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I really liked the idea of using push and pull spells with limited mana to navigate obstacles, but I couldn’t get them working consistently, the behavior I got with either felt really random and unpredictable. I also think the darkness with how much enemies are swarming makes navigation difficult, but it definitely helped the overall atmosphere of it, and I love the isometric camera and the ability to rotate it.

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Thank you! The behavior definitely is a bit much to get used to it, I wish we’d had time to really tutorialize each individual reaction to getting pushed/pulled.

It’s difficult to find a balance between dark enough to hide secrets (of which there are several!) and bright enough to reasonably navigate - I think if I were to work further on this I’d want to really explore a fog of war effect so we could otherwise brighten things up!