The charging mechanic was funny, I definitely preferred that over throwing eggs, it didn't feel like that was actually doing anything. Fun game!
SeanSunny
Creator of
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I liked the way this game's controls felt, it was pretty satisfying to chain together movements quickly.
It was a bit confusing why some things would kill me and others wouldn't, maybe the dangerous obstacles could be the same colour or have an outline or something. But other than that, it was a fun game :)
This was so smooth to control and I loved the feedback of hitting/destroying enemies. It took me a while to get the hang of absorbing charge from bullets but when I got it right it felt really cool :). The amount of enemy and attack varieties that you managed to add that still feel fair is really impressive for a few days. Well done.
Very neat game!
This is such a creative idea - I was confused about what to rate for narrative because the game has no story at all, but then I thought about the stories of all the people simultaneously clicking at the same time as me and how we were all clicking together to reach 0 and we could all see the progress of this collective goal at the same time. And its beautiful.
Thanks for playing! One of the last things we needed to do before submitting was make sure the hit still registers even at point blank range, and we ran out of time unfortunately :(. If you pause and resume the mouse should lock back into the window again but there's definitely a lot of QoL work that needs to be done.






