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Bubbly Tim's Time Bubble Trouble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #8 | 3.800 | 3.800 |
Use of the Limitation | #18 | 3.400 | 3.400 |
Overall | #30 | 3.117 | 3.117 |
Enjoyment | #43 | 2.533 | 2.533 |
Presentation | #48 | 2.733 | 2.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Faisal Kubba (fdkubba) and Hamza Kubba (perplexgg)
Software used
threejs, p2js, other libs
Use of the limitation
Time only moves around the time bubble!
Cookies eaten
Zero :(
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Comments
Cool concept, and I especially liked the character design!
I really dug the concept, but it made me feel old.
Hey, I reviewed your game live yesterday at https://www.twitch.tv/scalphamission but I left the comment and rating on the wrong game. This was a very cool game. You should be able to check out yesterday's vod to see my live play.
Hey, thanks so much! It's great to see the stuff that worked as intended, and sorry about the frustrations too haha! Writing a character controller from scratch was tough and that part especially definitely needed more polish, sadly takes away from the intended experience a bit but glad at least some people have been willing to stick with it! :)
The idea is really cool and uses the limitation perfectly but some of the controls were clunky and I got stuck when I hade to move the bubbles. Still, once I got the hang of it, it made the puzzles a lot more fun.
Game was cool and interesting mechanic. Player sprites were really cool
cool concept. the first level where you have to redirect the bubble stumped me for a second. Might have been better to have an easier re-direct level first. All in all a solid entry though.
I really like the whole idea and concept of this. It had to get used to using W for jumping instead of space tho but it worked out. However I got stuck on level, I think it was 4, where there was a missile below you. I'm pretty sure that I know what to do (moving the bubble down and then sending to to the right), however I couldn't move the bubble further down that the character already is, it just reset itself. This may be just me, not understanding how to do this, but yeah :D Really cool time mechanic, I can imagine this being a very nice full game, maybe even with a multiplayer where one player controls the character and the other one the bubble
Hey, thanks for the feedback, I really don't know why I turned off the space key for jump when i had it before haha, it's a good lesson for the future! Yeah the physics is a bit janky, it's hard to write a character controller from scratch (with a physics engine i haven't used before) in this short time that works well with moving platforms heh. Btw, for the puzzle you mention, the trick is that you have to shoot the bubble down while jumping the gap. It's a bit tricky, but the center of the bubble (smaller than the player) is the only thing that collides with walls. I wanted to make it visually clear but no time as usual. Yeah a lot of possibilities with the mechanic for sure, I feel we barely scratched the surface!
Although it was difficult to properly play through some of the puzzles. I was able to understand what was meant to happen. And the puzzles utilizing a bunch of missiles looked like a lot of fun. I think your use of the limitation is rather unique. I was mostly thinking of how time could be used essentially as something to spend or use up. Currency, ammo, health, etc. Despite the technical issues, I had fun. Keep up the good work!
really cool idea!
my only problems were with the controls- and a lot of that could be that i'm just not used to "w" being the jump button.
despite that, there were a few times when i felt like i was almost bouncing off of walls and stuff. one time i even "bounced" off a wall into a saw and died :(
aside from those problems, i think the game is a pretty good little puzzle game!
PS i also think bubbly tim looks pretty awesome.
hey thanks so much! yeah agree that controls could be better, i should have reenabled space for jump (which was active before). other than that the bounciness is because i wrote the character controller very quickly just for this game so it's janky, and not enough time to tweak it more at the end. glad you enjoyed the game and my cousin Faisal's amazing art!