I thoroughly enjoyed this one! I like that there’s some real semblance of story in the game, including having a proper villain and final boss. The actual movement and combat was a bit clunky, mainly due to there only being two jump heights as far as I could tell, but the bigger issues with it were the character clearly using a capsule for collision, which made it possible to slide off the edges of platforms, and I presume is why you slide down slopes. Also, for some reason, jumping into a ledge cuts your jump short, which did make some more precise jumps more irritating than they should’ve been. That being said, I stayed engrossed until the end because the world design is extremely well done, with the only blemish being the overly simplistic map making navigation more difficult. Every upgrade felt useful, and every time I got one I immediately wanted to go everywhere I could with it, and often instantly remembered places I’d seen where each one could be used. And despite the map not being very useful, I never had too much trouble getting where I wanted to go. And each upgrade was unique! And I loved the transformation sequence every time you got a new power.
At the time of writing, this is easily my favorite game I’ve played this jam.






