I really like the concept of the game, and I think it uses the limitation in a very creative way. However, I didn’t really enjoy it all that much, because it felt WAY too easy to get hit by either enemies or your own bullets, it seems like you can only take two hits before a game over, but they seem to refresh? As do ammo and dashes, and it wasn’t very clear when you got more health or ammo or dashes, as well as the HUD was hard to read for that information. Besides the hard to read HUD, I did like the artwork for the game, especially the player character.
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Thank you so much for your feedback! I agree that its absolutely a difficult game that can be hard to enjoy in practice. I'm not sure if the hurtboxes are the first thing we'd go to adjusting, but there's absolutely clarity improvements that should be made alongside difficulty tuning.
I'll update the description, but on its own merits I totally agree that the game should really convey the ammo, dash, and healing gains more clearly. Fun fact, the HUD was actually harder to read right before we submitted (the background was added in the last couple hours, which changed a lot how readable the text was) but our original mockup had it super clearly isolated! We kinda forgot about that.