I made a tweak so that they spawn much less frequently but also one in the center at the start. From there it's ideally only one at a time, equidistant between players, and will not spawn the turn after someone picks one up. Hopefully. lol. Work in progress.
a325245
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Seems like most levels I'd whack the egg off to the side, and then just be staring at the game doing nothing until the timer ran out. Also, being an egg I expected it to be.. I dunno.. fragile? I was a little afraid to whack it the first couple levels because I assumed it would break if it slammed onto the ground. That said, it was still a good time, physics based jank-em-ups are always fun! The music was nice enough but needs to loop a little smoother!
Pretty straightforward sokoban, hard to go wrong with that! I'd ask for an "undo" button in addition to reset because sometimes I just hit the wrong dang button and gotta start the whole level over! The aesthetics are neat, but maybe a little tonal variation to the notes when repeatedly going in a direction
Snake QWOP! If I could make one suggestion - rather than using the snake as the center point for the controls, set it wherever the mouse is. I think that would help me enjoy it a little more, especially when trying to make multi-jumps in the air! Really like what you managed to pull off here though.
I think it's good bones towards something else. I get the 'cozy game' vibe but perhaps cards need to have drawbacks in addition to positive effects. If I have a card to add 2 of something, and a card to add 3, why would I ever choose the 2? That said, this is very easily something I could see being expanded upon!
I like it, it's a decent concept. A few things I'd suggest - I kinda wish the camera followed the ghost instead of the bubble? And I wish there was more of a reward for getting coins. You know how mobile games give you like, the star ratings at the end of levels? 3 stars for getting all the coins.
Solid stuff. Never heard of defold before.
This plays kinda similar to the Hamster Fitness minigame in Professor Layton and the diabolical box! In that (if you haven't played) you are given different objects which the hamster is either attracted too or repulsed by, usually given a range of tiles etc. I think if you were to expand on this then different objects would be a must. I like what's there, but it took me way too long to figure out that the switch was a switch!
