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Buck Off!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #8 | 4.048 | 4.048 |
Overall | #10 | 3.869 | 3.869 |
Presentation | #22 | 3.952 | 3.952 |
Enjoyment | #23 | 3.762 | 3.762 |
Concept | #36 | 3.714 | 3.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me, myself and I
Software used
Unity
Use of the limitation
You can only move by using the shotgun
Cookies eaten
None unfortunately, but I ate 3 brownies
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Comments
Really good game, it is really fun and polished in gameplay, nice!
Feels and controls great, really digging the game feel on this one.
Great graphics.
Nice art. Great job!
One of the better uses of the shotgun movement mechanic I've seen here - good work!
Looks like a complete game, with nice FX and sound effects, congrats!
Visuals and the Core Mechanic are all very cool!
I liked the bullets staying on the stage, shooting feels really good!
The soundtrack was very pretty and the sound effects felt alright. Also, kudos on adding the music/sound controls, it was simple and functional! The level changing sound felt a bit too sharp, and it took me some time playing to understand where it was coming from.
It is really fun, except when you are on the floor and try to shoot up and sometimes the bullets/shots seem to travel through the floor and the character doesn't move up, I lost one run like that. Not that it matters much as I never made it further than 33 ghosts. Also, the ghosts that seemed stunned sometimes felt like immune to bullets. I felt like shooting then when they were moving was the only effective way of killing them.
I liked the ghosts (seemed cute!) and the effects overall. Nicely done! My only complaint visually would be that I feel a health bar or some other sort of meter would be a better way to go to visualize health, the computer face changed when taking damage but it wasn't clear how much I got left.
You probably already know it, but once you die you can continue playing and the levels keep on increasing, I died at level 7 and kept on being hit by ghosts coming up, a while later the counter showed level 9 even though I was still at the game over screen.
This was a fun shoot to move game! Congratulations!
Thank you for the feedback! The game slows to 0.25 speed after you die so it isn't worth it to keep playing on. I meant to make the ghosts shrink as they lost health as an indicator of their remaining health, but I totally forgot to add that. The character getting stuck on the floor was something I couldn't figure out, I'm still new to the Unity physics system. The ghosts stop moving if you look at them, I agree that I should have more visual indicators of what was happening, but I ran out of time. I'm glad you enjoyed it regardless cheers!
Visuals, sounds, core mechanic. All awesome!
I can fly infinitely with the shotgun, I thought I was invincible but I ended up dying anyway lol
I really like this, the gameplay was really fun and the audio was great
Great game, the fact that ghosts can go through walls and you move with shooting is sick, but the ghosts felt like they had too much health to be balanced
Thanks for the feedback! I wanted to have different ghosts types, but didn't have time so I ended up just increasing their health and size and decreasing their speed over time.
Great game really loved it! This could easily be a fully released game!!
Thanks! I'd like to keep working on it, I wanted to add powerups and maybe make it an adventure game instead of survival. Glad you liked it!
cool concept, really liked the art and music
Music and the art is great
Cute graphics and a nice concept!
neat at first I was just trying to blast my way out of the level then noticed that there was no way out just have to kill some ghost I got over run pretty fast on level 4. Is the screen suppose to shake even when you are not moving?
The screen shakes when you land, but I had some problems with the player getting stuck so I think he bounces on the ground setting you in a perpetual shake if you stay there.
ah makes sense it wasn't anything game breaking just thought it was weird.