Yeah, I feel you. We also wanted to make a much bigger game, but it took us a long time to figure out the right idea, something we felt we could actually finish in time and still make fun to play. Sadly, we also started running out of time, so we had to drop a lot of planned stuff like enemies, the story, and fixing the parallax so it would loop properly and not look like the background was getting cut.
I’m really glad you and your team managed to release your game in time for the competition. I was already freaking out trying to finish ours 2.5 hours before the deadline. I can’t imagine what it was like finishing yours just 2 minutes before!