Thanks for your kind words.
I struggled with balancing, it was always either to easy or to hard. probably need some mechanic that allows the player to move more than 1 block every now and then, but moving 1 block was my core mechanic so I didn't really want to change that xD
PS: I was going to publish a web build but I made de game in Godot 4.4 with C# and, as far as I know, web builds aren't supported yet for C#.
3dbrunos
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A member registered Mar 19, 2024 · View creator page →
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A fast paced turn-based prototype created for the GameDev.tv Game Jam 2025
A small action/adventure prototype created for the GameDev.tv Game Jam 2024
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Tiny World - GameDev.tv Game Jam 2025 jam comments · Replied to chimerian in Tiny World - GameDev.tv Game Jam 2025 jam comments
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Thanks:
I did run into that issue with the cube during development but forgot to fix it :D and the combat and leaping does need polishing. I didn't notice any errors when restarting but I'll look into it. And there was suppose to be a collision below the level to teleport the player back but I forgot to add that too :D
A Story of Last Stands jam comments · Replied to alexisduprey in A Story of Last Stands jam comments
A Story of Last Stands jam comments · Replied to Danko Entertainment in A Story of Last Stands jam comments
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GameDev.tv Game Jam 2024 - Free Course For All Submissions! community · Created a new topic My first game jam, hope you enjoy it!
https://3dbrunos.itch.io/a-story-of-last-stands
Been playing around with game engines for years but never felt like participating on a game jam.
This was my first attempt, hope its entertaining.

