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A jam submission

Tiny World - GameDev.tv Game Jam 2025View game page

A fast paced turn-based prototype created for the GameDev.tv Game Jam 2025
Submitted by 3dbrunos (@3dbrunos) — 1 hour, 45 minutes before the deadline
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Tiny World - GameDev.tv Game Jam 2025's itch.io page

Results

CriteriaRankScore*Raw Score
Music#6391.7323.000
Fun#6602.1173.667
Mechanics#6891.9253.333
Overall#7161.9253.333
Story#7331.3472.333
Theme#7771.7323.000
Aesthetics#8231.7323.000
Sound#8321.1552.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
https://pizzadoggy.itch.io/cozy-tunes; https://kaylousberg.itch.io/; https://cainos.itch.io/pixel-art-icon-pack-rpg; https://freesound.org

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Comments

Submitted(+1)

I really liked the game! enjoyed it, great job!

Submitted(+1)

I really like the art style and the way new elements appear on the board — very well done. The game has a lot of potential, though I noticed a general issue with how the enemies constantly follow the player step by step. It makes it almost impossible to escape or reposition safely, which often leads to inevitable failure. Still, this is a high-quality project, and I genuinely enjoyed playing it. Congrats!

P.S. I noticed your game hasn’t received many votes yet, which I think is a real shame considering its quality. Consider adding a Web build so people can play directly in the browser — it makes a big difference. I made the same mistake, and few people played my game at first. But once I added a Web version, it gained much more attention.

Developer(+1)

Thanks for your kind words.
I struggled with balancing, it was always either to easy or to hard. probably need some mechanic that allows the player to move more than 1 block every now and then, but moving 1 block was my core mechanic so I didn't really want to change that xD 
PS: I was going to publish a web build but I made de game in Godot 4.4 with C# and, as far as I know, web builds aren't supported yet for C#.

Submitted(+1)

First i thought like why when i move enemy gets closer :D but actually interesting mechanick , game is interesting and actually could be improoved to even publish to mobile if to add random shop or houses to pop up or somethink. <3