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GravRabbit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.010 | 4.010 |
Enjoyment | #2 | 3.917 | 3.917 |
Use of the Limitation | #5 | 4.208 | 4.208 |
Presentation | #8 | 4.125 | 4.125 |
Concept | #12 | 3.792 | 3.792 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MajorPest
Software used
Unity, JFXR, Aseprite
Use of the limitation
You can control gravity directly by changing its orientation, and this is used as the core puzzle mechanic.
Cookies eaten
at least 3
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Comments
Very interesting game! I included it in my Mini Jam 107 compilation video series, if you’d like to take a look. :)
This game was really fun! The idea is great and well executed! Great job!
fun
I do really enjoy your project! Nice implementation of gravity mechanics, I did a similar project for university, but the player was able to control the 2d dimension in a 3d world. Thanks for the nice submission, best luck on this!
sounds cool, you should share it! I wouldn't mind taking a look.
Great game, simple and straightforward, graphics and sounds are nice too. I really enjoyed the game and found the lobby level very cool, I was surprised when I realized that the level loops.
Good job!
Great gaming experience and use of the limitation, this could definitively one of those old-school arcade games! And great presentation as well, really fits the theme.
I gotta admit. This was a game. From beginning to end.
Enjoyment: It was fun figuring out each level. Hell even selecting them was a blast.
Concept: A brilliant spin on gravity bending. A solid mix of Platforming and Puzzling.
Presentation: Gorgeous visuals, lovely audio, and it felt amazing to play.
Limitation: A 4 direction gravity switch is a great choice. A bit more than most gravity based games.
I loved this game! No complaints!
Great art and visuals. Had a lot of fun trying to get the box on the platform on level 6 =)
I liked the gravity changing aspect and the art and controls are great! But I do have one problem (which isn't really about the game itself, but rather one of it's levels). In level 5, it felt incredibly hard to fit the box down the starting hole. Whenever I tried to do it, it would just get stuck between the two walls next to it. (Keep in mind this could have happened because I wasn't doing it correctly or maybe I just suck at video games lol)
Other than that, I liked the game and the puzzles!
yeah the box could probably be resized, but I'm avoiding making functional changes until after the jam. Thanks for playing!
Incredible! This felt extremely polished; the design of all the levels are great, and the controls are incredibly responsive and predictable (in terms of knowing what's going to happen and when it's going to happen when I press a button).
The colour scheme felt very cohesive and the music added a nice tone to the game.
Overall, an excellent game that I had a ton of fun playing.
Good stuff!
Very good game. Feels like it has a lot of polish for a game jam game. Good job!
This was awesome!!! Really nice polished work and very fun challenging puzzles! :D
I also had trouble with the controls, because i use a non-standard keyboard and the Q and E letters are almost at opposite ends of the keyboard for me.
Also, i almost skipped levels 4–6 because i did not see the opening in the ceiling until i read your comment.
Besides these minor complains, i liked it a lot, the puzzles were well thought, and the graphics and music very well done.
It was fun exploring the overworld to find all the levels! I personally found the controls a bit hard to get used to as a left handed person, since Q W E were the action buttons, but that’s a small complaint.
Thanks for playing. I was anticipating this sort of feedback so last night I started adding support for the Arrow Keys + ZXC layout. Any specific requests?
That sounds perfect, maybe the Addition of Up arrow as a W/X alternative as well
New control support added including gamepad, lemme know what you think
It’s a big improvement!
Really like the art style and the implementation of the gravity switch was cool!
Thank you! I wish I could have done more with the theme but the limitation took priority.
The concept for this game is amazing. But not only that, all of the puzzles are very well executed and introduce the mechanics very well. The difficulty felt just right and I never felt like I was totally lost on how to solve something. Overall, very well done.
Haha, I uploaded the game with all six levels being the same scene and whipped up levels 1-5 in about 30 minutes. I'm glad you enjoyed it. I'm most proud of Level 6 myself. Thanks for playing!
This game is extremely polished and cohesive. I really couldn't believe this was a game jam entry. I loved the art and level design especially. Amazing work!
Wow thanks for the kind words - It's a fluke really. Rein (see: Shing) and I were competing with each other, and added a palette limitation to the mix. Was a great motivator.