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Ryder James

183
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2
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16
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A member registered Feb 26, 2020 · View creator page →

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Very cool! I think one of my favorites in the jam. Great job!

That was awesome! I LOVE using the blocks from the time label as stepping stones to climb up. It did not take me long however to discover that there is a flight exploit if you use the blocks right haha

Loved the concept! “Dying” making you older and stronger is something I haven’t seen before, so great job. I agree with some other commenters about controls being a little awkward.

Very cool! I liked the graphics and audio a lot, and I love a good fast respawn in a game like this one. Great job!

It’s a fun game that makes a good use of the limitation - I enjoy the audio and graphical design quite a bit.

Similar expression to those who came before - I like the concept, and the art is very cute! I just wish the movement were a little bit smoother :)

Thank you very much! I am glad that you had a good time :)

Thank you!

Thank you very much! I 100% agree, I think this serves as a great demo :)

Thank you!! I’d love to spend some time breaking it up into levels and adding more content, especially more tower and enemy variety :)

Thank you very much! I’m glad you enjoyed it!

Thank you!! I’m very glad you enjoyed!

Thank you very much! I would very much like to extend this game and add more variety too 😁

Thank you!

Took me several deaths to figure out that “Ice” was how I was supposed to increase my oxygen tanks - I like the concept but it was a bit hard to pick up on how to play

Crazy game, but I enjoyed it. I was initially confused because I couldn’t find the units I was spawning, and then it took me some time to realize there were enemy spawners to destroy.

One of the most unique uses of the limitations I’ve seen in the jam, great job!

I like the concept a lot, but the UI is really harsh on my eyes, so I wasn’t able to get far.

I love this one! One of my favorites of the jam so far. Great job! I lost pretty quickly the first time around, but the second time I scored 83 :)

It’s an interesting concept - I was initially confused about how to get new seeds. It feels sort of like an auto-battler, in that you have have intermittent strategic choices but spend a lot of time watching how your choices play out

The pause menu was incredible. Loved that. Overall, great game - had a good narrative and the way she talked about her dead colleagues came of as a type of dry humour that I really appreciated.

Wow, I loved the atmosphere! It was very spooky and the music fit very nicely. Great job!

I like the idea, though the jittery camera and finicky controls gave me a difficult time playing the game - I did manage to phase through walls somewhat frequently

I enjoyed it! The concept was neat and I liked the use of the limitation a lot. The ending made me sad though :(

Very cute! The soundtrack was a great fit and I loved the vibe of the game. I feel like time was a little short for finding all 4 guys, but overall I think it came together really nicely and I enjoyed it.

Thank you for such a detailed response! I am glad you enjoyed it :)

Incredible! Super fun game! UI was a little weird at first, I was confused on how to play and died a couple of times in a row - but I LOVE the mechanics. Great job.

Cute! I like the vibes and could see this becoming a really great experience if given some time to really polish it up.

Great job! This looks amazing, especially for a game jam. Super enjoyable concept and game. I wish there was coyote time on the jumps - some of the harder platforming could really make use of it. There’s also an exploit where you can get infinite time by repeatedly placing and immediately exploding blocks, but that’s a pretty minor thing overall, I think. Fantastic work!

I liked the atmosphere a lot. I think the game could be a little bit shorter, but overall it was fun. A small change that might improve gameplay might be to move collect to the spacebar, as that makes it easier to not have to stop moving in a particular direction to grab a stick.

I liked it! The use of the limitation was very neat.

I wonder how hard a leaderboard would be to implement

Thank you very much!

Thank you! You are supposed to be able to, I unfortunately didn’t notice that bug myself until today. But I’m looking into it :)

Thank you!!

Thank you very much!

Well done! It’s a unique concept and executed well. I think the difficulty curve is steep, at least with a mouse - but that’s a polish less a game issue. Good job :)

Thank you! It definitely felt like cheating implementing Pong with access to a physics system lol

Thank you very much!

Oooo, that could be fun! Jump from game to game with little time to process? I like it!