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Thank you for playing! When I first made and built the game as a windows build, when the player used the "Ghost Phase" ability. the player ghost went from a light purple color (like it is shown in the cover image) to an emissive white color. For some reason when building to WebGL, the original light purple material didn't show properly so the Ghost always appears white. I think that might have helped players differentiate between normal mode and stealth mode. I'm curious what you meant by "lane transitions?"  I agree with you that some more visual feedback would make the game feel better to play and create a more engaging experience for players. Thank you for the feedback! It definitely gives me some things to think about and improve with future projects.