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A jam submission

Puzulio RobottoView game page

Submitted by aaronisinjapan
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Puzulio Robotto's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#643.8003.800
Mechanics#863.6003.600
Aesthetics#1383.9003.900
Overall#1693.6003.600
Sound#2373.1003.100
Music#2463.3003.300
Story#4312.0002.000
Theme#5332.6002.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
All free assets. Will list all free assets and publishers on page and in game!

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Comments

Submitted (2 edits)

Ok I just played your game post-jam.
Fun - I like challenging games like this, it was fun, I think your 3.8 was fair, its all about finishing that level 5.
Mechanics - Interesting mechanics with moving the blocks, 3.6 seems fair
Aesthetics - I'm no art expert but I think your 3.9 is possibly a little high, take the 3.9
Overall - I'd call 3.6 a fair overall rating
Sound - A couple of nice sounds  - an average rating seems fair
Music - Its ok but nothing special - a 3.0 ish rating seems ok
Story - Is there a story? Again the sounds are ok but not memorable,
Theme The player is smaller than the spider, is that really enough to justify more than 2.6 for the theme?

Overall I think your score is fair.

Submitted

Great game!! The giant spider got me. That was a tough level! Well done.

Submitted

I like puzzle games. I could imagine having this one on my phone.

Submitted (1 edit)

Congrats on completing your game! I had a lot of fun with this. I really like games with quick puzzles like this. I have to admit, I did get stuck on level 5 though. I knocked out all the spider's health but got hit on my way to the exit. Going to try to beat it later on. Nice job!

Submitted

Other than a few small quirks others have listed, I had a lot of fun with this game and great little puzzle concept.

Submitted

Nicely put together in general, the controls could have been tighter especially for level 5. Would highly recommend showing something when the player hovers with the mouse indicating what would happen when the player clicks, before clicking. Canceling commands is slow which also makes it a bit frustrating at times when you put both those things together (mistakes easily happen, and not easy enough to fix). Well done overall, congrats on the submission!

Submitted(+1)

I loved the music! It was simple, but the beat got stuck in my head, hahaha! The puzzles were also nice and fun. The only issue I found was when trying to step in one of those buttons on the ground. It was only possible to trigger it when my character was standing on its edges, and not directly above it.
The level 4 got a nice balance between hard and fun!

Submitted(+1)

my playstyle, I died about 5 times but I completed it lol

Developer(+1)

That is great to hear! I would really love to spend more time balancing the difficulty. Really happy to hear you played through the whole game! 

Submitted

nice work. Good little puzzle solver. I liked the needing to rotate the screen and the camera felt nice and smooth. 

I did sometimes click somewhere I didnt mean to and wished I could cancel it before he got there and pressed the cube where i didnt want it. Also maybe a reset key would be nice again for the 4th level where i did something wrong.

Developer

Yes, a simple on screen cancel or some other click out of bounds to cancel and stop the current queued move would be a great addition! I wish I had more time to add that in! Thanks for checking it out. 

Submitted

I liked this one quite a lot, one of those games that if it were a Steam release I would buy it for sure

Developer

That means a lot, thank you so much for testing! There was a lot I wanted to add, hopefully can continue working on it.