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Ryan Wilson

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A member registered Dec 14, 2022 · View creator page →

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Aw thanks so much for playing!

Wow, excellent job! Wasn't sure if anyone would actually make it all the way, so well done. Yeah the timer has been a sticking point for many players. I like your idea of a power bar. Maybe there could be power cells that were difficult to hit but if you got them your power amount would increase.

Interesting game! I haven't played many games in the clicker genre so don't have a lot of context but it was very satisfying to click and see the combos rack up. Also, I think it was cool you used real coin textures.

This is a really neat puzzle game! I really had to think about my lines a few times. Lots of trial and errors until "voila, it worked!" moments. Nice job!

A fun simple game. It was fun to see the number go up at an increased speed after each new pair spawned and was connected on the grid. Through your ending text it sounds like you have some nice ideas on where to take this game next. Nice job!

Nice job on this! It's a fun, fast paced, runner game with a cool sci theme. I appreciated the brief story setup before the level started that gives a bit more context to what your'e doing. 

This is a little fun relaxing game. Very easy to pick up and play which is nice for a game jam game. Maybe some sfx and vfx when matches are made would make the game pop. Nice job. 

Very neat puzzle game! I really like switching between the player character and the rabbits to solve puzzles. Reminds me of a game I played last year called Lost Twins 2 where you would switch between a pair of twins to solve puzzles. Nice job!

Congrats on completing your game! I like the art and the simple pick up and play controls. Also I like that it is playable with keyboard or controller. I think a few more enemy variants or pickups would add some nice variety. Nice job!

Thanks for playing! Yeah, the timer seems to be a point I need to look at in the future if I revisit this project. Looking back it does seem a bit fast especially for first time players.

Thanks, appreciate you playing my game! Glad you enjoyed it. 

Thanks for playing, I appreciate it! Yeah, I used Synty assets for the environmental details. The plug and the outlet I made in Blender. Thanks for the kind words!

Thanks for playing and providing feedback, I really appreciate it!

Thanks for playing and providing feedback! Yeah, others have mentioned the timer was a bit too fast so it's something I need to look at if I visit this project in the future.

Thanks for playing! Yeah, I had a difficult time interpreting how difficult the game was after playing it all week. I think it could definitely use some balancing to make things like the timer feel better. I tried to put some outlets in places that weren't visible but clue the player to their locations, but that might not have come through clearly. Thanks so much for the feedback!

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Hmmmm we shall see. Wasn't planning on it this go around.

I love bite sized puzzle games like this. It is very easy to pick up and play. Challenge starts off low to teach the player the rules but quickly ramps up! I definitely got stuck for a few minutes here and there. Nice job.

Thanks, I appreciate you playing it!

Congrats on completing your game! This is an interesting visual novel! The UI is very clean, and the configurable settings menu is impressive. Nice job.

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Congrats on completing your game! The visuals are very nice and the transition between menu and gameplay is seamless. I think the game starts off too difficult in Act 1. Maybe start off with few and slower input commands to introduce the player to the gameplay. Nice job!

This is great! Very easy to learn controls and the game has a nice gradual difficulty curve. Also, the feedback when completing matches is very satisfying. Nicely done!

Congrats on submitting your game! Rotating the cube was a breeze, but I did find controlling the cube itself to be a bit difficult. I also agree with others that an automatic shuffle feature would be nice. 

This is a fun golf game! I like that the controls are easy to learn and that you can play it on pc or mobile. That 1st par 1 course is brutal haha

This is a beautiful game! Definitely a very unique take on the jams theme. I think everyone can find something to relate to in this game. Well done. 

I really like this game! Its relaxing, easy to pick up, and satisfying to complete the levels. It reminds me a lot of the hacking mini game from Bioshock. Nice job approaching the theme and completing your game!

Fun endless runner! The floaty jumping feels good and fits the underwater setting. I like how you can lose your starfish but then pick them up again. Nice job!

This is a really fun flying game! Its clear lots of polish and care went into this. I havent tried an online match yet but if I find someone who wants to play that would be alot of fun! Some of the unlockable planes look really cool by the way. Nice job!

This game is right up my alley! Reminds me of a game I played last year called Mind Over Magnet. The connecting mechanic is very fun and you introduce new mechanics like gravity very natrually. Nice job!

This game is right up my alley! Reminds me of a game I played last year called Mind Over Magnet. The connecting mechanic is very fun and you introduce new mechanics like gravity very natrually. Nice job!

Now this is a cozy game! Great job Elaine. I love the music and its very cool how you get follow up text on what the characters are up to after a successful match. I would like to play more levels!

Awesome game! I loved how when you made a match it sounded like the voice from the Mortal Kombat games. I think the game is nicely balanced. I had enough health to complete the round but not too much that I could lazily click pairs. Nice job!

Man this is awesome! It might be becuase I play soo many Nintendo games, but the opening sequence gave me serious Mario/Galaxy and Pikmin vibes. I especially thought the look of moving around the world and how your perspective of the solar system changed was very cool. I think a few more land markers on the planets would help the player navigate and not get lost. Flying felt good to me. It is clear between the various gameplay systems(collecting, exploring, navigation, objectives) that alot of work went into this game. Nice job!

Thanks man! Starting to play others games today. Looking forward to trying yours

Thanks Mitch! I'm about to try your game. Excited!

Thanks Elaine! Yeah when I was polishing I went through and lowered all my audio sources volumes to around 0.5. I think I may have forgot about that one!

Thanks for playing! And thanks for picking up on that. Definitely need to get back in and fix that. 

Thanks for trying the game out! I think there are defintely some areas in the later levels where the camera can be frustrating. I tried to create situations where the player would need to remember the enemies' patterns and predict where they would be even when they could not see them.

Thank you for playing and the feedback!

Thanks for trying my game and the feedback! I love your idea of a cone for the enemy's detection field. I would definitely make the game feel fairer and would help avoid having enemies detect the player through walls and such. I also like your ideas for new abilities. On the 2nd to last day of the jam I started working on an ability where the player could spawn a "dummy ghost" for the enemies to chase and lead away from the player. I wasn't able to complete it in time, but I think an extra ability would definitely spice up the gameplay. Thanks again!