Lovely little game! I included it in my Mini Jam 107 compilation video series, if you’d like to take a look. :)
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Sing Song Orbit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3 | 3.826 | 3.826 |
Overall | #3 | 3.978 | 3.978 |
Use of the Limitation | #4 | 4.217 | 4.217 |
Concept | #8 | 3.957 | 3.957 |
Presentation | #13 | 3.913 | 3.913 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Erik Norlén
Software used
Pico-8
Use of the limitation
I designed the game around orbiting planets, and added the ability to control gravity as one of the first unlockable skills.
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Comments
Hello Kerneliron,
Awesome game! A great combination of limitation and theme, the concept is pretty good too. The game turned out really cool, it's very relaxing, I had fun trying to get all the collectibles haha.
Fantastic job, bravo!
Great game with fun mechanics and an increasing difficulty curve! Keep up the good work!
Such a cute little game that fits perfectly with theme and limitation^^ Good Job!
This is impressive and really cool!! I love how each song gave you more abilities. Really awesome way to mix the music theme and the gravity limitation! The art was great too! Had a lot of fun playing this one!! Excellent work!! :D
8-bit ocarina of time! THIS GAME IS INCREDIBLE!
it reminds me of cosmic osmo or outer wilds. WOW this game has so much heart in it. Each planet is different and feel like a complete world. Hopping between them takes deliberate strategy.
You added in a sense of progression, and BAM this is an awesome game. The music element could've been a throwaway, but it was so polished and fun. Felt like the perfect challenge level too, hitting notes simultaneously hit that sweet spot of engaging-but-doable.
The art was professional af, this could be a game on steam and I'd buy it.
Bravo, my guy, 10s.
Really enjoyable experience! Getting the collectables was very fun.
I actually loved this! Love how the both the theme and limitation was used! This is probably the game I've spent the most time on because I really wanted to get all the collectables, lol.
Yes, the ending is a bit disappointing, but completely understandable for a jam.
I sometimes got frustrated with the direction the ship “decided” it would go, but in a good, difficult game, sort of way.
Fortunately, the rhythm part was not too hard, or i would not have reached the end.
Nicely done!
Pretty fun, but but but the thing I said the most when I played: "WAIT WHAT, WHERE IM I GOING?!?!?!?!?!?!?", especially after getting the thruster, it would feel much better if the thruster just moved you, instead of trying to make you orbit, and the ending was the most lame thing ever, couldn't you even have made some fun image where that player (by the way, what is the player, a jellyfish?) is happy and standing on the planet, because I was pretty sad when I was used like 15 minutes trying to withstand the terrible gravity (because it didn't choose the closest planet, just some that felt like random when you put the gravity to max, and sometimes you just bounced from the planets), I just got text saying "Collected 12/12 of the pickups."..
First of all, thank you so much for playing to the end! Sorry the ending made you sad. I had to finish the last parts pretty quickly since I was running low on time and was getting really sleepy. I decided to spend my final time making the title screen since it would be seen by all players, but I would have liked to make a better ending as well. (the player is some sort of spaceship, but I think it's fine to interpret the pixels however you like)
Reducing the effective range of the gravity would probably have helped with playability. Right now you are always affected by all the planets' gravity, so the combined gravity of several bodies in the distance can change your trajectory a lot. I tried to increase the mass of a few planets to compensate, but it could only do so much.
The reason I didn't make the thrusters move you in all directions was because it would make the gravity mechanic a bit pointless if you could just turn it off and fly freely. Maybe changing the directions to prograde and retrograde for your current trajectory might have made them more predictable? I felt the clockwise movement made more sense just as you leap off a planet since it works as an extension of your "on the ground" movement.
Very fun idea, and aesthetically pleasing to play. Great attention to detail!
All of the mechanics in the game are really well made and integrated into the game. The art was very appealing and the game overall was very enjoyable. Awesome job!
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