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Ryan Wilson

200
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A member registered Dec 14, 2022 · View creator page →

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Congrats on completing your game! It's fun and I like that the controls are simple. I also appreciated the character customization options. I did run into a bug on the 2nd level where my cube flew way up into the air. Overall nice job!

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A fun and challenging game! This game reminds me of the board game Operation. Nice job!

This is a fun game! The puzzles were good with a nice gradual increase in difficulty. None of them were super challenging but enough that you had to think about your routes. Nice job!

Interesting set up and lots of potential. Nice job!

This is a cool game! Reminds me of a series I have played called Coffee Talk where you speak with customers and try to determine which drink is best for them. Really enjoyed the sfx and character designs. Nice job!

Thanks for playing! I appreciate the feedback.

Thanks for trying my game! Difficulty is definitely something I struggled to nail down while making it. In my mind levels 1, 2 and 3 went easy to medium to hard but I completely understand thinking some areas were too difficult.

Thanks for playing! I’m really glad to hear you enjoyed it.

Thanks for the kind words and playing my game!

Congrats on completing your game! It's a really cool interpretation of the theme. Definitely feels like a callback to Crazy Taxi. The controls weren't bad, just felt a bit slow moving the car sometimes. Perhaps something like a scoring or timer system would add urgency to each delivery if you were going for a Crazy Taxi type of experience.  Overall nice job!

Congrats on completing your game! I finished all 4 levels. The concept of pushing and pulling objects to solve puzzles is really cool. For the platforms, I think it would feel better if the player could jump from them. Right now, you need to push the platforms while standing on them to cross gaps which causes them to slide underneath you. Overall, fun game!

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This is a really heartfelt narrative game. Trying to keep up with where everyone was on the switchboard and connect them with urgency added a bit of tension and fit well with the narrative. Well done!

Thanks for playing!

Yeah looking back, I’m thinking a timer might have been too much. Thanks for playing!

Awesome! Yeah I will dive in and check those out. Really impressive to have a level editor in a game jam game!

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This is a pretty cool game! Its clear exactly what you are supposed to do and the feedback when repairing a cable (the sfx) is satisfying. Underwater movement feels good too. I think it would be cool if there was a bit more to do such as connecting cables after repairing them.  Overall nice job!

This is as chaotic & fun shootemup.  My strategy was to basically bunch them all up together and fire everything from one spot. It didnt work out very well! Art looks good and music fits the frenetic gameplay. Controlling 4 characters at once was a bit overwhelming at first. Like others have said, perhaps introduce the gameplay with fewer character and slowly ease up to 4. Nice job and congrats on completing your game!

Nice puzzle game! Like another game in the jam, it reminded me of the hacking min-game from Bioshock. I think the 2nd level should maybe be the final mission because it felt the most challenging. Overall nice job!

Ah yes, I came across that bug when testing so I tried spacing out the outlets enough that the player couldn't reach an unintended outlet. Guess some needed some extra space!  Thanks for pointing that out. Glad to hear you enjoyed it.

Nice FPS game! I liked the visuals and the reload animation was very cool. Shooting felt good. The atmopshere felt nice, although I did find the lighting made it difficult to see in areas. Nice job.

This is awesome feel-good game! I love the music and the concept is very refreshing. I think it would be nice to have the option to use the mouse to draw the constellations as well, but the controls worked well. Nice job!

Aw thanks so much for playing!

Wow, excellent job! Wasn't sure if anyone would actually make it all the way, so well done. Yeah the timer has been a sticking point for many players. I like your idea of a power bar. Maybe there could be power cells that were difficult to hit but if you got them your power amount would increase.

Interesting game! I haven't played many games in the clicker genre so don't have a lot of context but it was very satisfying to click and see the combos rack up. Also, I think it was cool you used real coin textures.

This is a really neat puzzle game! I really had to think about my lines a few times. Lots of trial and errors until "voila, it worked!" moments. Nice job!

A fun simple game. It was fun to see the number go up at an increased speed after each new pair spawned and was connected on the grid. Through your ending text it sounds like you have some nice ideas on where to take this game next. Nice job!

Nice job on this! It's a fun, fast paced, runner game with a cool sci theme. I appreciated the brief story setup before the level started that gives a bit more context to what your'e doing. 

This is a little fun relaxing game. Very easy to pick up and play which is nice for a game jam game. Maybe some sfx and vfx when matches are made would make the game pop. Nice job. 

Very neat puzzle game! I really like switching between the player character and the rabbits to solve puzzles. Reminds me of a game I played last year called Lost Twins 2 where you would switch between a pair of twins to solve puzzles. Nice job!

Congrats on completing your game! I like the art and the simple pick up and play controls. Also I like that it is playable with keyboard or controller. I think a few more enemy variants or pickups would add some nice variety. Nice job!

Thanks for playing! Yeah, the timer seems to be a point I need to look at in the future if I revisit this project. Looking back it does seem a bit fast especially for first time players.

Thanks, appreciate you playing my game! Glad you enjoyed it. 

Thanks for playing, I appreciate it! Yeah, I used Synty assets for the environmental details. The plug and the outlet I made in Blender. Thanks for the kind words!

Thanks for playing and providing feedback, I really appreciate it!

Thanks for playing and providing feedback! Yeah, others have mentioned the timer was a bit too fast so it's something I need to look at if I visit this project in the future.

Thanks for playing! Yeah, I had a difficult time interpreting how difficult the game was after playing it all week. I think it could definitely use some balancing to make things like the timer feel better. I tried to put some outlets in places that weren't visible but clue the player to their locations, but that might not have come through clearly. Thanks so much for the feedback!

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Hmmmm we shall see. Wasn't planning on it this go around.

I love bite sized puzzle games like this. It is very easy to pick up and play. Challenge starts off low to teach the player the rules but quickly ramps up! I definitely got stuck for a few minutes here and there. Nice job.

Thanks, I appreciate you playing it!

Congrats on completing your game! This is an interesting visual novel! The UI is very clean, and the configurable settings menu is impressive. Nice job.