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(+1)

Seems like most levels I'd whack the egg off to the side, and then just be staring at the game doing nothing until the timer ran out. Also, being an egg I expected it to be.. I dunno.. fragile? I was a little afraid to whack it the first couple levels because I assumed it would break if it slammed onto the ground. That said, it was still a good time, physics based jank-em-ups are always fun! The music was nice enough but needs to loop a little smoother! 

(2 edits)

In builds, when the eggs rolled or flew off the screen, the player lost, but for tests, I apparently disabled this feature and forgot to bring it back in production xD
The idea of a fragile egg came to us, but we weren't sure how much it would complicate the game, so this feature was postponed.
Thanks for playing!