Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ryder James

222
Posts
2
Topics
19
Followers
16
Following
A member registered Feb 26, 2020 · View creator page →

Creator of

Recent community posts

Wow, this is a very in-depth review! Thank you for your feedback, it’s all very appreciated. I agree with the controls feeling clunky a lot of the time, though having separate buttons for each direction is something I’d like to keep - I think it just needs to be presented a bit better. The horizontal-only map expansion was actually a design choice, I liked the feeling of flying around a “feed tape” of sorts, visually. Expanding it to loop infinitely vertically is actually already supported in the code. Thank you again for playing and for your kind words!

Very neat! It looks pretty good. I wish it was a bit faster paced with more upgrades more often, but I had a good time. Good job!

haha ive been there, you’re all good

Okay it took some digging, but the game is no-one has to die. by Stuart Madafiglio. It’s not on a spaceship like I thought, I misremembered that - but here’s a working link I found on NewGrounds! https://www.newgrounds.com/portal/view/615863

I’ll try to find it!

All in all, it was an awesome game! I was sad to get stuck haha. You guys did a great job :)

Your description sounds very cool, unfortunately the game visuals hurt my head - I’d love to be able to dive more into something like this but the constant spinning and the graphics were just too much for me

It’s a very well done game, but I did cause a softlock :( image.png

Very solid! Reminds me fondly of an old flash game about keeping a ship crew alive during a space fire with a very similar premise. Stellar execution.

I love this! Played through each character and was delighted when I realized the cat was following the path I took. A creative take on a “time loop” idea. I’m excited to see whatever video you’re cooking up about this! As others have mentioned, catching the bugs was difficult - but I got there in the end. Great job!

Very fun! My best was only about a minute. This was a neat take on the concept (and I like the “Apply” for restarting to add an extra loop in there at basically no cost) Great job!

Very very fun! Would love to see this is a twist opponent in the context of a much longer game - perks basically do work how you expect and you collect them over a long time, but then suddenly oops! This boss is flipping it all on its head! I had a blast playing this one. Great job.

I definitely wanted to make a main menu but alas, jam time frames are brutal as always

Very neat! I enjoyed playing with it, and the gravity physics felt pretty solid. My only suggestion would be to encourage the player to engage more with the “orbiting” mechanics in some way, maybe needing multiple pickups along a planet’s orbit path? Either way, very fun!

I like the concept of this, a lot. It’s a super cool idea. Like others have said, I feel like I lose a lot of the fun to downtime and lack of interactivity. Maybe some things to help would be a longer initial arm, and “cheating” a little bit by scooching resources towards the player ever so slightly so they’re more likely to run into them. I think this could be a lot of fun - keep at it!

Thank you for these, they’re incredible and were well loved in my submission for the GMTK jam 2025 <3

https://ryder-james.itch.io/hookdrive

Thank you! The pathfinding actually ended up being shockingly easy, I’m using Godot’s built-in AstarGrid2D class - it took me longer to get the robot to rotate nicely between moves than it did to get it to move to the right place haha

This is very neat! I didn’t make it all the way to the top, I stopped when there were decimal numbers - I think I needed a little bit more variety to keep me going. That said, once I got it running, I did have fun playing with the various sources and trying to make my way up, especially at the first section where you start having to backtrack to reassign source. Good job!

I think this is a good concept! Execution right at the moment is a little rocky, but that makes sense given the time frame. I found that I didn’t really feel the need to use the control panel at all - I just kept the generator running and restarted the transformers every once in a while, leaving all the lights in the town on. The game looks really good, and I think it could play a lot like Keep Talking and Nobody Explodes given some more development time, definitely keep at it! You’ve got a good basis here to build upon.

Incredible! This is SUCH a cool concept, and it looks amazing as well - a fantastic use of the Cross Dimensional extra challenge. I had trouble in a few places finding the spot I needed to stand to start the 2D section, and I couldn’t find the right spot after the level that was a grid filled with coins, but I LOVE this and I would love to see more of it!

I think this is a very good concept, I can see the Dorfromantik and Islanders inspirations behind it - like others have stated, it didn’t feel like I had much control over whether or not I won, and it also didn’t feel like it mattered where I actually put the tiles - but maybe perks would mitigate that. I love the idea behind this and I’d love to see it expanded, with a little bit more strategy introduced!

Out of the games I’ve played so far, this is easily my favorite. Gameplay is both super simple and super fun. Well done.

This is a neat concept! It reminds me of Phantom Abyss with that racing other player’s ghost mechanics, which I think is a super cool space to play with. I don’t know if I’m really bad at the game or the game is just really hard haha but I definitely struggled to get anywhere useful. Still, this looks great and seems like it could be awesome!

I really like this, it’s a lot of fun to play with and could absolutely see myself playing through a game like this one start to finish - with that said, though, I hit a bit of a brick wall where one of the levels had a T-Splitter that simply reflected it like an angle piece. As far as I could tell, it made that particular level unsolvable. Amazing job, though!

This is cute! I’m a fan of how you’re using the assets and the fixed camera aspect of the game. I struggled a little bit with how exactly to pack boxes, but I think with some extra polish this one could be a lot of fun. Great job!

Oh I love this concept! Using rotational force to drive puzzles sounds amazing, and I could see this being expanded into using gearboxes and the like to really do some crazy things. The last 2 levels can basically be skipped as is, only needing to ever pull one level in both, but I think with some fine tuning this really could be awesome. Great job!

This is very impressive work! Very nice dialogue system. I couldn’t get past the really huge level where you first introduce the small ball, but I still had fun playing around. In terms of game feel, I think just a little bit more velocity going into the ball would have helped a lot - but I had fun with what you have here! Great job!

been following this game closely on your YouTube channel since the start and LOVING that I can play it now! It feels great, though I did find a small bug: If you rebind Carry / Throw / Use away from E on keyboard controls (I rebound it to W), dialogue continues to use the E key

Amazing! Fantastic job, especially for such a short time frame. And I LOVE the loop ending

I loooove the look of the wind. Absolutely gorgeous to watch. I had next to no idea how to play, though

The art was adorable! I got stuck playing a little longer than I’d like to admit. Why keyboard keys?

Cute!! I enjoyed the art and music a lot. Great job :)

p.s. i’m bad at color theory

Thanks so much! I’d love to be able to go through and spend more time on the tutorial for sure. I think it’d be super fun to expand on this idea in the future :)

The visuals were very cute! I liked the infographic on the main screen. Controls felt clunky, and I never ended up getting much of a score :(

Thank you!

It’s a neat idea! The tutorial was a bit hard to understand, but playing it made things clear fairly quickly. I think a great addition would have been a visual of the keys attached to their respective fans. Good job!

Very neat! The leaf blower felt great. I had some trouble with the leaves leaving the pile in the back corner, maybe even just making the collection area stretch all the way into the corner would have helped a lot. Overall, great job!

Thank you! I agree that the tutorial can be a little rough haha, but I’m glad you got to the point where you understood it and could have fun. Thanks so much for playing!

Awesome work! The audio was absolutely a treat.

This is a super cool concept! The presentation is awesome and I love the take of using latin to cast spells. I didn’t feel the limitation as much, since the prescribed spells meant I could never cast the same spell twice in a row even if I wanted to, but overall I loved the game