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Shing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #10 | 3.536 | 3.536 |
Presentation | #10 | 4.071 | 4.071 |
Overall | #18 | 3.580 | 3.580 |
Concept | #24 | 3.571 | 3.571 |
Use of the Limitation | #36 | 3.143 | 3.143 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1, me :>
Software used
Godot, Aseprite, SFXR
Use of the limitation
To kill enemies, you must freeze them midair, removing the effect of gravity
Cookies eaten
0 :<
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Comments
Very well made game. I included it in my Mini Jam 107 compilation video series, if you’d like to take a look. :)
The simple mechanical concept of getting combos for more than one finishing move in a jump was AWESOME. Felt so satisfying to push my luck and leave them in the air a little longer until I had 4-5 ready to bounce on at once and it made a different noise.
This is REALLY polished and juicy. Nice work.
Thank you!
Felt really fun to hit the enemies and freezing them in air was a great way to use the limitation -the art and polish was great too! Awesome job on this! :D
Fun, addicting, one of the top games to play when you are bored, and one word to describe it is"Sick"
You can't stop at just a shingle play
Love the visuals.
Thank you! :>
Hello rein,
I really liked your presentation and consistency. The art style, particle and sound effects used fit in nicely. The concept is very interesting. I only wish you could damage enemies by jumping on the floating bodies and slamming them from above. Overall, great work!
/ᐠ。‸。ᐟ\
Had the same thought! That'd be sweet.
Gonna be remaking it after the jam, maybe I'll do that :>
I do not understand how can you give that much personality to so few pixels. Although, it makes the text hard to read.
As many others, i also had trouble adjusting to the sword delay, but after a while it become easier to swing at the right moment.
Very good looking game and is probably fun to play but you should make some alternative jump and attack controls like space for jump and left mouse button to attack since my keyboard layout has z and y switched so its a pain to control this . Of course this is not your fault but it would be cool if you could improve that
Do the extra added controls not help you out a bit? I added A and D for movement, along with J and K for jumping and attacking :/
Oh i did not know about the J and K controls. My bad
This game is sick. Loved especially the player animation and the particle effects when enemies hit the ground. Controls and goals were clear from the get-go. The game explained itself very clearly. The sword animation felt quite heavy and I took a lot of hits because I'd just swung my sword and I was waiting to get control again. Love the idea of bouncing on floating enemies.
Creative and satisfying use of the limitation! I found the sword swing a bit uncomfortable due to the short range and loss of player control, but the gameplay loop is still really enjoyable.
The HUD hearts also look very nice
The game is very nicely presented, and it has a really interesting take on the limitation. It's fun to hit and kill enemies, though I felt there was too much of a delay between attacks when hitting enemies.
The delay is substantial, but that is what makes the game difficult later on :>
First off, the art and animation is amazing (and the colour palette feels really fitting).
As for gameplay, I love the concept, though I had some struggles on the execution. The attacks, launching, and jumping all worked well, but I immediately noticed a significant delay between two attacks, which became problematic when more enemies arrived. You can stunlock one enemy, but that doesn't stop others from hitting you in the back. When you combine the required three consecutive attacks for a launch, the short attack range, and those precious few moments after every attack where you can't do anything (not even move), it creates a situation where it seems near impossible to avoid getting clobbered.
Now, this might be just me having bad reflexes, but I can't figure out a good strategy for avoiding taking damage.
Overall, it was still a fun (if short, for me) experience, and it looks really polished.
The difficulty comes from the enemies trying to hit you while you go for kills, and you can find a few ways to dodge long enough to live while combo-ing :>
Nice!
The art is really cute and the animations are amazing. The gameplay is also really polished. Awesome work!
Fun concept and good execution! the combo's are very satisfying.
Needed some clouds for the background, but its pretty tough but satisfying. Good work and all that.
Great game