Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Or

144
Posts
2
Topics
A member registered Aug 02, 2020 · View creator page →

Creator of

Recent community posts

I will gladly play it again when I have more time.

Fun game! I played it for half an hour. I wish there was more strategy. The levers are helpful, but sometimes hard to use since they are physical objects that don’t move with the camera. I also feel like it would have been more fun if the money had some kind of use apart from paying for levers.

Don’t get me wrong, I really enjoyed the game. These are just a few suggestions I think could make it even better!

Nice game! I love the concept, which at first feels like golf but is actually much more difficult. You need to deal as much damage as you can and also get into the tunnel within 10 shots. Keep up the good work!


Really fun and well-made game. I have to say I really enjoyed it. The mouse sensitivity was a little slow, but you can get used to it quite easily. I loved that you can control the game entirely from the keyboard. The level design was great, the gameplay was fun, and the music was really good.

By level 2, I started to feel a bit overpowered, which to be fair is pretty fitting for a scorpion. My attacks could one-hit bosses, and I had strong healing, so they didn’t really have a chance to damage me. But that’s just a minor balance issue that a lot of RPG games deal with.

Nevertheless, I really enjoyed the game, and if you decide to update and expand it after the jam, please let me know!

Thank you for the review! We’re glad you enjoyed it. We are indeed planning to expand it after the jam ends!
Thank you for letting us know. We’ll fix it after the jam. We hope you enjoyed the game regardless!

Thank you very much! We’re really glad you enjoyed the game. It feels amazing to know that people are having fun with something you created.
We're sorry you had trouble with the background elements. It's our first time designing a 2D side-scroller, let alone a platformer, and we missed that part. Apparently, when you design the level yourself, it’s obvious to you what’s in the background and what’s in the foreground, but not necessarily for the player.
We’re planning to continue developing the game after the jam, and that’s one of the things we definitely plan to fix.

Thank you! As small game developers, it is one of the best messages we can receive.

Thank you for the review! We’re glad you liked it. I can’t believe we completely forgot to add collectables. It should have been so obvious. After the jam, we’re planning to turn this into a full game and fix that.

Thank you so much for the review! We’re really glad you enjoyed the game. You truly made our day. We’re definitely planning to turn this into a full game!

Thank you very much! It really means a lot to us. We’re really glad you enjoyed it!

Thank you for the review! We are glad that you enjoyed it, it means alot for us, the floatines of the player as to make it feel as if the player is alot smaller then he actually is but appearently alot of player didn't like that while other did, we will probably try make the player movement feel better after the game jam end!

Thank you for the review! We're glad you enjoyed the game. We actually noticed that issue, but we had a problem with the parallax. We wanted the effect, but for some weird reason, it was either that or the background moving in reverse. Hopefully, we’ll find a fix after the jam ends and get that sorted out.

Thank you, we are glad you enjoyed the game!

I'm fine; it was just a little bit of motion sickness, not much. I think it had to do with the walk speed (WASD) in the small section.

Nice game! The visuals and music are really nice. I would love to see more choices in the future.

Really nice game! It took me some time to find the fairy ring, but it was quite enjoyable. The world is full of content and the story is nice. My only problem is that the player movement feels way too fast, which for some reason gave me motion sickness. But I managed to get over it and finish the game, and grow back.

Thank you for the awesome review! I'm glad you liked it. We probably still need to work on our level design to make it easier to distinguish between the foreground and the background. We'll most likely fix that after the jam ends.
I didn’t expect to find an HTML game. It took me back to the original Cookie Clicker.
Really great game! It took me some time to understand the mechanic, but after that, I have to say it's a really well-made game. I love that you took the time to add small details like the fire spark when I throw the ball through it, the bugs’ glowing eyes, the player slowing down as the ball grows, and the music changing when you're on your last life.

Amazing game! I can't believe you created that in just 7 days. The aesthetic is great, the music is great, and it really reminds me of old-school point-and-click adventures. You even took the time to make sure the little details were there, like making the character brighter in the light and darker in the dark. Really amazing work!!!

That person needs to see a doctor fast. He only has one white blood cell, and it’s not doing a great job (at least when I’m controlling it). Other than that, I really like the mechanic. The controls feel solid. It’s just missing background music, more enemy variety, and some upgrades for the character would be nice too.

What a pleasant surprise! I wasn’t expecting much since the game doesn’t have a cover image, but I was pleasantly surprised to find this game. It’s really fun, the special effects look beautiful, and the controls feel really solid.
My suggestion would be to change the background to something with texture, so it’s easier to tell that you’re moving. Also, adding more enemy types would make the game more interesting. Finally, a death screen showing your high score and how long you survived would be a great addition.

Nice game! It was really hard at first to get used to the mechanic, but after some time and effort I got a lot better at it, and it was really fun. The trick is to plan the right route to kill the other slimes before they kill you. It was really fun!

I wish there were more upgrades for the towers, but I really like the idea.

It looks promising. I'm kind of sad that you can only move right now. If you have time after the jam, you should definitely keep working on it.

Nice game! It's really easy to understand but hard to master. You should enable the fullscreen button, since on my computer the game window is really small and it makes it hard to click the cars.

Nice game! It was a little difficult at the beginning until I figured out that you can crouch. I enjoyed it, and the difficulty felt just right.
My only problems were that the story moved too fast for me, so I had a hard time reading it, and that the platforms had side collisions. That made some of the jumps really difficult since I kept hitting the sides.
Other than that, I really enjoyed it!

Nice game! I really love the idea and think that if you develop it more, it could turn into a great game. I feel like everything you need is already there. You’re just missing a reason to keep playing, like upgrading the cave, keeping the human alive, or reaching a modern city. Stuff like that. But it's probably too much for that game jam, and there just isn't enough time.

Yeah the low-opacity panel is a bug in non-Chromium-based browsers, I had the same problem.

Nice game! At first I thought the music was weird, but after playing, it actually fits the game really well. The graphics are solid too.
As for my suggestions, I would try making it so you have a limited number of reveals, and each one you pop gives some kind of hint about where the coin is. That way it would be more challenging, since right now you can just spam-click to win.
Also, just a heads-up, at least on my computer the fullscreen button completely breaks the game. You might want to disable it.

Thank you so much for the review, we really glad you enjoyed it!

Yeah, I feel you. We also wanted to make a much bigger game, but it took us a long time to figure out the right idea, something we felt we could actually finish in time and still make fun to play. Sadly, we also started running out of time, so we had to drop a lot of planned stuff like enemies, the story, and fixing the parallax so it would loop properly and not look like the background was getting cut.

I’m really glad you and your team managed to release your game in time for the competition. I was already freaking out trying to finish ours 2.5 hours before the deadline. I can’t imagine what it was like finishing yours just 2 minutes before!

Really well-made game. It looks clean and plays well. The art looks great and very polished, and the music fits really well. Overall, the game feels very professional. The only thing I would change is how picking up items works. Right now, it drops them first before letting you pick them up again. Also, it would be better if selecting another item kept the dirt enabled after dropping an item, to make it easier to use.

Nice and creative game

Great game. The character controls feel good, I really loved the wall climbing mechanic, and the art style looks great. The music was also very fitting. You did a great job, and even included 2048 as a bonus. It's like two games in one, and I liked it!

Thank you!

Thank you, we glad you enjoyed the game!!

Thank you for the great review. We're really glad you enjoyed it. A story was planned at the beginning, but we started to run out of time, so we decided it was better to leave it out completely than include a half-finished one.

Thank you for the great review. The controls are a little hard to get used to, but once you do, I find them very fun. I'm glad you overcame them and enjoyed the game.