yep the link is located at the bottom of the limitation section for all Mini Jams and now Major Jam. https://discord.gg/v9kUe5A
Recent community posts
There won’t be a rating category for limitation for Major Jam. Submissions that are extensions from previous jams must also include a dev log documenting the changes. You bring up a good point about mixing the two, as they are distinct categories. I will make sure this is in place for the jam start, and clarify the rules section. Thanks for the feedback!
Solid platformer - i noticed your door was a bit blurry, try using no filter on it in the import settings. Wish there was some music during the gameplay but it was nice to have during the credits. And the options menu was empty, i assume you ran out of time?
I broke that radio probably 200 times before i ran out of food and got a game over oh no. Ya got something fun here - keep developing it and see where it goes! Is there actually an axe? I couldn't find it. I got a rifle though.
There were a lot of collision issues that made it frustrating to get past the second 'level' and i missed the exit a few times. Try to use a collider with rounded edges so corners aren't as brutal. I like the post processing effects and soundtrack though, and its a neat mechanic. Keep at it!
Soundtrack was great! Stuck to the limitation, but I'm not sure what the goal was. I noticed you could extend time but it was only on the game page - perhaps an instruction slide on the main menu would help clarify your design.
Excellent art style and use of the limitation. It's like dark souls hard which I like too. I enjoyed the game but wish there was more variety in the enemies (maybe some shooting ones to counter your gun).
Didn't seem to be designed for 16:9 resolutions so the top of the UI was cut-off. It's well put together, and is a decent game, but there wasn't a lot of player feedback so it was hard to tell why I failed (did i fall off, did i hit something, etc) and it was seemingly random to hit the meteors. But good work, solid foundation here.