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rasblo

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A member registered Dec 08, 2014 · View creator page →

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Satisfying kind of incremental game vibe. Numbers go up. With growing a cute village. Love it, well put together and nice vibe. Only wish I could play full-screen either on web or as a download, cause I couldn't enjoy the art as much as I wanted to :)

I love the game loop and how you put the pieces together. Cute clean art that's easy to read. As others have mentioned I had a bit of trouble figuring out how the drill worked, but I thought the dash was the only way to use it for a while. Could be polished and balanced and made into something great, got the Dome Keeper vibe.

Nice! A complete experience. Story was well-paced, art was cool, Last of us vibes. Loved the mini game for looting, felt refreshing. Wish I got to put the painting pieces together myself, I had started that process but then found the complete artwork in the house. And would be cool with a highlight or something on interactable objects, as is I was running and mostly focusing on the E to pop up.

Fun classic delivery game, funny figuring out where to deliver the stuff. More places than I first thought. Loved the wind effect! :)

Gorgeous game, loved the "game over" and "mission complete" screens, nice artwork. Definitely a strange place, the navigation rules of a roguelike did not apply!

What a beautiful experience! Loved the aesthetics, Moebius art is awesome. Music, although not created by you, was very fitting. A game jam game that told a story, loved it. And now I will forever have company, of a frog and a moth.

Beautiful game, cool design of the world and idea. Lovely to see a strategy game! I'll echo the need for more onboarding before showing me every resource and concept, but once I understood it gets satisfying with a good amount of interesting choice. As I explored the area I expected to find something sometime, but I never did during multiple seasons. I guess it's only used as more land to build on but would be cool with discoveries! Loved the art, and the music was relaxing.

Super atmospheric blend of diablo-esque character building with a chill autobattler. With a bit of typing which is a neat mechanic as something to do and effects related to it (loved the heal per typed word, even made me wait for their attacks before finishing a word). Very intriguing visuals and vibe. Wasn't sure if I finished the game multiple times and repeated the loop, or if I was heading somewhere.

Small things, like your save animation, honestly makes games pop, and your does! Well made level design, strong world building with the environments. Polished level art and poppy colors. Really well made, and atmospheric music with sfx that fit well. Now, except that it's strange, cute, and the save animation (<3), it's basically a space marine with a gun. Wish we focused more of it being a fish somehow.

Yeah I played it all the way through, 100% 5/5 bonuses. Beautiful art and implementation, so effective. Classic gameplay, I miss point-and-click, love it. Looks complex and cool through the images and "level design" which is a smart use of this kind of game. Bravo!

Lovely art, the menus and UI are inspiring lol. Made me think of Persona games. Beautiful VFX, love the sense of movement, and the idea of a speedrunning game on a horse where shooting stuff gives speed. Grappling hook was kinda funny but a bit too jank for my taste, not the best jank-embracer. And I couldn't see the theme in here, as you explained above, the scope issue of game jams!

A fun ride (hah) and a very impressive experience for 1 week.

Very interesting theme of your game, the setting, unique to find games in this mythology. Throwing chakrams as your weapon is cool, and the mechanic having them return to you as the reload is neat. Wish it made me think about that fact more, like moving around the boss to make them return through the boss. And I like the fact that they collide with enemy projectiles, again something cool that could be used even more.

Happy to have played it, thanks!

Simple yet gorgeous visuals, funny SFX that were perfect. And I love the mechanic, reminds me of the donut raccoon swallowing game (perfect description without googling)! I wish I could see the progress and goal of a level, when playing level 1 I was basically going around waiting for things to spawn which got tedious. The score didn't mean much to me as I couldn't see my total or anything like that. Polish up the loop and a sense of purpose with more levels and such, and you got a neat game ready for market (in my humble opinion).

You've inspired me to figure out how it's done and do something with it myself some day.. <3

Cool game, inventive puzzles with main mechanic of switching character. Loved that! Nice atmospheric music! Wish there was a little intro in the game telling me where they are and what happened, showing me the connection for motivation <3 The story is strong, making them come together.

Somebody tell one of them to go through the portal themselves instead ;)

One bug that happened in the second puzzle is I managed to get an item stuck behind a portal. I pressed Q by the portal and on the ladder at the same time and then that happened.

Lovely cozy game, beautiful art, music and sounds that fit the cute farming vibe perfectly, all put together in a polished package. Well scoped, well made! Fun minigames but could've overstayed it's welcome if not for the clever mastery mechanic. Also, very clear and effective tutorial and feedback when making mistakes, letting me explore but not letting me get lost <3 Simple and sweet!

Love the thoughtful and fleshed out feedback, thank you! Yes I'm upset at myself about no music, unlikely that I ever get the obvious chance of elevator music again, huge missed opportunity :(

Glad you liked it! I will try yours when I get to a Windows computer, wish you had a web or mac build <3

Love the art! Beautiful vibe, colors and polish (fun menu transition into game). <3

And I wish I could experience more of the level as it is interesting, with multiple paths, seems like strong level design! But I must admit I didn't get too far, I couldn't get a good handle of the tank controls. I have to echo what others are saying that it's a bit too hard, in a frustrating unintuitive way. But this is easily ironed out now with this playtest!

Amazing work in only a week! Happy to read an update is coming, I'd love to check it out when it does.

As you well know, very interesting visuals! <3 Tried to figure it out flying around. I could see crystals disappearing in many places when I took one which was confusing as a gamer, but an interesting clue as a dev? :) Definitely complex shaders, likely multiple viewports?

I can see with more work on the game loop, using this art style, the game could do well. Thanks for the refreshing entry!

I felt bad running and gunning with the aliens seeming friendly. Cool gun model. The sprint is so fast! :D

Awesome job, first jam is crazy! The artstyle is really cool, nice post process shader. Perfect intro with beautiful art.

A very challenging platformer, interesting with finding different skills and having charges, although it got a bit frustrating. For example when running out of dash charges when attempting a hard level. 

Another thing, although fitting the concept of a broken computer, the portals going seemingly to a new place each time got me all sorts of lost.

All that said, impressive entry, let's go Godot,  hope you had fun on your first jam! :)

Awesome game! It's incredibly stylish. I found myself skipping the "No fake IDs" perk as that made the game more interesting to me.

side note, this is like a more energy and fun version of my entry. head IK is effective.

Aah I finally get to play the ad! There's no doubt this kind of numbers game is actually addictive..  Cute paint-like art, the pirate ship and the pirates were my favorite. Well done!

Thanks!! Yes you're right, 3d models with a shader. Stepped shading and a noisy normal map :)

cheers, thanks for playing

Thank you!! =)

Me too, feels like a downer but hey we did make a game! I'll check out yours later when I'm done taking a PC break.

https://rasblo.itch.io/hop-squabble

I'm in the same boat! I was seconds late on the submission, feels great. After taking a break to grieve and pee I now see I'm not alone, which is always something <3

https://rasblo.itch.io/hop-squabble

Feel free to try my game where you hop on eachother (or a clever cpu) as fat amphibians

Haha. Funny game! I didn't get to the point of figuring out extra features. Tried clicking the next button when the lady was in the window and stuff but couldn't see anything. (I have now read your spoilers, cool! :D)

Really strong on theme and you used the visuals and audio really well! Gave me a squid game vibe too lmao

Thanks for the cute game!

Fun effective game! I love the introduction and cinematics, story is on point. Nice looking art, especially the main characters and the reload animation. The death animation was cool, reminded me of Hades. I also enjoyed that flying enemies were the second type, as they make you change the aim which is important for this style of game!

The first thing I would like to see adjusted is the wave timer! 2 minutes is just way too long in the beginning with few enemies. 2 minutes throwing the rock in the same spot at wolves felt like forever. Change it to 30 seconds, or only decrease it for the first few waves, would help with the game feel and sense of urgency a lot in my opinion. :)

Thanks!

Thank you for playing and the kind words! :)

Thanks a lot, glad you liked it! :)

Such a funny runner game, nice jam! Funny story, laughed at the fact that there are only kids and you're a crazy grown up fan. Great music choice. Cool animation and ragdoll physics. As a second jam this is really awesome, putting together assets correctly is a skill on its own!

I love the chaos of it. I'd like to see new objects that make me reconsider how to move or what to do. It's easy to say "make more obstacles" but as it is, you know what you're facing from the start. I'd love a sense of progression and new challenges to overcome.

Great jam, keep it up!

Glad you like it! :) 100% agreed, it's at the top of the list-in-case-of-future-development! Thanks for playing!

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My bad thought they were part of the top down pack you mentioned for some reason, anyway it looks amazing! :) Edited my post

Interesting design! Fun vibe and excellent music. I can imagine that background moving like we're on a raft in space. Got my brain spinning as I got bigger while still having to go fast :D Like a puzzler while also being realtime action, feels difficult to make work but I feel this is close!

I love the intro animation of the board!! I would try 5x the speed to make it really pop and amplify a focus on speed.

Good luck further, I heard you're making a steam page! <3

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Solid jam entry, nice work! Absolutely love the main robot character<3

Some feedback; I would've liked the upgrade system to popup during gameplay and not be found in the main menu. At first I played without upgrades which felt kind of interesting with having to click each row of enemy and optimize that. As soon as I found the upgrades I quickly became overpowered.
Keeping progress tied with currency for upgrades is in some level interesting, but I would seperate the two as you probably never want upgrading your abilities to feel bad.
I would try increasing the speed of the bullets and the enemies by like 3x, would make it much more intense.

I hope I don't come off as harsh, great job on finishing a game!

What a clean polished jam, simple yet very effective! Easy to get the hang of, cool unique take with the ammo that forces me to move. Love the variation of the enemies and that it takes time for them to spawn. Makes me have a moment to prioritize targets. Impressive game design and well executed! 

Got to 7500.

Cool concept and not only the story but mostly the core gameplay loop. Waves from different angles and you have to position your fighters accordingly. Can easily be taken further. More survivors and different survivors would be awesome. Definitely could use some balancing but hey that's game jams for you and also is true for my game.

Thanks!

Fantastic music! Fit perfectly. The whole story is interesting and a nice atmosphere even with the limited amount of visuals as a dialog driven game. The ending felt quite abrupt, wish there was more! :) 

I didn't really know why I wanted to help the stranger find the teddy and why that was the climax. I also felt there would be something more ominous about the whole thing, felt a bit scary to me with the broken teddy and honestly fairs in general but maybe that's me.. :D

I hope I don't come across as harsh, was an intriguing experience and a well executed jam!