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Ryan Wilson

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A member registered Dec 14, 2022 · View creator page →

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Hmmmm we shall see. Wasn't planning on it this go around.

I love bite sized puzzle games like this. It is very easy to pick up and play. Challenge starts off low to teach the player the rules but quickly ramps up! I definitely got stuck for a few minutes here and there. Nice job.

Thanks, I appreciate you playing it!

Congrats on completing your game! This is an interesting visual novel! The UI is very clean, and the configurable settings menu is impressive. Nice job.

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Congrats on completing your game! The visuals are very nice and the transition between menu and gameplay is seamless. I think the game starts off too difficult in Act 1. Maybe start off with few and slower input commands to introduce the player to the gameplay. Nice job!

This is great! Very easy to learn controls and the game has a nice gradual difficulty curve. Also, the feedback when completing matches is very satisfying. Nicely done!

Congrats on submitting your game! Rotating the cube was a breeze, but I did find controlling the cube itself to be a bit difficult. I also agree with others that an automatic shuffle feature would be nice. 

This is a fun golf game! I like that the controls are easy to learn and that you can play it on pc or mobile. That 1st par 1 course is brutal haha

This is a beautiful game! Definitely a very unique take on the jams theme. I think everyone can find something to relate to in this game. Well done. 

I really like this game! Its relaxing, easy to pick up, and satisfying to complete the levels. It reminds me a lot of the hacking mini game from Bioshock. Nice job approaching the theme and completing your game!

Fun endless runner! The floaty jumping feels good and fits the underwater setting. I like how you can lose your starfish but then pick them up again. Nice job!

This is a really fun flying game! Its clear lots of polish and care went into this. I havent tried an online match yet but if I find someone who wants to play that would be alot of fun! Some of the unlockable planes look really cool by the way. Nice job!

This game is right up my alley! Reminds me of a game I played last year called Mind Over Magnet. The connecting mechanic is very fun and you introduce new mechanics like gravity very natrually. Nice job!

This game is right up my alley! Reminds me of a game I played last year called Mind Over Magnet. The connecting mechanic is very fun and you introduce new mechanics like gravity very natrually. Nice job!

Now this is a cozy game! Great job Elaine. I love the music and its very cool how you get follow up text on what the characters are up to after a successful match. I would like to play more levels!

Awesome game! I loved how when you made a match it sounded like the voice from the Mortal Kombat games. I think the game is nicely balanced. I had enough health to complete the round but not too much that I could lazily click pairs. Nice job!

Man this is awesome! It might be becuase I play soo many Nintendo games, but the opening sequence gave me serious Mario/Galaxy and Pikmin vibes. I especially thought the look of moving around the world and how your perspective of the solar system changed was very cool. I think a few more land markers on the planets would help the player navigate and not get lost. Flying felt good to me. It is clear between the various gameplay systems(collecting, exploring, navigation, objectives) that alot of work went into this game. Nice job!

Thanks man! Starting to play others games today. Looking forward to trying yours

Thanks Mitch! I'm about to try your game. Excited!

Thanks Elaine! Yeah when I was polishing I went through and lowered all my audio sources volumes to around 0.5. I think I may have forgot about that one!

Thanks for playing! And thanks for picking up on that. Definitely need to get back in and fix that. 

Thanks for trying the game out! I think there are defintely some areas in the later levels where the camera can be frustrating. I tried to create situations where the player would need to remember the enemies' patterns and predict where they would be even when they could not see them.

Thank you for playing and the feedback!

Thanks for trying my game and the feedback! I love your idea of a cone for the enemy's detection field. I would definitely make the game feel fairer and would help avoid having enemies detect the player through walls and such. I also like your ideas for new abilities. On the 2nd to last day of the jam I started working on an ability where the player could spawn a "dummy ghost" for the enemies to chase and lead away from the player. I wasn't able to complete it in time, but I think an extra ability would definitely spice up the gameplay. Thanks again!

Thank you for playing! When I first made and built the game as a windows build, when the player used the "Ghost Phase" ability. the player ghost went from a light purple color (like it is shown in the cover image) to an emissive white color. For some reason when building to WebGL, the original light purple material didn't show properly so the Ghost always appears white. I think that might have helped players differentiate between normal mode and stealth mode. I'm curious what you meant by "lane transitions?"  I agree with you that some more visual feedback would make the game feel better to play and create a more engaging experience for players. Thank you for the feedback! It definitely gives me some things to think about and improve with future projects.

Thanks so much for playing and the kind words! Glad you enjoyed it.

Thanks for playing! And that is a great suggestion. I meant to lock the players ability to move abd the enemies ability to detect the layer until after the opening cinematic but I think I forgot that. Your idea would work really well because it would still allow the player to move around but not be detected during the openings. 

Thanks for playing and the feedback! In the final level there are two long stretches where the player can't really see very far in front of them as they are going. That was my intention as I wanted the player to have to try to properly time their ghost mode based on where they thought enemies were and should be. I did worry though that it could be too difficult for players. I think a 3rd person camera like you mentioned would be fun to try out and see how it affects players decisions.

Thanks for playing my game! I really appreciate the feedback. I initially planned for 5 levels and then cut it back to 4. I agree with you that the music could use a bit of variety. Perhaps a new theme or slightly modified theme for each level would help break the levels up a bit.

Awesome job on this one! I really like the visuals especially the CRT effect on the screen. It really makes it look like an old school display. I also really enjoyed the mechanic of switching the channel to jump between blocks. At first it made the platforming frustrating to complete but once I got the hang of it, it started to feel natural.

Congrats on completing your game. The setting and atmosphere definitely feel creepy, and the notes given after each interactable is found kept me guessing what would come next. I found the camera movement to be a bit jumpy but that could just be from playing it as a web build. Nicely done!

This is a very nice-looking game! The visuals really pop, and how well you integrated bright colors that pop into Halloween theme and setting. I also like how easy to learn and simple the controls are. Really nice job.

Nice job completing your game! This was the first rail shooter ive played from this jam which is cool becaus eI think its a genre that fits great with the jams theme. The visuals were really nice and I liked the overall design of the level. I thought it was cool that there were hidden objects throughout that I could play a 2nd time to try and get all of. The shooting didn't always feel accurate, especially when firing from a distance. I noticed several times that enemies wouldn't be destroyed until I was very close to them. Overall, this is a really fun Halloween game. Nice job!

Congrats on submitting your game! I really enjoyed using the upgrade shop to enhance my characters abilities. I also thought the idea of the enemies coming out of the tv was a nice tie to the theme of the jam. I think it would be more interesting if the enemies spawned from multiple locations and put more pressure on the player. I also think an end goal would be a good next step for this game's development (reach the end of the level, take out as many enemies as possible, etc.). Nice job overall!

Thanks for playing and the feedback! I really appreciate it.  I tried to put a subtle hint into the description that something would obstruct the players sight, but I totally see how it wasn't completely clear.  Initially I had the static effect happen at random intervals but decided to make it a consistent interval to hopefully make things easier for the player.

Looking forward to hear what you think!

Very impressive for a first game!

This definitely lays the framework for a creepy horror 2d game. Once I collected the final artifact, I was pretty on edge to see what happens next. I'm wondering, is it possible to avoid the monster at the end? I tried a few times to jump over it, but it always ended up getting me. Maybe there could be a scary chase sequence that leads to the next level or something. Nice job!

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You made a really interesting and fun mechanic! Definitely tricky at first, but once it clicked, I started having a lot of fun. I kind of wish you could make small movements horizontally while in the air, as I found a lot of times I floated up I would just come straight down. Overall nice job!