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Aniraster

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A member registered Jun 10, 2020 · View creator page →

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very cool idea, the only real issues i had were on level 5, its a bit tricky to know which cubes are gonna clog the hole first, i had to do a few tries cause i kept having the roundish one clip into one of the cube ones… also, its not immediately obvious which direction pressing “down” will go on the isometric angled view, though thats not a big problem and at worst makes you burn a turn or two.

overall i really like the idea, levels 6 and 7 reminded me a lot of that old flash game bloxorz. nice job!

It’s a really good idea, but dying in one shot makes the game very difficult, between having the skeletons that can snipe you out of nowhere and your previous ghosts sniping you while they try to shoot said skeletons, it feels like it needs a bit of balancing… i honestly got the furthest when i just did a full reset, and didn’t have to worry about my past-selves killing me…

that said, it’s really cool to have a proper roguelike in a jam (at least it seems procedurally generated?) and it seemed like i was softlocked a few times, but spawning skeletons that drop chests that can have the key you need is a very clever way to get around that.

i think this game could be really great with a bit more balancing, and i think it’s overall a good game, like many other jam games, it just feels like it needs another day or two.

pretty fun!, it took me a bit to figure out i had to dive and crash through the enemies to kill them (didn’t read the description award), but eventually i read the description and figured it out!

also, something worth noting is it looks like you’re updating the camera’s position in the _process() function, and its following the player’s position from the _physics_process() function- this can lead to a weird jittering on monitors with refresh rates above 60hz, so it’s recommended to put camera movement in the _physics_process()

if you don’t have a monitor above 60hz, you can change the “Physics Ticks per second” in the project settings to something like 30hz or even 15 to check if you’ve fixed it- it’s not the biggest issue, but it’s a mistake i see people make a lot.

this comment became more about a minor visual bug than the game itself, so i’ll end by saying that i liked it, fun game loop and it felt very polished, especially for a jam game!

the ‘deckbuilder’ aspect is a really interesting interpretation! the idea is very much based on the concept of both looping and shuffling a music playlist, and shuffling a playlist is much the same as shuffling a deck of cards- so there’s another connective thread to deckbuilding.

thanks for playing!

very atmospheric, the monochrome style, music and film grain made it feel like a creepy old cartoon (in a good way!)

glad you enjoyed!, i worked hard on that “fade out” shader so i’m glad somebody noticed it 😅 the little hanging is probably the lack of proper loading screens and just the engine loading everything in an easier (and less optimized) way… but yeah, it only happens when the game starts so its not a big enough issue to fix for a jam.

I love the art style and vibes!, it reminded me a bit of Ena DreamBBQ

glad you enjoyed!, we probably won’t do any more with this particular project, but we’ll certainly do similar games in the future!

very enjoyable, the little character immediately reminded me of those little fellas from portal and the momentum and setting and story and radios gave me big portal vibes lol, even before reading the ‘about’ section.

very good, especially for a first jam! nice job!

(also, always nice to see a fellow linux user! 🙂)

i dig the surreal style and music, though a volume setting would be nice, i had to turn up my pc’s volume a good bit to be able to hear it clearly 😅

only real problem i have is it’s a bit hard to tell which color is which layer, so it’s a bit hard to experiment

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i wasted the first few generations trying to figure out how the game works, but after a few i felt like i really got the hang of it- i played a lot more than i expected… image.png

edit: the game page says only windows was tested, but the linux build worked just fine! :)

i like the idea of controlling a big snake with the mouse cursor, but it was a tad cumbersome to push my mouse to the side of the screen to go to the next area only to have to immediately flick it to the other side so i don’t get hit by an enemy!

that part was a little annoying, but i quite liked the rest of it!, it was quite satisfying to see a big row of enemies, wait for them to attack and eat them all when they’re vulnerable!

very silly little game, i liked talking to the funny little characters and then flinging myself into the stratosphere

A+ writing genuinely very creative and funny

I love my rock

ah, that explains it!

we honestly didn’t have time to test the 100% clear until after the submission deadline so some of the food is in very… unfortunate places…

glad you enjoyed it though! :D (or at least enjoyed the first 30 minutes lol)

woah nice job!!! it took me 39 minutes to get all the food myself 😅

also i’m glad the linux version worked because we didn’t have time to test it lol. i guess i must’ve accidentally exported that one with the debug console though….

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i like the art, but couldn’t get the ‘play’ button to work until after i opened the credits menu… i wasn’t really sure if there were any controls other than holding space

it felt like i was supposed to be able to be in the air more?, it felt like my jetpack didn’t recharge, so i just mashed space and ended up getting first place, which i’ll take as a victory lol image.png

pretty fun! i do wish it was a bit more obvious where you’re aiming, and the long default cooldown meant a single missed shot makes you lose

that said, after getting a few upgrades it had a nice rhythm to it, and i got some pretty good runs! image.png

a nice little artpiece, some more interaction would’ve been nice, but you still did lots with only 8 hours

glad you liked it!, the dance is very important, so i had to make sure there was a button for it :)

thanks for playing!, yeah, with the game being download only, we sacrifice ease-of-access for better performance and a better render engine, which we decided was worth it

im glad you like maggies funny dance! im ver happy with how that animation turned out :)

like the game said, i did get pretty used to them after a bit!

and i do appreciate how you can control your roll too- that combined with the very granular control of pitch let me do some cool stuff!

i think it was my 3rd, i went through 5 or 6 times though!

this game reminds me a lot of my real life.

  1. telling people that birds are drones
  2. gambling all my money at the casino

It’s pretty cool, it reminds me of the spyro flying stages

my only complaint is that pitch was bound to mouse up/down, i would’ve preferred if W and S were pitch (i use relatively low mouse sensitivity so i had to move my mouse a lot to turn)

very nice art and theming!, i kinda wish the trivia went until the full 60 seconds was up, but having it be 10 questions was good too… sadly i couldn’t get a perfect run :(

oh, also the inclusion of the impostor mode was really fun too! image.png

10/10 music

this feels like something i’d see pewdiepie play in 2014

oblin

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i’m not sure, it might be if your antivirus settings are set too strictly? i haven’t noticed any issues with that on my end.

i’ll give my “Aniraster Guarantee” that it’s not a virus, but if you’re still unsure it’s okay to skip it.

edit: looks like windows 11 thinks it’s a trojan… i’m not sure why, but i’ll look into it.

😅 that way our key inspiration!

well if you’re looking to add more abilities beyond yellow… magenta and cyan would be cool additions too!

(those are the secondary colors when you’re mixing light, but those are the primary colors for mixing ink… which might be more applicable to your game 🤔) ((i just love being pedantic about colors, especially yellow))

make sure you download the linux version, and extract the “Does counting sheep help witches sleep.pck” and “Does counting sheep help witches sleep.x86_64” files into the same folder.

then for me, i right clicked the “.x86_64” file and was able to enable a checkbox that said “is executable”.

then double clicking the “.x86_64” file ran the game. (i was on Ubuntu so if you’re on a different one, it might not be the same)

if that doesn’t work, i believe you can run it by running the command “./Does counting sheep help witches sleep.x86_64” but i’m not sure on that one.

i’m glad you liked the animations! i realized during the jam that i actually love doing character animations, and had a lot of fun doing them!

(i’m freind :) ) ((i like the use of the actual primary colors, it bothers me when people think yellow is an additive primary color :) ))

i’m freind :)

the teleport and tongue are very novel abilities, which is always nice to see!

though the teleport felt a bit hard to aim at times, and while the tongue felt really fun- the camera was a bit too zoomed in for a lot of the jumps, it felt like i had to make a bunch of “hail mary” jumps where i just tongue-launched myself in a direction and hoped there would be a platform wherever i ended up.

that last room was particularly difficult, but i was able to do it!

oh, also i tried playing with joystick but the deadzones felt way too high, but playing with dpad felt fine

very good art and animations. the atmosphere was really good, and hitting walls with your gun causing the submarine to break was a really cool almost-horror aspect. it made every shot feel important.

the controls felt very stiff, and the weapon switching felt cumbersome. the final boss guy had really cool animations but every time he hit me it felt like there was no possible way for me to dodge it.

the claustrophobia mechanic was also really neat, i liked the mouse icon in the corner

Very cool, i liked the art style and the movement was fun! It didn’t really feel like much of a metroidvania though, you get the major abilities really early on and it just kinda feels like a (still very cool) more standard 3d platformer.

still quite fun, the grapple felt very slick!

image.png

i have a 165hz monitor, so maybe the ultra high refresh rate was causing an issue with the camera there?

and yeah, the room had green liquid at the bottom- it makes sense why it was so difficult now lol, i was able to almost make it and so i just kept trying for a bit. might have to take another look at this one cuz i liked the level design

lol! my bad, i changed some of the text and forgot to add that part to the item pickup screen…

we pushed an update to fix a few other things, so your save should carry over at the last save point- might see if we can still push another patch