A really cool idea, I enjoyed the pixelwork too. Good job
Play game
Medusa's Curse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #16 | 3.476 | 3.476 |
Concept | #18 | 3.524 | 3.524 |
Overall | #25 | 3.274 | 3.274 |
Presentation | #31 | 3.238 | 3.238 |
Enjoyment | #32 | 2.857 | 2.857 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
shule_mim
Software used
Unity, Aseprite and Bosca Ceoil
Use of the limitation
Every 10 seconds, your player loses an ability (loses double jump, loses jump, loses speed).
Cookies eaten
6
Comments
I enjoyed it! The concept was neat and I liked the use of the limitation a lot. The ending made me sad though :(
I liked the effect of parts turning into stone. The double jump was a little finicky. Otherwise great entry. Check out my live review at https://www.twitch.tv/scalphamission
I like it! The concept is unique, losing abilities overtime, and it was pretty well executed! Like TomPuffs said though, the art department was kinda lacking. Everything felt a little flat and I believe the main character is a traced version of Mega Man (which in this scenario there's nothing wrong with, but it kinda loses uniqueness). Movement could definitely also get a small improvement, it felt kinda jank to control sometimes.
Other than those things, great game and lots of fun! Great job!
The idea is fantastic. Also, I'm a big fan of greek mithology so extra points haha. The art is so cool, the palette you chose fits perfect with the game ambientation and looks incredible. Just to point something to improve as other people say the movement feels a bit weird. However, really great job overall.
Nice and unique idea! I liked how it used a limited amount of colors, and the colors you used reminded me of old parchment paper. The art is kinda cool, but the pixels aren't uniform (the same size), which gives the game a hastily crafted vibe. I would recommend creating all of your assets near each other on the same canvas. The movement felt awkward, too. I can't put it into words, but it just did not feel nice to control, and I kept landing to places where I didn't wanna land at. I recommend the next time you make a platformer, to change and tweak any issues with the movement immediately, as you could get used to them and not realize that they are any issues.
Other than that, nice job!
This is sick. Really cool how all the levels are possible with a single jump but much easier with the double.
I did not find the antidote, but I enjoyed pushing crates and solving the little puzzles. Good game and cool concept!
The concept is pretty cool and quite unique; I really like it. I like the art as well.
tho the controls are a bit annoying, especially the double-jump, it is quite inconsistent.
Interesting concept of losing abilities instead of gaining new ones. With this you've to think what to do first and be fast enough. I feel like the double jump is kinda difficult to activate some times. It only activated when pressing jump at specific times for some reason (while I still had this ability of course). And I do like the whole Mega Man estetic :3
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