Thanks very much! :)
perplexgg
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That was fun, great job! Levels ending abruptly was my only real complaint, it's hard to tell what the progress (i.e. how much left to eat in that level before it's considered done), and then suddenly the level pops away. Totally fine for jam though and I'm guessing you're aware but in case you're not. :) Anyway, great work!
Wow, so you did all these high quality illustrations for/during this jam? You're super talented! Gameplay is quite simple but that kind of fits, the star of the show is the illustration work. Separately, I can really see these characters go really well with some nice story-based game, e.g. a point and click adventure.
Nicely put together in general, the controls could have been tighter especially for level 5. Would highly recommend showing something when the player hovers with the mouse indicating what would happen when the player clicks, before clicking. Canceling commands is slow which also makes it a bit frustrating at times when you put both those things together (mistakes easily happen, and not easy enough to fix). Well done overall, congrats on the submission!
Yes it was fun and engaging for a while, a decent challenge without being too difficult overall, and the concept is a good one overall of growing and protecting your base. If you plan to keep working on it, I could see something like thronefall-style upgrades being very interesting in a game like this, where you choose different structures for different branches, e.g. automatically protect half your tree while the other half generates more essence for you while you protect it yourself. Oh yeah and I would say abilities like shooting and repairing should have a bit of a cooldown otherwise easy to cheese. Great job overall for sure!
Very impressive stuff for the jam! The art is great and generally easy to read, and there's a lot in there that works well. I'd say the platforming itself is a bit weak (I know this is difficult), I would have preferred one less mechanic in favor of improving that I think. Another thing is it's not clear if it would ever end, which makes it so there's less incentive to continue, but I played until the tree was super massive at level 12 (the tree's growth is cool!). Great job!
It's a cool little game, and it's nice that you have an editor in a game jam entry! Music is too loud and not adjustable (not a huge deal), and it feels a bit bad when there's no way to not take dmg to collect some of the coins (i.e. the only to get to them is through a trap). Congrats on your submission!
Not sure if it's a bug or me not getting it, but I couldn't do anything. It looks like a really cool concept and simulation but I tried clicking everything, different mouse buttons and mouse wheel, tried lots of keys including wasd and arrows and space etc, but nothing would happen in the game. Hope you can fix it, or if it's me please add an explanation to the instructions!
It's a good start, and looks nice and fits the theme very well. I think the main thing missing is better explanation and in-game feedback, like some kind of effect when you take damage or kill a germ. In general I think if you communicate the rules of the game a bit better this can be a great experience! Congrats on submitting!
Cool concept I think and maybe worth exploring further, but kinda confusing right now. I couldn't tell why planets would sometimes break and other times not, and same with them hitting me, sometimes hurt and other times not. An annoying bug is after upgrading, if you hit space right away to dash the upgrade menu opens again, unless you click outside it (I think because the button gets focused). Despite that though, it's a nice little game and congrats on submitting! :)
Here's mine! https://perplexgg.itch.io/ant-hill-3000 Will review stuff in this thread in an hour or so!
Congrats on submission! Some cool things here, but yeah the bugs made it soft lock (got a fairly small area and the rest blocked off), the concept is cool but could have had some other art instead of buildings maybe? Or I didn't get why buildings I guess. Also it's right click to move which wasn't expected/needed. Music a bit too loud.
Nice work! I recommend you explain in the description how to play at least (and ideally what the objective is), and also if there is/isn't a win state. I reached max level and wasn't sure if there was more. Would have been nice to have a reason to do the killing or something to collect from the ants or something like that. Overall very well done for the time!
Nice concept and well done implementing it! Looks pretty nice especially those portals. I kinda wish the gravity was higher, it felt a bit too slow especially when I wanted to go around the map. Also, I think the collectables respawning ruins it in a sense since there's no reason to go around and no sense of completing. Otherwise great work!
Hey, thanks so much! It's great to see the stuff that worked as intended, and sorry about the frustrations too haha! Writing a character controller from scratch was tough and that part especially definitely needed more polish, sadly takes away from the intended experience a bit but glad at least some people have been willing to stick with it! :)
Some really cool things in this, I liked the visuals, the feel of the running and mostly liked the jumping (somehow I kept misjudging some jumps though, and it's costly to barely miss a ledge in this game). Conceptually, I loved the upgrades and how you can gain double/triple jumping. In practice though, it didn't work for me... I guess maybe due to unlucky level generation, but I didn't feel like I got to use my new abilities most of the time. I first got ladder climbing because I had walked by a ladder on my way to the first ship, then I went back to the ladder excited to explore... then I got to the top of the tall ladder, only to see a single empty platform at the top with nowhere to go. Okay, kept going, no ladders until second shop, so I got wall jumping, and kept going forward because I knew there were no wall jumping places before... but in the next area there were also no ladders or places to wall jump, then i ran out of time not long after that. Second run was similar. I really wanted to like this game and it has great potential, but the level generation was too random and didn't present me with interesting traversal in the end. Well done overall on everything though, especially the 'game feel'!
Hey, thanks for the feedback, I really don't know why I turned off the space key for jump when i had it before haha, it's a good lesson for the future! Yeah the physics is a bit janky, it's hard to write a character controller from scratch (with a physics engine i haven't used before) in this short time that works well with moving platforms heh. Btw, for the puzzle you mention, the trick is that you have to shoot the bubble down while jumping the gap. It's a bit tricky, but the center of the bubble (smaller than the player) is the only thing that collides with walls. I wanted to make it visually clear but no time as usual. Yeah a lot of possibilities with the mechanic for sure, I feel we barely scratched the surface!