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The concept is very good, and though the controls could use some refinement, I found they rarely got in the way while I was playing. One thing that stood out to me is that the game feels like it wants to be a slow paced puzzle platformer, but has things like the timer always being visible, which did feel like unnecessary pressure when trying to plan out how to deal with obstacles, and the lack of checkpoints make it extremely frustrating should you mess up later on in the level, which seems like it’d be more in line with a faster game. That all being said, as far as I got, it was fun to try and figure out each obstacle and use the spear platforms in different ways.

I agree the game was meant to be slower paced initially, but with time constraints on level design I tried to make it fit with a short level better with a speed running design. Thank you for the feedback!