Wow, this is a very in-depth review! Thank you for your feedback, it’s all very appreciated. I agree with the controls feeling clunky a lot of the time, though having separate buttons for each direction is something I’d like to keep - I think it just needs to be presented a bit better. The horizontal-only map expansion was actually a design choice, I liked the feeling of flying around a “feed tape” of sorts, visually. Expanding it to loop infinitely vertically is actually already supported in the code. Thank you again for playing and for your kind words!
Ryder James
Creator of
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Okay it took some digging, but the game is no-one has to die. by Stuart Madafiglio. It’s not on a spaceship like I thought, I misremembered that - but here’s a working link I found on NewGrounds! https://www.newgrounds.com/portal/view/615863
I love this! Played through each character and was delighted when I realized the cat was following the path I took. A creative take on a “time loop” idea. I’m excited to see whatever video you’re cooking up about this! As others have mentioned, catching the bugs was difficult - but I got there in the end. Great job!
I like the concept of this, a lot. It’s a super cool idea. Like others have said, I feel like I lose a lot of the fun to downtime and lack of interactivity. Maybe some things to help would be a longer initial arm, and “cheating” a little bit by scooching resources towards the player ever so slightly so they’re more likely to run into them. I think this could be a lot of fun - keep at it!
This is very neat! I didn’t make it all the way to the top, I stopped when there were decimal numbers - I think I needed a little bit more variety to keep me going. That said, once I got it running, I did have fun playing with the various sources and trying to make my way up, especially at the first section where you start having to backtrack to reassign source. Good job!
I think this is a good concept! Execution right at the moment is a little rocky, but that makes sense given the time frame. I found that I didn’t really feel the need to use the control panel at all - I just kept the generator running and restarted the transformers every once in a while, leaving all the lights in the town on. The game looks really good, and I think it could play a lot like Keep Talking and Nobody Explodes given some more development time, definitely keep at it! You’ve got a good basis here to build upon.
Incredible! This is SUCH a cool concept, and it looks amazing as well - a fantastic use of the Cross Dimensional extra challenge. I had trouble in a few places finding the spot I needed to stand to start the 2D section, and I couldn’t find the right spot after the level that was a grid filled with coins, but I LOVE this and I would love to see more of it!
I think this is a very good concept, I can see the Dorfromantik and Islanders inspirations behind it - like others have stated, it didn’t feel like I had much control over whether or not I won, and it also didn’t feel like it mattered where I actually put the tiles - but maybe perks would mitigate that. I love the idea behind this and I’d love to see it expanded, with a little bit more strategy introduced!
This is a neat concept! It reminds me of Phantom Abyss with that racing other player’s ghost mechanics, which I think is a super cool space to play with. I don’t know if I’m really bad at the game or the game is just really hard haha but I definitely struggled to get anywhere useful. Still, this looks great and seems like it could be awesome!
I really like this, it’s a lot of fun to play with and could absolutely see myself playing through a game like this one start to finish - with that said, though, I hit a bit of a brick wall where one of the levels had a T-Splitter that simply reflected it like an angle piece. As far as I could tell, it made that particular level unsolvable. Amazing job, though!
Oh I love this concept! Using rotational force to drive puzzles sounds amazing, and I could see this being expanded into using gearboxes and the like to really do some crazy things. The last 2 levels can basically be skipped as is, only needing to ever pull one level in both, but I think with some fine tuning this really could be awesome. Great job!
This is very impressive work! Very nice dialogue system. I couldn’t get past the really huge level where you first introduce the small ball, but I still had fun playing around. In terms of game feel, I think just a little bit more velocity going into the ball would have helped a lot - but I had fun with what you have here! Great job!



















