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killbot2007

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A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

Very short but I agree that swinging a giant sword and collecting resources is a great direction to keep building on.

I like the aesthetics. It seems to have some issues running well in my browser

I loved the building, but once the giants took out a few towers they quickly started to overwhelm my little town.

Blown away by how much you were able to get done. Feels like I'm playing a full game. Great job.

A really unique concept. Everything looked really nice and polished.

I really enjoyed this one. Great job. Those top dogs must have been running laps around me though, some pretty high scores on the leaderboard

A really fun idea. Now I want to play a full feature pixel city builder

Great visuals, and audio

Really fun and lovely aesthetics. Great job

I really like the idea for this game. I felt like I couldn't launch the planet with as much force as I would have liked. It would also be nice if you could reset the level quicker and not need to restart every time you fail 3 times.

One of the most fun that I've played so far. Incredibly well polished for a game jam submission.

I'm glad you enjoyed the game. A delay or confirmation would probably be a great idea for the upgrade system to prevent that issue. I wanted to have a larger pool of upgrades but ran out of time to it puts the three upgrades in a random order. The reordering even throws me off sometimes when I select them too quick. If you find the experience too click heavy you should be able to hold the mouse button to fire continuously.

Great score congrats. Next time I should try implementing a global leaderboard, you might have the top score

I'm glad you enjoyed it. It can be quite addictive, during development I often didn't want to stop each test run until I died which ate up a lot of development time

Hi Tim, there isn't any ability to deflect shots, although that does sound like a great idea for an upgrade or powerup. In the current game you just need to avoid them as best as possible

I'm glad you enjoyed it. Great work on Dung of the Dead

Thank you for playing, I'm glad you liked it.

I like the menu page. This is a great start to something similar to Space invaders or Galaga. If you keep working on it you should consider adding a score system.

Seems like an interesting setup. I wasn't sure what I could do besides throw planets into each other. Tried to put a few in orbit but they were launched off into space.

I should have checked the comments first. I was excited to play after reading the description

Very cute. It would be nice to see how you would expand on it if you had more time. It would be nice if the creature had an indicator for when he is hungry as you can only find out by trying to feed him

Really fun game

Fun concept. Cute aesthetics

Really cool concept but moving the blocks can be a bit clunky at times. Right on the border of a cozy game and a rage game

Awesome game, love the aesthetic and the concept. Genuinely very fun to play. Things quickly got out of hand once the red bugs showed up.

Reminds me of sim ant. Great start, although a little confusing as to the goals

A cool concept. Was I supposed to do anything after eating the sun?

Had a few issues where the paths didn't work the way I expected. Overall great little game with awesome aesthetics

Love the concept and the aesthetic. Unique and interesting mechanics. The dash does feel a little unwieldy and it took me a while to realize that I had a limited amount. The difficulty can also be quite punishing at times. 

Good concept to build on. I hope you keep working on it. Some of the moons do make it hard to see the text though

A unique concept. I was a little confused on what to do after connecting a couple targets

I love the Title Screen and music

A quick and fun experience.  Great work on the tiny planet

That is quite similar to what we were hoping to do. Unfortunately we didn't get that far before the submission date. We are planning to continue working on it though.

Originally we planned to implement level progression that required you to be a certain size. Unfortunately we ran out of time during the jam. In the current state its missing a lot of our planned game elements and only has the growth mechanic implemented.

Thank you for playing. We had to drop a lot of our ideas as we didn't have much time to work on it during the jam. We are hoping to continue working on it without the time constraint. 

Very fun, the draggy dog easter egg was a nice touch.

Very cool aesthetic.

Fun game so far. Is there more content after you get the wall jumping? I ended up jumping off the map on the left.