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A jam submission

i-veView game page

A sad walking simulator
Submitted by sleepyfluffyfox โ€” 17 hours, 15 minutes before the deadline
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i-ve's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#7961.9052.333
Presentation#8081.7692.167
Overall#8451.6332.000
Gameplay#8731.2251.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
I like that I tried to implement some story inside (wonder if you could figure out what I was going for!)

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Comments

Submitted(+1)

Nice Game, but I couldn't exactly figure out the story(maybe you could help).

Developer

Thanks for the kind comment and thank you for playing~ The general story is about loss and flashbacks to a better time, but also a weird special power to see into the future~ Sadly I was not able to implement more objects and scenes into the game to make it more clear ><

Submitted(+1)

Very interesting concept. The little bit that is here is good environmental storytelling. I could definitely see this expanded into a full story if you decide to put more time into it!

Developer

Thank you for the lovely comment and for playing my game!~ ๐Ÿ’– Maybe I'll try to complete it in the future!~

Submitted(+1)

Congrats on your first game jam! This is the beginnings of a very interesting idea, and I had an 'aha' moment when I noticed the environment change.

I think the mouse buttons as a story telling mechanic is a fantastic idea, I just wished the story was a bit more fleshed out / there was more to discover.

Great work!

Developer

Thank you for playing the game! I'm glad you enjoyed it for even a little bit~ Yes I also do wish I was able to add more to the scenes but alas >< Thank you for leaving a kind comment too~ ๐Ÿ’–

Submitted(+1)

Cool idea with switching with the mouse buttons.

Developer

Thank you for playing the game!~ ๐Ÿ’–

Submitted(+1)

For your first jam, excellent job!!! It took me a bit to figure out that the clicks did more than just shake the screen, but it was a really cool feeling to see the cake and think "wait, was that there before?"

Seeing the contrast between the "happy past" and "sad future" (and everything in between?) is a really interesting concept for a story-driven game, and it could be a cool idea to revisit in the future!

Good work!

Developer(+1)

Thank you for your lovely comment! ๐Ÿ’–

Yeah there was supposed to be more objects in the house so that would help you notice it better probably ๐Ÿ˜… maybe I'll revisit it in the future and add more things once I get better at 3D modelling~

Thanks for playing my game!!~~ ๐Ÿ’–