ok, I am too bad at dodging xD
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A Story of Last Stands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #114 | 4.033 | 4.033 |
Overall | #357 | 3.233 | 3.233 |
Sound | #395 | 2.800 | 2.800 |
Fun | #423 | 3.000 | 3.000 |
Mechanics | #476 | 2.767 | 2.767 |
Story | #510 | 2.200 | 2.200 |
Theme | #526 | 2.900 | 2.900 |
Music | #675 | 1.800 | 1.800 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
I used 3D assets from https://kaylousberg.itch.io/, UI assets kenney.nl, and sounds from https://freesound.org. They are listed in the credits in game.
Comments
This was a fun experience, I quite enjoyed it! It was really fun and the art style is quite cosy as well. It took a little of time to get used to the controls at first, but once I did it wasn't too hard. Except when there were a lot of enemies. Maybe blocking or being able to pick up life would be a good addition.
The aesthetics are really nice and I really appreciate the isometric graphics.
The AI of the enemies is very good, but the combat is a bit wierd.
Overall a good submission
Last fight was tough - took me a little to get used to the lunge of the attack. I didn't like the combat system to begin with as the colliders felt a little unfair - think it mainly comes from when the attack test is done with regards to the animation - sometimes its before the sword has swung for the skeletons. But I found myself trying to master it and got decent at it enough to complete a hitless run.
You hit the Tunic and deaths door vibes great job
Cool assets. I feel like you put them together well in a strong level design. Good mechanics too!
I love the choice of assets! I used KayKit packs in my submission, "Golem's Bastion", and I used Kenny assets in previous projects. Good level design too, despite the bugs that let me fall through the floor. I also feel your pain with finding time to do difficulty balancing. lol.
The Game looks really cool, but its a bit to hard for me:D I really like the look. Good work
It looks really nice! It was a bit tough having so little health, though.
Good game! Great level design, I did fall through the scene and died pretty easily.
I like your prototype, hope you'll keep working on it and will make a great game with it
Impressive game! I recommend some hint for the cube path objective along with a collision body. If you get close enough when attacking it, the lunge forward makes you miss. The automatic leaping targeting to enemies is a bit strong, but it was still a fun and challenging experience. I did get some error when trying to restart while the character was alive (after falling off map). Also experienced some occasional low framerates, would be really nice to experience it as a desktop app.
Thanks:
I did run into that issue with the cube during development but forgot to fix it :D and the combat and leaping does need polishing. I didn't notice any errors when restarting but I'll look into it. And there was suppose to be a collision below the level to teleport the player back but I forgot to add that too :D
I liked the vibe, it did remind of tunic or deaths door. I thought the controls were a little clunky though.
The aesthetic is really good, but I miss the context of the story to link it to The Last Stand.
Great art and great models , the combat is a bit clunky and some collisions too, but you can expand the game and make it something really fun, Pls try my game!
Looks great! Might need some difficulty balancing (or maybe I need to get better lol)
I love the aesthetic. The game looks fun, but I couldn't find a way to progress past the part with the glowing cube. Also, the boulders don't seem to have collision, and I fell out of the map.
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