Very well made game. I included it in my Mini Jam 107 compilation video series, if you’d like to take a look. :)
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Shing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #10 | 3.536 | 3.536 |
Presentation | #10 | 4.071 | 4.071 |
Overall | #18 | 3.580 | 3.580 |
Concept | #24 | 3.571 | 3.571 |
Use of the Limitation | #36 | 3.143 | 3.143 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1, me :>
Software used
Godot, Aseprite, SFXR
Use of the limitation
To kill enemies, you must freeze them midair, removing the effect of gravity
Cookies eaten
0 :<
Comments
The simple mechanical concept of getting combos for more than one finishing move in a jump was AWESOME. Felt so satisfying to push my luck and leave them in the air a little longer until I had 4-5 ready to bounce on at once and it made a different noise.
This is REALLY polished and juicy. Nice work.
Felt really fun to hit the enemies and freezing them in air was a great way to use the limitation -the art and polish was great too! Awesome job on this! :D
Hello rein,
I really liked your presentation and consistency. The art style, particle and sound effects used fit in nicely. The concept is very interesting. I only wish you could damage enemies by jumping on the floating bodies and slamming them from above. Overall, great work!
/ᐠ。‸。ᐟ\
I do not understand how can you give that much personality to so few pixels. Although, it makes the text hard to read.
As many others, i also had trouble adjusting to the sword delay, but after a while it become easier to swing at the right moment.
Very good looking game and is probably fun to play but you should make some alternative jump and attack controls like space for jump and left mouse button to attack since my keyboard layout has z and y switched so its a pain to control this . Of course this is not your fault but it would be cool if you could improve that
This game is sick. Loved especially the player animation and the particle effects when enemies hit the ground. Controls and goals were clear from the get-go. The game explained itself very clearly. The sword animation felt quite heavy and I took a lot of hits because I'd just swung my sword and I was waiting to get control again. Love the idea of bouncing on floating enemies.
The game is very nicely presented, and it has a really interesting take on the limitation. It's fun to hit and kill enemies, though I felt there was too much of a delay between attacks when hitting enemies.
First off, the art and animation is amazing (and the colour palette feels really fitting).
As for gameplay, I love the concept, though I had some struggles on the execution. The attacks, launching, and jumping all worked well, but I immediately noticed a significant delay between two attacks, which became problematic when more enemies arrived. You can stunlock one enemy, but that doesn't stop others from hitting you in the back. When you combine the required three consecutive attacks for a launch, the short attack range, and those precious few moments after every attack where you can't do anything (not even move), it creates a situation where it seems near impossible to avoid getting clobbered.
Now, this might be just me having bad reflexes, but I can't figure out a good strategy for avoiding taking damage.
Overall, it was still a fun (if short, for me) experience, and it looks really polished.
The art is really cute and the animations are amazing. The gameplay is also really polished. Awesome work!
Needed some clouds for the background, but its pretty tough but satisfying. Good work and all that.
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