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Play the Planets's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #1 | 4.368 | 4.368 |
Concept | #4 | 4.105 | 4.105 |
Overall | #6 | 3.895 | 3.895 |
Enjoyment | #8 | 3.632 | 3.632 |
Presentation | #26 | 3.474 | 3.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ondřej Hráček - https://www.onditech.cz
Software used
Unity 3D
Use of the limitation
In this puzzle game the player changes the sizes of planets. This changes gravity. They need to point spaceships to their destinations by setting the gravity just right.
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Comments
Fun gravity bending game. I included it in my Mini Jam 107 compilation video series, if you’d like to take a look. :)
Thank you very much, great video!
A very good game. I loved the very colorful colors, it's relaxing to play, a great use of limitation! Awesome job!
Thanks! I learned a lot about the Shader graph in Unity - all the planets and the atmospheres are procedurally generated by shaders! It's very nice to see someone loved it as this was my first experience with the Shader graph. Thank you!
This played really nicely; the interplay between the different planets' gravitational fields made the puzzles really interesting and tricky to figure out. Not much else I can add; well done.
Thank you very much!
Pretty good game! I loved the mechanic! Keep up the good work!
Thank you very much, I appreciate it!
The idea for this game is amazing, and it's executed super well. There's not much more for me to say: it's just great to play.
Thank you! That's very nice to read, I am glad you enjoyed my game!
This feels like the type of concept you could see in a smaller commercially released game. A good idea with great execution. Very cool.
Thank you very much!
Very fun and original. Great job!
Thank you!
This was really fun to play. Even when it got tricky, I was still enjoying myself enough to complete the level. The level design exhibited here is pretty impressive considering the complexity of the mechanics. Awesome job!
Thank you very much! I am glad you enjoyed playing the game!
We both had the same idea of using gravity to create music, but yours is more strategic and i believe the end result—the music—is way better than what i did. I liked it!
Thank you! Let me try yours, I am looking forward to playing it!
Great puzzles and a really cool use of gravity! Great art and sound design too! This has such a nice, peaceful vibe overall -really well done! :D
Thank you very much, I am glad you liked it!
Really enjoyed my time with this.
Thank you, that is really nice to read!
Really fun game and gave me some Kerbal Space Program vibes, but gets really annoying really fast when you try get the rockets go to where you want them.
Thank you :) I was watching my friends play the game and they couldn't manage to get the rockets to their destination, while I had the solution in my head really fast. It takes practise I think, especially when I played with the idea my whole week :D
The perfect mesh of the limitation and theme, the puzzle is quite fun to play and the music is very engaging. Your level designing skills are quite amazing.
Thank you very much for such a nice comment!
Nice idea and good implementation of the limitation. I played another game in the jam where you move planets but that was in real time, I like your plan and play mechanic. Cool seeing a similar idea but implemented in a completely different way.
Thank you! Glad you liked both the games even though the idea was implemented in a different way! :)