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a325245

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A member registered Dec 05, 2018 · View creator page →

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I made a tweak so that they spawn much less frequently but also one in the center at the start. From there it's ideally only one at a time, equidistant between players, and will not spawn the turn after someone picks one up. Hopefully. lol. Work in progress.

I was working on some like a temporary 3 wide, but couldn't get them working in time! I appreciate the feedback

Seems like most levels I'd whack the egg off to the side, and then just be staring at the game doing nothing until the timer ran out. Also, being an egg I expected it to be.. I dunno.. fragile? I was a little afraid to whack it the first couple levels because I assumed it would break if it slammed onto the ground. That said, it was still a good time, physics based jank-em-ups are always fun! The music was nice enough but needs to loop a little smoother! 

I like it! I played against myself but you know, whatever! My submission was a similar concept (check it out!) but if I'm being honest yours has so much more polish than mine. Good job!

I like it, I only want to complain that the GAME OVER pops up too quickly for me to see what I messed up! Still, I do love little code puzzlers!

I was a bit confused at first because my mouse wasn't doing anything other than launching it up and down, and wouldn't control the steering - once I figured out WSAD it was smooth sailing. I like the aesthetic! I wish the music was as punchy as the visuals!

Pretty straightforward sokoban, hard to go wrong with that! I'd ask for an "undo" button in addition to reset because sometimes I just hit the wrong dang button and gotta start the whole level over! The aesthetics are neat, but maybe a little tonal variation to the notes when repeatedly going in a direction

Snake QWOP! If I could make one suggestion - rather than using the snake as the center point for the controls, set it wherever the mouse is. I think that would help me enjoy it a little more, especially when trying to make multi-jumps in the air! Really like what you managed to pull off here though. 

I never say no to a pico-8 game. I just really like the use of the limitation on this one! Definitely unfinished but that's life.

Do you know when a car is not a car?

When it TURNS into a driveway! yuk yuk yuk 

Hi! I was actually *just* working on a fix for that and uploaded a new copy with an actual single player, rather than trying to run some SP bots to play MP against people. You probably joined a game with me while I was testing lol - sorry! I hope you'll try again!

I think it's good bones towards something else. I get the 'cozy game' vibe but perhaps cards need to have drawbacks in addition to positive effects. If I have a card to add 2 of something, and a card to add 3, why would I ever choose the 2? That said, this is very easily something I could see being expanded upon! 

I think ya did great for the time you had and you know what, met your goal of putting something out. 

I feel like the interface needs to do a little more work. I'd like to see maybe a preview of the effect I'm getting from an item, instead of trial and error to determine what does will do what! On the whole though I do like the concept!

[ G A M E ]

Super necro thread but this works great with steam remote play together

Howdy pardner, how abouts a gameplay vid!

looking forward to trying this out, maybe it’s not perfect but the release met the deadline and that’s admirable in itself 

this is why devs get lazy and just make PowerPoint style tutorials instead!

the final countdown, when all of the pressure is on and the rough mineral finally emerges a polished gem. Good luck!

The art, while surely not “final,” is consistently excellent, but do you plan on adding any additional elements to it? Animate the cloud over the sunset? Make the bugs squiggle?

Small updates matter because to me it shows you're focusing on the details!

I like it, it's a decent concept. A few things I'd suggest - I kinda wish the camera followed the ghost instead of the bubble? And I wish there was more of a reward for getting coins. You know how mobile games give you like, the star ratings at the end of levels? 3 stars for getting all the coins.

Solid stuff. Never heard of defold before.

Now this I like. It's fast, it's fluid, and you instantly know what you're doing. I might complain that the enemies are a little gray, and a lot of the background was gray, making it hard to see them. But heck, I liked this one.

Good stuff! 

Would like to see it get harder, faster! Also I skipped the tutorial and couldn't figure out how to use the powerups, and didn't have an option to go back to the menu to look at it once the game had started. Solid though, blastin tanks

I'd like to maybe see a screen clearing bomb powerup or something for later on when many bugs spawn but I can only track one, but had a good time. Short and to the point!

This plays kinda similar to the Hamster Fitness minigame in Professor Layton and the diabolical box! In that (if you haven't played) you are given different objects which the hamster is either attracted too or repulsed by, usually given a range of tiles etc. I think if you were to expand on this then different objects would be a must. I like what's there, but it took me way too long to figure out that the switch was a switch!

Spiders have 8 eyes, literally unplayable

Nah I liked it, kind of similar to the game I did ha. I'd like to know how you liked Godot, I was able to put mine together in construct3 rather quickly and didn't have to worry about too many of the finer points. 

Cute, always love a fake desktop style game

Rainstorm EP community · Created a new topic Last tape?

No spoilers but I've clicked on what I hope is everything, can you confirm of the final tape is findable or a triggered unlock?