Aw thanks so much for playing!
Ryan Wilson
Creator of
Recent community posts
Thanks for playing! Yeah, I had a difficult time interpreting how difficult the game was after playing it all week. I think it could definitely use some balancing to make things like the timer feel better. I tried to put some outlets in places that weren't visible but clue the player to their locations, but that might not have come through clearly. Thanks so much for the feedback!
Man this is awesome! It might be becuase I play soo many Nintendo games, but the opening sequence gave me serious Mario/Galaxy and Pikmin vibes. I especially thought the look of moving around the world and how your perspective of the solar system changed was very cool. I think a few more land markers on the planets would help the player navigate and not get lost. Flying felt good to me. It is clear between the various gameplay systems(collecting, exploring, navigation, objectives) that alot of work went into this game. Nice job!
Thanks for trying my game and the feedback! I love your idea of a cone for the enemy's detection field. I would definitely make the game feel fairer and would help avoid having enemies detect the player through walls and such. I also like your ideas for new abilities. On the 2nd to last day of the jam I started working on an ability where the player could spawn a "dummy ghost" for the enemies to chase and lead away from the player. I wasn't able to complete it in time, but I think an extra ability would definitely spice up the gameplay. Thanks again!

















