Thank you so much for this comment - I played your game in the beginning of the jam and the aesthetic of it was honestly so unique and good, and I spent time wondering how you achieved the vibes of your game technically.
SeanSunny
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Thank you for playing! I wanted to create an in game notepad, but I remembered while playing Blue Prince I actually really enjoyed the process of finding something and then whipping out my notebook to add in a new clue and link it up!
It is something that would have improved quality of life in this game though.
Thank you for playing! All very fair critiques as well - this is the first time it was pointed out that the numbers to dial being different lengths doesn't make sense, and you're right. I completely missed that actually.
I thought a lot about giving the player the ability to interact with items so that they appear closer, like most puzzle games let you inspect, but I decided to just make everything comically big to save time. Definitely something I should have done though. And yeh the smoke alarm bugged me too while playtesting haha, I just didn't want to add another switch in purely for that and misguide the player into thinking something else in the world changes when they do that. Probably a better way to handle it though!
Incredible game - I really do love when a game places perfectly spaced breadcrumbs for me to follow, and I could not put it down. The only issue I have is that it took me quite a while to figure out the mole, but mostly because I didn't know it was a mole until I just spammed 'x' everywhere I could until something happened - which felt less like discovery and more like brute force. Thats probably just my lack of imagination though :)
Well done on creating this!
This is my personal jam winner - I was engaged the entire time, it was a very kind learning environment with a perfect difficulty ramp and the ability to reset in a puzzle game was *chefs kiss*.
The environment, the art and the music all just made this feel like a game I purchased, and the puzzles made me feel smart. Amazing game and well done to the team for creating this in such a short time.
Very clever mechanic! I really enjoyed spinning the ship as fast as it could go because it felt good :) It would have been cool to see more physics related puzzles instead of positional, I think with physics puzzles its often unpredictable how some people might be able to cheese the solution, unless thats what you intended?
Either way, fun game!
I really like the concept of shooting out stuff that you catch in your orbit, and the art style was unique. I did find the orbit catching mechanic quite inconsistent at times and I didn't really understand what caused me to die most of the time.
Its still a very creative take on the theme! I feel like just having the spinning orbits and the shooting out space junk could have been a great game on its own :)
The art is so cool, and I really like your capsule art!
I enjoyed the chaos of it all but I did not understand the walking around mini game at all - I couldn't understand what I needed to do and the screen kept going black to tell me another minigame popped up on the dashboard while I still tried to figure out the one I was in - it felt a bit too rushed before I could get the hang of everything :').
Regardless, this was a very nicely polished game and I should have maybe spent more time on it.
Cool idea! I loved the retro aesthetic of this. I often jumped into locks where nothing would happen and it felt a bit frustrating, and that mixed with the jumping on a slightly tilted floor not doing anything made the game seem like it wasn't registering my movements. But it was challenging and fun!
I loved the art in this a lot - there are some great artists on the team! The chair mechanic felt so fluid and fun to use that I was kind of sad each time I ran into a minigame. I know thats the point of this game but I could have really done with an entire game just about the clown and his chair.
Either way there is so much effort put into this and its a really great submission :)
This was really clever and a very interesting take on the theme. The visuals were nice and the whole vibe of the game was very calming.
I did find myself trying things and getting some solutions through trial and error, since it wasn't always clear exactly what the planet was doing or what it needed. Regardless its such a cool little game and I really love the concept of the puzzles!
This is a cool concept. I pretty much beat the base game by just buying the most expensive thing as soon as it was available though, it would have been cool if different planet orbits/gravity had an effect on adjacent planets in some way, since I didn't really care much about placement (except for the ideal temperature conditions).
I love space themed games though so I did enjoy this! Also loved the artstyle a lot :)
This was quite a lot of mixed emotions - the furious typing was actually pretty enjoyable, but I do wish my cyclist sped up or slowed down compared to my typing speed (if they did I might have just missed it) - I also thought getting incorrect words or grammar should result in penalties or something.
Actually absorbing the things I was typing was a weird contrast to the game itself and I was curious about where it was leading - I ended up learning something new though in the end and its pretty good awareness :)
The controls were really nice and smooth - the first time I hit that ultra spin window was bliss. I really wanted more of that! The grass cutting itself was the most satisfying part so I dreaded those moments when I was on 1/4000 grass left and just had to run around looking for it :'). I feel like that hurt the momentum of the game a lot but regardless, this felt great to play and I enjoyed the overall game!




