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Ibrahim Oezhan

314
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A member registered Jan 26, 2021 · View creator page →

Creator of

Recent community posts

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You should know its not possible to purchase anything below 1$ meaning most of your sales are "clickbait"

Do you think we could get a remake of this at some point with a more detailed bus with separate elements (seats, steering wheel and so on). I would even pay for it if you made it paid 

While I find this asset very good and its free so I guess I can't complain as some feedback for game devs it would make it a lot easier if the UV Maps were at least somewhat similar and not all over the place. 

I did set it in my engine but thought maybe there is a toggle in your 3D Modeling Software as well but I guess not

Also found duplicate folders



Also the materials on the open dumpsters are not set to render both faces which results in the lids of the open dumpsters being invisible from the inside

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Am I doing something wrong or are the buildings not the same width as the road parts? 

Everything has a default scale of 100 in unity and I figured out I need to set the road Y scale to 106.25 so it fits with the building but this still feels wrong


Why is it gone from the asset store? 

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Can you please allow claiming it

Putting a wall over a window shows that there is a gap.

 Also wish there was some flat roof piece to cleanly connect the two diagonal roof parts


Add an option to display the follow button for every contributor

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In this case the contributor which is the main game designer wanted the page on his account but due to that the game is not doing well on itch due to them having a new account and they didn't want it on my account (which would have provided way better results) due to the fact that my name would be there and people would think that I designed the game. There should be a way to set that every contributor gets the button.

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Hey. The game's programmer here. The fact that the end screen was displayed after the first night was unfortunately a bug. It is resolved now!

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Hey. The game's programmer here.  The fact that the end screen was displayed after the first night was unfortunately a bug. It is resolved now!

Thank you for playing and glad you enjoyed it! When I have the time I definitely plan to adopt this into a much longer game with multiple endings!

Thanks for playing the game. And I checked that second game and it is clearly ripping off the story with how you order a pizza by finding the number, then having someone knock and nobody being there and then the light going out with a creature at the corner on the way to the breaker and then these footsteps on the wall with only the end and something in-between being really original. I am not saying my game is better as mine was made when I had barely any experience making 3d games and I also didn't even put in any effort since it was meant as a trash game but this is still sad to see how people can't even come up with their own sequence of events 

Game of the Year 2024 :D

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Hey. Answered some questions but these include spoilers:











To acquire ending 1 you need to find the duck. Its somewhere on the road where the car is parked. Then you need to trigger the "Go to bed" ending.  

Some tips on how to avoid getting caught by the "man":

  • The man gets slowed down by trees. Use that to your advantage.
  • Using the keys make the man de-spawn if he is following you
  • You need to learn the audio clues since the man can be heard walking if you listen closely 

Hey. According to some reddit posts that I found Avast likes to falsely report files that are not malicious.

Someone suggests updating Avast fixes it but that was 3 years ago so I assume you dont have a 3 year old version lol.

You can also use the build in windows defender to scan it and a website like VirusTotal which runs a file through multiple scanners.

I think its a false positive but I understand if you don't want to play a game where your Anti Virus reacts to it.

Nah it's not the translation tool that I meant by big project. It's a game which I have been working on for almost over a year now with another guy. 

Hey. Thanks for playing as always and as for why I was gone for you long is I am working on a larger project (Although its not horror) and I haven't been able to make any smaller games because I always feel bad for pausing work on the main project and further delaying its release.

What did I just play.... this was great xD

Wow finally a game with an in game tutorial. Visuals and Audio are great. Gameplay is very fun and game is overall very polished!

The Art is fine. The audio is minimalistic. The gameplay is also okay but in my opinion doesnt fit the second part of the theme "and see what happens". Its sort of just "Break is box".

As others said the collision hitboxes are a bit frustrating. For a precision platform this lacks a variable jump height and coyote time to feel good. Art is nice and simple. Audio is just a single sound when you jump.

Also I got stuck on this level because the game doesnt explain how to open doors? In one of the first levels you also could get to the door but to go through it I had to jump from a higher position but I do not know how I am supposed to do it here.

Shuffle animation too long at the beginning. Dont know how far it goes but LVL 9 was pretty difficult. Visuals and Audio are fine. Overall its a nice game but the theme in my opinion wasnt correctly implemented since you know what will happen if you choose the correct box which you can find out by looking at the boxes while they shuffle and the theme implies that something unexpected will happen.

No explanation to how the game works. You are supossed to mark all the boxes with fire underneath but you dont shown where they are? Also no audio, no main menu even though the dev had 1.40h left

Simple and fun.  Audio wise there isnt much but the Art is nice. 

It doesn't explain the game inside the game anywhere. Audio is non existant and Art isnt the best. I guess the theme was implemented in the sense that sometimes the boxes explode.

At first I didnt know what to do. There is no Text or Tutorial explaining how the game works. After a while I understood that you can either choose to open the box and either fight the monster inside it or get an upgrade but that wasnt so clear at the start espacially since the Button always says attack even when there was an upgrade inside the box.I like the art and the audio is fine but even after I understood it it wasnt very fun.

The gameplay is fun. The audio is a bit lacking. And while I do like the gameplay the theme wasnt very vell implemented in my opinion since from what I got its only different scores depending on which box you open. Still a solid 3.5/5 from me.

That was so stupid that it was fun lol

Don't really get how this fits with the second part of the Theme "and see what happens". The box that you cannot whack could have been changed every X seconds in my opinion since it was relatively easy after you memorized the color not to whack. Main Menu seems to be in Portuguese or Spanish and the button in the middle is not doing anything. I assume the lowest one quits the game enabled in the web build which causes the game to freeze when clicking it.

Best Asset I ever downloaded!

Pivots and Positions are all wrong. If I set the two objects from the image to 0,0,0 they are not at the same position. Please fix this. (This is the case for all walls and doorframes)


Yeah same for me and unfortunately everyone else who I asked gets this as well. I am sort of starting to doubt that a real person is looking at these reports.  Anyways I send them custom report using the help center where you can write a message and attach files and hope that they will respond to that properly. Thanks a lot for trying though!

The huge bear doesnt have a collider

Please add a windows build

Because the windows build was made using IL2CPP which converts the code directly to c++ code and prevents people from easily modifying the game files