Great game, good use of the theme, took me a while to level up but I could see myself playing this for longer if I had a definitive score for each play through so many killed etc. it was good to see the enemies getting tougher after time as well. Nice work!
Sarah Rawlinson
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I didn't get round to castling yet but thank you. I did my AI by having a controller class and the AI inherits from that. The AI is given a list of moves and orders it by the value of the move and takes a random move from all moves that are equal to the top value. A value is assigned by if a piece can be taken then it adds on the value of that piece and if the piece that's moving can be taken in the next move it should take away the value of the piece. I also added a value if the piece doesn't move and can be taken it adds the value of the piece to the move. I'm still not sure if all that works because when playing the AI still does some moves I wouldn't expect it to.
Thank you. Yeah I didn't find it too difficult but the stuff I still need to do I'm finding difficult working out check for instance. I've nearly got pawn progression working in my development version but no choice at the minute it just picks a random piece. I haven't even looked at castling or en passant yet. I also had to do a drastic refactoring after my boyfriend looked at my code and called it spaghetti lol.
Great game entry, I like the Egyptian theme. The camera made it a bit hard to work out where to move at times but I find getting the camera right can be tricky. I also went out of the building and got stuck, not sure if that was supposed to happen but the enemy came for me and killed me anyway. Nice work!