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(+2)

Very interesting take on the theme, and I really liked the artwork and isometric environment. I liked that you need to sacrifice more of your health to reveal more of the environment, but I often felt unsure of whether or not there was more map to load in because of how long you had to hold down the "glow" button for. Maybe a subtle outline of the extent of the map that the player can always see would be helpful, and then holding the glow button just adds in more and more detail. 

I also think the flying creatures could do something a bit different, or be taken away entirely, since they create the same tension for holding down the glow button for too long - maybe the health should just always deplete a lot faster as the map is revealed more.

Really cool mechanic, and very appealing game. Well done!

(+1)

Really glad you enjoyed our game 🤗 Oh that is a unique take for an issue that we are facing, we were thinking about balancing the 'glow' mechanic so you get to max glow earlier, but it is definitely something we need to think about. We will also need to refine the flying creature mechanic, we wanted a danger in the 'light' as well as in the 'dark'. Thank you so much for your feedback! 💛