A game explanation is definitely a good idea (the game is basically rogue being shown as a text adventure), as for the dialogue file, i’ll see what i can do.
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1.Sprite sheets are allowed 2.Scaling and rotating inst something everyone agrees on, so use at your own risk 3.You *could *stitch multiple sprites together, but it does defeat the purpose of the limitation
Yes this is allowed, Other game jams usually allow for it and at the moment Mini Jam doesn’t have a rule against it. As long as its just work on the engine before the jam, and no actual work on the game. Definitely go for it, it would be cool to see what you make with your own engine.
Very nice! I had a lot of fun playing, although i noticed a few things that make the experience less enjoyable.
the player doesn’t have a dedicated hitbox making getting hit feel just a tad unfair, especially with the fact that the player rotates while in air.
when shooting, bullets spawn at a slightly random position. Although it can add juice in some cases, for your game it just makes things a bit unfair. Most noticeably with jumps where you need to shoot at a 1 tile target, and jumps against walls. Sometimes bullets will hit the wall instead, or miss the target entirely.
other than that, i has a lot of fun with it.
as you may know, i use fusion 2.5, as far as i can tell it has no effects system, so i just ended up creating an object (trail piece) every 1 in 5 times the movement loop was run, then i have them constantly scale down until .25% size (while moving) or .4% while dashing. i also destroyed every odd tail piece, and the ones not touching other tail pieces, all to make it more optimized. it is still very much a super poorly optimized system, but i know of no other way of doing it.
thanks for the feedback! you make a great point, however with the way the camera works, showing more space to one side of the player could be disorienting because the camera shifts when you change direction.
thanks for the positive feedback!
it appears that you have encountered two bugs with the saving system in the game.
1. inside of the save houses there is supposed to be a old man you can talk to, it sounds like none of the npc's spawned for you.
2. because there was no one to save with, the game loaded a empty save when you died and pressed retry, placing the player at 32,32 (which is his starting point) and also not loading in any of the object.
these have been fixed in the post jam version of the game. though i believe i need to wait for voting to end to update it.
ok, so i can draw... kinda. i dont consider my art good (and my brother who does the art thing for a living always finds several flaws with it)
do i still qualify as"i can make a game, but i cant draw"?