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RavenTechStudios

9
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1
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A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

The story is interesting, and it's fun to play. It's a bit hard to get the jumps right, but when you do, you feel good. I only have one "minor " issue: the sound effects for jumping and coin collecting are slightly delayed. Otherwise, for one person it's very well done

The game is fun to play, and I like how your speed increases as you collect the eggs. Its pretty well done!

It was made with Game Maker Studio 2.

I enjoy the premise of the game, and it's fun to play.  I had some issues with aiming and going outside of the game window, causing the game to pause while mid-fight with the evil pastry menace! Overall, very fun to play with a story to match

I love the environment and the game itself. It doesn't feel like a 10-day game but something that would take much longer, especially since everything was done from scratch. 

The only "issue" I had was the speed, but I also enjoyed just running around and trying to drift lol

Thank you for the feedback! The collision was a pain point for me as the depth sorting wasn't working right, and you kept walking on top of the pillars, trees, and everything else. I do agree, that the collision boxes were otherwise too large and made it hard to navigate in places.

I completely forgot about sticky keys on Windows as it made it on a mac. Although told you'd get the potions, they didn't make the final cut due to running out of time to get an inventory system in - I was heavily stuck on level design as that's my weakest area lol. As for the NPC dialogue loop - I guess I didn't test that well enough.

Thank you for the feedback. Its always nice to see where I can improve

Thank you so much! I tried so hard to be able to aim in other directions, but I am not used GDScript. I am enjoying Godot; I just need to take more time to learn it better

Thank you so much! This is the last time I try a new engine for a game jam. It's now fixed hopefully