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(+1)

This was a pretty fun game. Really simple mechanics and choices but kept me wanting to keep trying for infinite cookies (I couldn't get there though). 

Games of chance like this are quite hard to get right with only a few days of balancing, and I feel like there could be a lot more tweaking of the upgrade cost scaling, number of allowed re-rolls, chance of getting a bad upgrade and also giving the player more options each round so that they're in more control of their risk management. This would make each roll feel more exciting and the player feel really good about their choice.

But again, what you've made in a few days is a really great game and take on the theme. Well done!
 

(+1)

Thank you for playing! Indeed, the balance was something I didn't have enough time to tweak, I've gave it to a couple of friends but they were focusing on getting cookies instead of trying to focus on what it could be better haha. 

Also I wanted to make some animations at least for when throwing the dice, rolling and upgrading, feeling a bit more alive, but since doing the art takes more time than coding for me it was really challenging.

This was the UI on Saturday before rushing to make the art while polishing the mechanics

Honestly, seeing the state of your game on the Saturday has inspired me to spend more time on mechanics rather than art. You managed to create something pretty engaging by just rolling dice! I spent a bit too much time on our game's art and atmosphere, and in the end didn't make a very captivating experience :)