying to stop the launch to relieve some stress, but it never arrived...

Such a  satisfying game to play. Everything about it was great, the UI, music, sound fx and the progression, it feels professional - well done!

This was the first time I've actually seen a 2-sided shape :D Or considered that a 2-sided shape. Neat and simple game which was pretty fun to play. The resolution cut off the sides of my screen so I couldn't see the text on the sides while playing unfortunately, but I got the idea!

Hey thanks so much for playing through despite the resolution bug. And thank you for the feedback :)

We noticed the widescreen issue just as we were submitting so we'll definitely want to fix that up when the jam ends, and hopefully people get to experience the game properly!

I love rhythm games so much, so this was great. 

The enemies felt like they had a bit too much health though, so a level felt like it could drag just a bit too much. But this was awesome, I've been in the process of figuring out how to make a rhythm game in Godot and I'm still trying :) Great game!

Nice take on the theme! Some extra juice for clicking and placing operations would have done a lot for the game :). Nice work.

This was really clever! Laughed at the title because its just such a common question in our household :)

The art is really good and the synergies between cards were really well crafted.  I felt like there was a bit of information overload from the beginning but I'm just dumb - great game!

The art style is so elegant, I really loved how much can be represented with so few pixels and colours. The gameplay and platforming felt good as well and I really liked all the puns :)

The voice acting made me laugh every time I entered the store. Its a pretty fun idea! I wonder if the security guard just tasers everyone who walks in and picks up an item :)

This was really cool. Like phasmophobia without the crippling fear :).

I loved the environment and the puzzle solving once I realised that I actually had time to sit and figure things out (I thought the candles went out on a timer!) Great game.

This started out being really funny and then the panic sets in quickly! I loved all the detail put into this. I couldn't finish the game though it felt too real :D, but great job!

Thanks for playing! One of the last things we needed to do before submitting was make sure the hit still registers even at point blank range, and we ran out of time unfortunately :(. If you pause and resume the mouse should lock back into the window again but there's definitely a lot of QoL work that needs to be done.

An incremental game where number goes down, it worked so well! This game isn't even good 'for a game jam' this game is just good in general. There are so many incrementals out there being sold while doing less than this so its amazing that this is just available to play for free. Amazing work.

Cool! I really wanted to build something similar for the jam but had no idea how to actually implement it - you did a great job with this :) 

The parallax effect added extra challenge to this game which I really enjoyed. I am not one for hidden object games usually but I was genuinely sad that there was only one level here. Really nice submission.

I spent so much focus making sure I was on the correct side of the clock hand to make sure I hit it in the right direction, before realising that wasn't necessary :D Now I kind of wish that was a requirement. This game is super fun and polished and I'm going to keep playing it now.

Smart game that makes me feel stupid, nice. Very creative take on the theme as well and setting up the chain reactions always feels so good. Great job!