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I completely forgot about sticky keys on Windows as it made it on a mac. Although told you'd get the potions, they didn't make the final cut due to running out of time to get an inventory system in - I was heavily stuck on level design as that's my weakest area lol. As for the NPC dialogue loop - I guess I didn't test that well enough.

Thank you for the feedback. Its always nice to see where I can improve

Level design is very difficult! I made my whole game in one room but it is easier with puzzles rather than adventures. I though I was missing the potions!