Nice ambiance and overall gameplay. Well done
3dbrunos
Creator of
Recent community posts
Thanks for your kind words.
I struggled with balancing, it was always either to easy or to hard. probably need some mechanic that allows the player to move more than 1 block every now and then, but moving 1 block was my core mechanic so I didn't really want to change that xD
PS: I was going to publish a web build but I made de game in Godot 4.4 with C# and, as far as I know, web builds aren't supported yet for C#.
Thanks:
I did run into that issue with the cube during development but forgot to fix it :D and the combat and leaping does need polishing. I didn't notice any errors when restarting but I'll look into it. And there was suppose to be a collision below the level to teleport the player back but I forgot to add that too :D
https://3dbrunos.itch.io/a-story-of-last-stands
Been playing around with game engines for years but never felt like participating on a game jam.
This was my first attempt, hope its entertaining.