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SeanSunny

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A member registered Jul 30, 2025 · View creator page →

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Thank you so much for this comment - I played your game in the beginning of the jam and the aesthetic of it was honestly so unique and good, and I spent time wondering how you achieved the vibes of your game technically.

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Damn this is cool - I haven't looked at a start screen like that in years and immediately started missing my GameBoy :D. I love that the music and background change when you spin, it lets you craft your own fast and slow paced moments which I found really neat.

Really great game!

Thank you for playing! I wanted to create an in game notepad, but I remembered while playing Blue Prince I actually really enjoyed the process of finding something and then whipping out my notebook to add in a new clue and link it up!

It is something that would have improved quality of life in this game though.

Thank you for playing! All very fair critiques as well - this is the first time it was pointed out that the numbers to dial being different lengths doesn't make sense, and you're right. I completely missed that actually. 

I thought a lot about giving the player the ability to interact with items so that they appear closer, like most puzzle games let you inspect, but I decided to just make everything comically big to save time. Definitely something I should have done though. And yeh the smoke alarm bugged me too while playtesting haha, I just didn't want to add another switch in purely for that and misguide the player into thinking something else in the world changes when they do that. Probably a better way to handle it though!

Cool idea for a space golf game :) I found the rocket hard to control at times but probably just a skill issue from my part - nice entry!

Incredible game - I really do love when a game places perfectly spaced breadcrumbs for me to follow, and I could not put it down.  The only issue I have is that it took me quite a while to figure out the mole, but mostly because I didn't know it was a mole until I just spammed 'x' everywhere I could until something happened - which felt less like discovery and more like brute force. Thats probably just my lack of imagination though :)

Well done on creating this!

This is my personal jam winner - I was engaged the entire time, it was a very kind learning environment with a perfect difficulty ramp and the ability to reset in a puzzle game was *chefs kiss*. 

The environment, the art and the music all just made this feel like a game I purchased, and the puzzles made me feel smart. Amazing game and well done to the team for creating this in such a short time.

This is such a cool tower defense concept in general! I had a bunch of fun playing :) 

Very clever mechanic! I really enjoyed spinning the ship as fast as it could go because it felt good :) It would have been cool to see more physics related puzzles instead of positional, I think with physics puzzles its often unpredictable how some people might be able to cheese the solution, unless thats what you intended?

Either way, fun game!

Pretty cool that you used RayLib - haven't seen any games in this jam built with just a library. 

The game was fun!

I enjoyed playing this! The movement of the office chair felt pretty nice, but sound and some visual effects would have made it so much more satisfying. I liked the bowling level a lot.

I'm not sure if we were supposed to click as fast possible while just keeping the required arrow direction, and the suits didn't have much to do with it. But thats what I did - it was pretty engaging even if it was just that and I liked the music a lot :) 

Nothing says unskippable cutscenes like needing to pause the game 4 times in a row and my only option is to refresh the browser :')

Still, stuck through them, and thank you for the entire experience.

It got real serious when I started spinning two Bobs at once - this was fun, the hit effects were satisfying every time!

I really like the concept of shooting out stuff that you catch in your orbit, and the art style was unique. I did find the orbit catching mechanic quite inconsistent at times and I didn't really understand what caused me to die most of the time.

Its still a very creative take on the theme! I feel like just having the spinning orbits and the shooting out space junk could have been a great game on its own :)

The art is so cool, and I really like your capsule art! 

I enjoyed the chaos of it all but I did not understand the walking around mini game at all - I couldn't understand what I needed to do and the screen kept going black to tell me another minigame popped up on the dashboard while I still tried to figure out the one I was in - it felt a bit too rushed before I could get the hang of everything :').

Regardless, this was a very nicely polished game and I should have maybe spent more time on it.

This was a really creative interpretation of the theme :) As people mentioned the fun part really was figuring out who did what on stage and then trying to remember it all.

This almost felt like some re-interpretation of some of the puzzles from The Witness :)

The art was honestly so pleasant to look at, and the whole atmosphere in the well was cool.

I sadly could not get very far due to the controls being pretty hard to learn with so much happening around me from the beginning already. I did like all the animations though :) 

There is alot of content and polish in this! I'm not usually one for auto battlers but I stayed for the art style and general vibe of the game. It was really good!

Cool idea! I loved the retro aesthetic of this. I often jumped into locks where nothing would happen and it felt a bit frustrating, and that mixed with the jumping on a slightly tilted floor not doing anything made the game seem like it wasn't registering my movements. But it was challenging and fun!

The satisfaction of the frequencies approaching harmony was so good. I really like the feeling of the spinning thing as well - in terms of gameplay it seems quite easy, but that doesn't matter when you're trying to heal the galaxy. This was cool.

I kept throwing my ball up off screen and waited forever expecting it to come back down :)

The mechanic is pretty fun, though the ball often didn't go where you wanted it to, unless I was doing something wrong. I also liked the simple graphics a lot!

Its cool to see a stripped down survivors like thats still pretty fun to play! As everyone else mentioned a little bit of texture on the floor would have gone a long way to show some movement :).

I loved the art in this a lot - there are some great artists on the team! The chair mechanic felt so fluid and fun to use that I was kind of sad each time I ran into a minigame. I know thats the point of this game but I could have really done with an entire game just about the clown and his chair.

Either way there is so much effort put into this and its a really great submission :)

I liked the similarity to Mini Metro! This felt smooth to play after I got the hang of it - I ran out of fuel very fast in the beginning but started realising how little fuel you actually needed to get around. Nice game

This was really clever and a very interesting take on the theme.  The visuals were nice and the whole vibe of the game was very calming.

I did find myself trying things and getting some solutions through trial and error, since it wasn't always clear exactly what the planet was doing or what it needed. Regardless its such a cool little game and I really love the concept of the puzzles!

I didn't expect to find something this deep during a game jam. I started playing for a while and realised there is a lot to offer from this! I appreciated the slow paced tutorial as well - this is a great submission, and crazy that it even supports multiplayer.

Will definitely come back to this one.

Thank you so much :) 

This is a cool concept. I pretty much beat the base game by just buying the most expensive thing as soon as it was available though, it would have been cool if different planet orbits/gravity had an effect on adjacent planets in some way, since I didn't really care much about placement (except for the ideal temperature conditions).

I love space themed games though so I did enjoy this! Also loved the artstyle a lot :) 

This was quite a lot of mixed emotions - the furious typing was actually pretty enjoyable, but I do wish my cyclist sped up or slowed down compared to my typing speed (if they did I might have just missed it) - I also thought getting incorrect words or grammar should result in penalties or something. 

Actually absorbing the things I was typing was a weird contrast to the game itself and I was curious about where it was leading - I ended up learning something new though in the end and its pretty good awareness :)

Very cool, I tried to get a rhythm going but I couldn't figure it out, I just treated it like a bullet hell haha. It was very fun and very polished!

I loved walking around with the spider,  the leg movements felt really nice. Sometimes the spikes killing me felt unfair because I didn't think I was close enough to them.

But it was a clever game, and unique take on the theme! Nice

I found it quite funny that the final boss was slightly to the left of the game instructions :D

Cool little game and I liked the visuals! It felt a little bit floaty but it added to the challenge which was cool. Nice submission!

The controls were really nice and smooth - the first time I hit that ultra spin window was bliss. I really wanted more of that! The grass cutting itself was the most satisfying part so I dreaded those moments when I was on 1/4000 grass left and just had to run around looking for it :'). I feel like that hurt the momentum of the game a lot but regardless, this felt great to play and I enjoyed the overall game! 

I never thought kicking a (virtual) dog out of frustration would be the type of person I am but here we are. This was so fun and it just kept getting better, your execution on simple ideas is seriously impressive.  

I hope we get to ice our toes when we finally get home.

Man I was so proud of Pjotr just for being there - I loved the art so much, it reminded me of the Golden Idol games.

The art, story and just general vibe of this game were great - I had a lot of fun playing this :) 

Very simple style, goal and mechanic and it was fun! 

I'm not sure if you should've waited like 2 seconds into the game before introducing the many death options the player must choose from, but either way it was pretty funny to choose one with no context.

Nice submission!

A short but fun experience, I liked this take on the theme! 

The X's on the engine confused me a bit until I realised those were the slots where upgrades go - I thought my engine was broken in those places :).

Nice submission and I hope all my hamster ghosts are in a good place

Oh lol then the RNG on the range modifier was somehow perfectly tailored to how well/bad I was doing :D

This was the first idea I started implementing for this jam but didn't know where to really take it so I had to scrap it - this game is exactly where it should have been taken and I'm SO glad someone built this, and built it this well. 

I really loved this, it felt so polished and  smooth to play.