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Kindred

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A member registered Aug 01, 2017 · View creator page →

Creator of

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Thanks! Glad you enjoyed it!

Ha ha! I love the dedication of falling in the water multiple times just to see. : )  Thanks for playing! I'm glad you enjoyed it!

Hey thanks for playing and the kind words! I'm surprised you had frame drops, but I guess with very little time to optimize the destruction stuff I guess I shouldn't be. lol. There can be a lot of simulated debris flying around when you smash through the castle, for example. 
And the starting back at the beginning seems to be the biggest complaint. It was at the top of my list to fix, but we ran out of time. 

I've heard good things about Proton for Linux users trying to play Unreal Engine games made for Windows. I'd suggest giving it a shot if you play a lot of games on Linux.

Thanks! The game is a redesign and reimagining of an old flash game I made in 2011 (Peeple Smashin'). I wanted to stay faithful to the music as that was one of the best parts of the original game. So all the music in this is chiptune with a very similar vibe.

Thanks for playing! Loved watching!

Much appreciated!

Ha ha! Thank you!

Dang! That's high praise! Thank you!

Hey thanks! Yeah, I was kicking myself for not adding a more proper audio system by the time we added the voice acting last minute because I didn't have an easy way to reduce the music or sfx volume when the voice acting started. 


If we had more time I think we probably just would have polished a bit more and maybe added more levels and more interesting mechanics. I considered explosives and some spreading fire. Also last minute we added a performance fix to turn off the destruction after a set time and If we'd figured that out earlier we would have done an open world instead of levels as that was the original plan with a simple quest system. 


Thanks for playing!

Thanks! And I agree with both pain points and both are things we just simply didn't have time to address unfortunately. 


Also they're all AI generated voice lines from Eleven Labs. We originally wanted to post on the discord looking for a voice actor but it was pretty late when we decided to add them in (Sunday afternoon lol) so we didn't think we'd be able to find anyone in time. 

I wanted to love this so much. I loved the aesthetics, the theme, the story, etc. I was so excited to explore the tavern, but the controls killed me. Just a basic mouse look control would have brought this to the top of my list so far. I hope you add that and release an update so I can play this gem without throwing my keyboard. : (

Absolutely loved the game loop. The upgrades were satisfying. Great work!

Super neat mechanic! I love the changing atmosphere color when you land on a new planet. Nice work!

Ha ha! Thanks! It was a lot of crunch!

Yeah. That was at the top of the list to fix right before submission but we ran out of time. : (  I might upload a version with that quality of life fix just for future players.

I get it. I felt really bad having fun making it.

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Oh really?? There's definitely a pause menu if you hit Escape. No idea why that wouldn't work on your end. I 100% tested it before submission and it worked just fine.

Edit: Oh. And thank you for playing! I appreciate the kind words! <3

Yeahh.... I have a Macbook I used to use to package Mac builds, but now it's used for display purposes only... when it heats up... the battery swells. O.O

One day I'd like to be able to package for Mac and Linux again. It's so much hassle though as a Windows user in Unreal Engine. :/

Overall was a fun game! The music and sounds were very quiet. I'm not sure if there was sounds for being hit or hitting the enemy, but it was hard to tell when those were happening. I was very thankful for the healing areas.

Interesting idea! It was a fun little game. I like the randomization of the level so if I lost, it started different. It was challenging to rotate pieces, but understanding how it worked after playing it bit, made it easier.

Congrats! Beautiful game! <3

Lol. Yeah. It was made in like 48 hours I think. I won't be updating it since it's 6 years old now. Check out my other games if you want: https://store.steampowered.com/developer/kindredgames

Thanks! Much appreciated!

Sure! Though it might be more beneficial to spend the additional time polishing the first!

The description says you're allowed to modify the character so long as you still give the artist credit.

I'm glad you were inspired! It was a WAY better turnout than I expected so maybe we'll turn it into a yearly or bi-yearly jam! Who knows?

Can't wait to see what you submit!

Hey I like that idea! Though I have no idea how to go about setting something like that up. Lol


Feel free to reach out via Discord @kindred if you want to chat further about it!

Dang. That was fast. How are you monetizing the game?

Yep. Exactly what Arrow said. Since there's no judging or ratings, it's pretty casual. If you want to sell on another platform you can always make a post here to share the link. But it can't hurt to sell in two places at once! Just more traffic for your game!


You could also upload a demo on Itch with a link to the full game, wherever that is hosted. If you have time, of course.


And the deadline is more of a guideline to keep you focused, but if you need an extra week to get your store page up or to add a demo, it's totally fine. 

That's actually a good point. Maybe I'll post a theme or two as options when the jam starts just to get everyone's creative juices flowing.

Absolutely nothing. It's just a fun challenge to release a commercial game! There are no punishments or rewards (other than any money you make from game sales!)

In Photoshop you can scale pixel art using "nearest neighbor" mode which will work. Just be sure to scale it all by 2, 3 or 4x, etc, so you don't end up with half a pixel somewhere. You can also typically scale no problem in most game engines with code or by zooming the camera in. Game Maker is pretty good at this.

Great! Thanks for that! I'll definitely make my own. It'll be a nice challenge.

Maybe I rolled a 1 on my reading comprehension today, but I didn't see anything about rules about premade assets. Typically I'd just assume they're fine with proper credit but wanted to make sure.

I can probably do my own, but I kind of want to use some Rexxard character avatars I've had laying around to save some time on a narrative-driven game. 

You probably need to update your graphics driver or update your PC specs. I'm not supporting this project any longer so that's kind of the best I can do for you as far as troubleshooting goes.

I'm super impressed! What a great little game for your first one! Nice work! I hope you keep making games and have tons of fun doing it!

Love this. : )

lol yeah. We would obviously opt out and the runner up would win first place though. I just participate for fun and to encourage everyone else.


Thanks for the kind words! My wife made some really cool art so I just wanted to make sure I made something fun to showcase it.