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rasblo

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A member registered Dec 08, 2014 · View creator page →

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Thank you!! Did you use the mouse or a controller? If you have a game pad connected it really messes with the mouse controls! If you don't that's also valid though, the mouse controls could use an upgrade.

Fun nostalgic entry! Cohesive and cute <3 Wish I could launch the penguins myself, as I wanted to start swinging right away but then it got messed up when auto-launch came. Wish we were gliding and sliding a bit when landing. Awesome of you to have make leaderboard for it, you penguins are freaks I didn't even crack top 30.

Appreciate the tutorial for a jam but it overwhelmed me, so I just started it and got it quite fast that way as you made it intuitive :) Nice idea that fit the theme. Would like some more feedback from the steak itself when getting it wrong/right as that's the focus. Also, the song is a vibe!

Awesome first game! <3 Loved the concept, fun spin on the endless runner kind of platformer! Cute sounds and cohesive art that fit the idea perfectly. Simple idea executed really well, I'm impressed. Keep it up!

Nice use of the theme on a match 3 game! The clock was a fitting way to explain how many chances I had, although wish I had more. I'm not good at this kind of game, for me the joy comes from getting combos and satisfying juice with that, would like to see a bit more of that. Grats on the entry! <3

Awesome idea, felt genius when I saw it. Looks great, loop is fun, quite skill intensive and reaction heavy which I think is fun but can clash with the concept perhaps. Had me fully focused watching what bread to pick the next order when finishing the first. Looks awesome too! As mentioned below, a way to discard a messed up order felt necessary. I can see this evolving with a day cycle and purchasing ingredients <3

Loved it! A polished and fun experience, full of surprises. Quickly teaching me the A and D controls to instantly take them away, and giving me a purpose = repair the boat. A simple yet fascinating way to motivate the player. Fitting SERIOUS music and just a good vibe all around. The giant turtle at the end also gave me a laugh. Great job! (That's the strongest lilypad I've ever seen)

What a cute and fun presentation of a spintop game! (an actually fitting use of a CRT filter) As mentioned the fights are definitely more stat based than skill based, which isn't necessarily bad but wish I could make more strategic choices based on my opponent. I think auto-battles would fit quite well with pals doing their thing and you're their manager. Definitely got my ass kicked, but had doing it :)

Satisfying kind of incremental game vibe. Numbers go up. With growing a cute village. Love it, well put together and nice vibe. Only wish I could play full-screen either on web or as a download, cause I couldn't enjoy the art as much as I wanted to :)

I love the game loop and how you put the pieces together. Cute clean art that's easy to read. As others have mentioned I had a bit of trouble figuring out how the drill worked, but I thought the dash was the only way to use it for a while. Could be polished and balanced and made into something great, got the Dome Keeper vibe.

Nice! A complete experience. Story was well-paced, art was cool, Last of us vibes. Loved the mini game for looting, felt refreshing. Wish I got to put the painting pieces together myself, I had started that process but then found the complete artwork in the house. And would be cool with a highlight or something on interactable objects, as is I was running and mostly focusing on the E to pop up.

Fun classic delivery game, funny figuring out where to deliver the stuff. More places than I first thought. Loved the wind effect! :)

Gorgeous game, loved the "game over" and "mission complete" screens, nice artwork. Definitely a strange place, the navigation rules of a roguelike did not apply!

What a beautiful experience! Loved the aesthetics, Moebius art is awesome. Music, although not created by you, was very fitting. A game jam game that told a story, loved it. And now I will forever have company, of a frog and a moth.

Beautiful game, cool design of the world and idea. Lovely to see a strategy game! I'll echo the need for more onboarding before showing me every resource and concept, but once I understood it gets satisfying with a good amount of interesting choice. As I explored the area I expected to find something sometime, but I never did during multiple seasons. I guess it's only used as more land to build on but would be cool with discoveries! Loved the art, and the music was relaxing.

Super atmospheric blend of diablo-esque character building with a chill autobattler. With a bit of typing which is a neat mechanic as something to do and effects related to it (loved the heal per typed word, even made me wait for their attacks before finishing a word). Very intriguing visuals and vibe. Wasn't sure if I finished the game multiple times and repeated the loop, or if I was heading somewhere.

Small things, like your save animation, honestly makes games pop, and your does! Well made level design, strong world building with the environments. Polished level art and poppy colors. Really well made, and atmospheric music with sfx that fit well. Now, except that it's strange, cute, and the save animation (<3), it's basically a space marine with a gun. Wish we focused more of it being a fish somehow.

Yeah I played it all the way through, 100% 5/5 bonuses. Beautiful art and implementation, so effective. Classic gameplay, I miss point-and-click, love it. Looks complex and cool through the images and "level design" which is a smart use of this kind of game. Bravo!

Lovely art, the menus and UI are inspiring lol. Made me think of Persona games. Beautiful VFX, love the sense of movement, and the idea of a speedrunning game on a horse where shooting stuff gives speed. Grappling hook was kinda funny but a bit too jank for my taste, not the best jank-embracer. And I couldn't see the theme in here, as you explained above, the scope issue of game jams!

A fun ride (hah) and a very impressive experience for 1 week.

Very interesting theme of your game, the setting, unique to find games in this mythology. Throwing chakrams as your weapon is cool, and the mechanic having them return to you as the reload is neat. Wish it made me think about that fact more, like moving around the boss to make them return through the boss. And I like the fact that they collide with enemy projectiles, again something cool that could be used even more.

Happy to have played it, thanks!

Simple yet gorgeous visuals, funny SFX that were perfect. And I love the mechanic, reminds me of the donut raccoon swallowing game (perfect description without googling)! I wish I could see the progress and goal of a level, when playing level 1 I was basically going around waiting for things to spawn which got tedious. The score didn't mean much to me as I couldn't see my total or anything like that. Polish up the loop and a sense of purpose with more levels and such, and you got a neat game ready for market (in my humble opinion).

You've inspired me to figure out how it's done and do something with it myself some day.. <3

Cool game, inventive puzzles with main mechanic of switching character. Loved that! Nice atmospheric music! Wish there was a little intro in the game telling me where they are and what happened, showing me the connection for motivation <3 The story is strong, making them come together.

Somebody tell one of them to go through the portal themselves instead ;)

One bug that happened in the second puzzle is I managed to get an item stuck behind a portal. I pressed Q by the portal and on the ladder at the same time and then that happened.

Lovely cozy game, beautiful art, music and sounds that fit the cute farming vibe perfectly, all put together in a polished package. Well scoped, well made! Fun minigames but could've overstayed it's welcome if not for the clever mastery mechanic. Also, very clear and effective tutorial and feedback when making mistakes, letting me explore but not letting me get lost <3 Simple and sweet!

Love the thoughtful and fleshed out feedback, thank you! Yes I'm upset at myself about no music, unlikely that I ever get the obvious chance of elevator music again, huge missed opportunity :(

Glad you liked it! I will try yours when I get to a Windows computer, wish you had a web or mac build <3

Love the art! Beautiful vibe, colors and polish (fun menu transition into game). <3

And I wish I could experience more of the level as it is interesting, with multiple paths, seems like strong level design! But I must admit I didn't get too far, I couldn't get a good handle of the tank controls. I have to echo what others are saying that it's a bit too hard, in a frustrating unintuitive way. But this is easily ironed out now with this playtest!

Amazing work in only a week! Happy to read an update is coming, I'd love to check it out when it does.

As you well know, very interesting visuals! <3 Tried to figure it out flying around. I could see crystals disappearing in many places when I took one which was confusing as a gamer, but an interesting clue as a dev? :) Definitely complex shaders, likely multiple viewports?

I can see with more work on the game loop, using this art style, the game could do well. Thanks for the refreshing entry!

I felt bad running and gunning with the aliens seeming friendly. Cool gun model. The sprint is so fast! :D

Awesome job, first jam is crazy! The artstyle is really cool, nice post process shader. Perfect intro with beautiful art.

A very challenging platformer, interesting with finding different skills and having charges, although it got a bit frustrating. For example when running out of dash charges when attempting a hard level. 

Another thing, although fitting the concept of a broken computer, the portals going seemingly to a new place each time got me all sorts of lost.

All that said, impressive entry, let's go Godot,  hope you had fun on your first jam! :)

Awesome game! It's incredibly stylish. I found myself skipping the "No fake IDs" perk as that made the game more interesting to me.

side note, this is like a more energy and fun version of my entry. head IK is effective.

Aah I finally get to play the ad! There's no doubt this kind of numbers game is actually addictive..  Cute paint-like art, the pirate ship and the pirates were my favorite. Well done!

Thanks!! Yes you're right, 3d models with a shader. Stepped shading and a noisy normal map :)

cheers, thanks for playing

Thank you!! =)

Me too, feels like a downer but hey we did make a game! I'll check out yours later when I'm done taking a PC break.

https://rasblo.itch.io/hop-squabble

I'm in the same boat! I was seconds late on the submission, feels great. After taking a break to grieve and pee I now see I'm not alone, which is always something <3

https://rasblo.itch.io/hop-squabble

Feel free to try my game where you hop on eachother (or a clever cpu) as fat amphibians

Haha. Funny game! I didn't get to the point of figuring out extra features. Tried clicking the next button when the lady was in the window and stuff but couldn't see anything. (I have now read your spoilers, cool! :D)

Really strong on theme and you used the visuals and audio really well! Gave me a squid game vibe too lmao

Thanks for the cute game!

Fun effective game! I love the introduction and cinematics, story is on point. Nice looking art, especially the main characters and the reload animation. The death animation was cool, reminded me of Hades. I also enjoyed that flying enemies were the second type, as they make you change the aim which is important for this style of game!

The first thing I would like to see adjusted is the wave timer! 2 minutes is just way too long in the beginning with few enemies. 2 minutes throwing the rock in the same spot at wolves felt like forever. Change it to 30 seconds, or only decrease it for the first few waves, would help with the game feel and sense of urgency a lot in my opinion. :)

Thanks!

Thank you for playing and the kind words! :)

Thanks a lot, glad you liked it! :)