Good challenging game, i found the controls a little hard to begin with but with more practice i think I could master them!
Play game
First Try, No Deaths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #34 | 4.108 | 4.108 |
Mechanics | #42 | 3.973 | 3.973 |
Music | #98 | 3.703 | 3.703 |
Sound | #101 | 3.432 | 3.432 |
Theme | #170 | 3.622 | 3.622 |
Aesthetics | #321 | 3.378 | 3.378 |
Story | #366 | 2.378 | 2.378 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Action RPG Music Free -- VGcomposer (Unity Asset Store); Ultimate Animated Character Pack -- (quaternius.com); Skybox Series Free -- Avionx (Unity Asset Store); Grass 001 -- (ambientcg.com)
Link to your source?
downloadable on game page
Comments
What a neat idea. Almost has a bit of the "rogue-lite" approach to death, but in a platformer. I think there's a lot of interesting directions you could go with this if you wanted to expand it even further. Congrats on such a cool game.
I really like this, well done. Not sure if its an original idea but I would love to use it for a game sometime. The continuous improvement worked really well. I'm a fan.
Great Game loved the mechanics. and the feeling of barely outrunning the falling platforms is great.
The graphics looked great too. Well done!!
Thank you for the feedback. Since I played through the level so many times while making the game, I think I had just memorized the level so I didn't notice that the camera perspective was a bit lacking. The minimap in the bottom right helps, but it's more of a band-aid for the issue. Like I said in an earlier comment, I'll have to play around with some different camera styles to see how they feel.
Great work, I was glad to finish it in 6 times :) Lot of fun ! And it is great to have the roguelites add ups.
Great game... took only 16 trial runs to make it on the first try. Thanks a lot. I love the upgrade mechanic
This is a really fun game - it had a great feel to it, as you always felt like you were just on the edge of being "fast enough" to get through! I also liked how the powerups and map design meant that you could take shortcuts and get more of the gems.
Thanks for the feedback, glad you enjoyed the game! Like you said, I wanted the map to snake back and forth a bit rather than just being linear so that with enough upgrades you could take shortcuts and traverse the map more freely, sort of like reaching a checkpoint to save some progress. That way, even though you start at the beginning each time, the game wouldn't drag on for too long.
Great submission and a lot of fun to play. I like how getting higher level skills evolves the route you take.
Played and rated. Nice submission!
I liked the music and the sounds effects. The visuals are looking nice. The gameplay feels more fun after each death. The theme goes well with the improved stats for this game.
Overall a fun experience for me! :)
I had a lot of fun playing this game! I thought the gameplay loop was good and that it was a challenging experience. Nice job!
Nice Gameplay loop, the icometric controls were bit difficult, especially with shift being sprint. Other than that the camera circling the stage and swooping on to character was really nice and the death camera perspective. i liked it, kept me playing but took me getting out of full screen to figure out sprint
Glad you enjoyed it! Actually I felt the same with the WASD controls and Shift to sprint with this camera angle being a bit awkward to me at first, but as I kept working on the game I got used to it and forgot to address it. I should have given other alternate controls or maybe customization to help with that. Thanks for playing!
Thanks for the feedback. I'm trying to understand the problem you were having. I used a Unity Cinemachine follow cam, and I realize now that I didn't tune the follow damping/speed/soft-zone to account for changing player speed. Did you have highly upgraded speed when you weren't able to see where you were going? Or could you provide some more details? Thanks!
Oh ok, I get what you mean. With this camera angle it might be better if the character was a bit higher on the screen instead of centered to balance it out a bit in terms of how far ahead you can see. Or in the future I might try it with a camera that follows from behind or a mouse-controlled camera to see how that feels. Thanks!
I wonder what is the least amount of upgrades needed to complete the game overall its really fun and also the difficulty balance is really freakin good like really good. I loved how after you aquired some levels on the jump height you were able to skip a little bit of the map. Such a good entry probably the best one i've played yet. I would appreciate you trying my game as well but thats a side note :x
Thanks so much! I did a lot of playtesting to try to make sure you would need at least some level of upgrades after each section of the level to be able to pass the next one comfortably. I'm glad the balance seems to have worked out for the people who've played so far. I'll go check out your game now, so many games to try!
Hi, I noticed your submission is missing source folders. Your source is everything someone needs to download your game, open it in the game engine, and hit Play to play the game. In your case, your source is missing the Assets, Packages, and ProjectSettings folders. Here is an example of what your source should look like: https://github.com/icepol/DeathIsOnlyTheBeginning
Leave a comment
Log in with itch.io to leave a comment.