Thanks! Glad you enjoyed it!
Kindred
Creator of
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Hey thanks for playing and the kind words! I'm surprised you had frame drops, but I guess with very little time to optimize the destruction stuff I guess I shouldn't be. lol. There can be a lot of simulated debris flying around when you smash through the castle, for example.
And the starting back at the beginning seems to be the biggest complaint. It was at the top of my list to fix, but we ran out of time.
Hey thanks! Yeah, I was kicking myself for not adding a more proper audio system by the time we added the voice acting last minute because I didn't have an easy way to reduce the music or sfx volume when the voice acting started.
If we had more time I think we probably just would have polished a bit more and maybe added more levels and more interesting mechanics. I considered explosives and some spreading fire. Also last minute we added a performance fix to turn off the destruction after a set time and If we'd figured that out earlier we would have done an open world instead of levels as that was the original plan with a simple quest system.
Thanks for playing!
Thanks! And I agree with both pain points and both are things we just simply didn't have time to address unfortunately.
Also they're all AI generated voice lines from Eleven Labs. We originally wanted to post on the discord looking for a voice actor but it was pretty late when we decided to add them in (Sunday afternoon lol) so we didn't think we'd be able to find anyone in time.
I wanted to love this so much. I loved the aesthetics, the theme, the story, etc. I was so excited to explore the tavern, but the controls killed me. Just a basic mouse look control would have brought this to the top of my list so far. I hope you add that and release an update so I can play this gem without throwing my keyboard. : (
Lol. Yeah. It was made in like 48 hours I think. I won't be updating it since it's 6 years old now. Check out my other games if you want: https://store.steampowered.com/developer/kindredgames
Yep. Exactly what Arrow said. Since there's no judging or ratings, it's pretty casual. If you want to sell on another platform you can always make a post here to share the link. But it can't hurt to sell in two places at once! Just more traffic for your game!
You could also upload a demo on Itch with a link to the full game, wherever that is hosted. If you have time, of course.
And the deadline is more of a guideline to keep you focused, but if you need an extra week to get your store page up or to add a demo, it's totally fine.
In Photoshop you can scale pixel art using "nearest neighbor" mode which will work. Just be sure to scale it all by 2, 3 or 4x, etc, so you don't end up with half a pixel somewhere. You can also typically scale no problem in most game engines with code or by zooming the camera in. Game Maker is pretty good at this.
Maybe I rolled a 1 on my reading comprehension today, but I didn't see anything about rules about premade assets. Typically I'd just assume they're fine with proper credit but wanted to make sure.
I can probably do my own, but I kind of want to use some Rexxard character avatars I've had laying around to save some time on a narrative-driven game.









