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(1 edit) (+1)

Thank you! The behavior definitely is a bit much to get used to it, I wish we’d had time to really tutorialize each individual reaction to getting pushed/pulled.

It’s difficult to find a balance between dark enough to hide secrets (of which there are several!) and bright enough to reasonably navigate - I think if I were to work further on this I’d want to really explore a fog of war effect so we could otherwise brighten things up!