it's actually a soundalike. The art assets are from the unity asset store and a paid synty town pack. http://tpparty.com/soundalike/
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I like this but feel like the implementation wasn't great. Maybe having your gravity gun point at the mouse cursor and use the mouse to move items would be ideal. Perhaps the controls are intentional, but I had to play like a t-rex so rawr.
Clean graphics, clever puzzles. The main mechanic was a bit discordant and the platforming was a bit stiff but I really appreciate what you were going for here and it would be great to see more.
Impressive concept dude, I found myself playing this much longer than I thought I would - as I typically don't like tower defense. The way the music is layered together with each tower, and the little synergies (symphonies?) you can do just clicks. Put a quit button in though, you don't need to hold me hostage lol.
Pretty clever idea and great presentation. I would have liked to see some fail state or risk, besides being a simply high score game. Good job though, one of the more original ideas I've seen.
First thing that happened was my bass took off into space. I did manage to finish it after a restart, but I thought it was funny that the instruments could 'escape'. Neat little toy/game ya got here.
Gravity gun is always cool - and I liked the variety of props. I'm not sure but I got to the large room with the staircase and hit all the targets, but nothing happened. Did I miss anything? The beat indicator was a bit hard to see as well, perhaps pairing it up with the crosshair would be better? Overall good job!
Hey this is pretty good, I appreciate the little upgrade shop, kept me playing for a bit to see how fast it could get. I also liked the clean presentation and the little transition between screens, very clean!