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Arena of Death's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #230 | 2.789 | 2.789 |
Music | #246 | 3.289 | 3.289 |
Aesthetics | #247 | 3.579 | 3.579 |
Sound | #270 | 2.947 | 2.947 |
Theme | #288 | 3.237 | 3.237 |
Fun | #395 | 2.921 | 2.921 |
Mechanics | #463 | 2.658 | 2.658 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Link to your source?
https://drive.google.com/file/d/1af-KgqenrkM-AifZe9XLF-Y2d5Z1_0St/view?usp=sharing
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Comments
nice art and music. there were a lot of bugs though, enemies flickering trying to flip - the camera didn't center on the player sometimes - player animation had a cooldown but if you press the left mouse rapidly, you lose more stamina.
it was a good game overall
Good work getting your submission out! The concept here sounds great. I think there's a good foundation here that with some extra polish could really shine.
Liked the game and the concept. I ended up mainly cheesing it though with guiding the enemies into the traps. Had some issues though... glitching to where the enemies would disappear and reappear, enemy attacks not close to me hurting. Tidy those up and make the AI a little smarter than just heading for you would go a long way
nice-looking game, I'm no good at it though just kept dying :) good work
This is a good start for creating a 2d soulslike game, totally looking forward to checking out the source for this one to see how everything works :D Nice job!
hey ,
Please do not take a look at the source code . So many thinks I done “ quick and dirty” 🙈
But I’m glad that you like the game .
Thank you for playing my game 😃
Haha, if that's the case then it's nice to learn what not to do too! ^_^ I'm open to looking at and learning any and all methods
Fun game. Good work on the sprites and animations!
The attack felt a bit off. I think there's too much buildup before the actual hit, which makes it feel unresponsive when you want to do a quick hit and run.
The font was a bit small in the Level up dialogue window and going full screen had its own problems for me (I'm using an ultrawide aspect ratio monitor)
Pretty good for being a first game! Good job!
I really liked this! I like that you have a thematic reason for fighting these waves of enemies, and the arena is fun to walk around and explore. If I had anything to critique, it would probably be the fact that every time it says YOU DIED, I would be like, Yeah duh, that's why I'm here XD
Also I really liked the skeleton collapse animations. Doing the animations was something I really enjoyed in my own game, so it's fun to see cool animations in other games!
Really cool game! :)
Hey,
thank you so much for playing it! Im glad that you liked it :)
For a first game, I'm impressed! I noticed all the same bugs my first Unity2D game had in my first jam in yours, and it is totally understandable😅
In terms of camera movement, I'd probably suggest something that is closer centered to the player, but would stop moving if it reaches the edge of the map! When I entered the game, I noticed that I couldn't really see my surroundings unless I explore them!
I would also like to point out how your perspective and hitboxes work- when I first entered the dungeon, I noticed I couldn't really move my character against this stone pillar and this sign. It helps a lot to find a feel for how small the player's "collision" box should be, and having a separate hitbox for when enemies hurt the player!
In the end though, I really enjoyed the application of souls-like mechanics! The stamina and health bars felt responsive, and I like how you created a skeleton rig sprite animation separating the sword and arms to the main player sprite! It me feel like I had more control over the player!:)
For a first Unity2D game, I really like what you did here!:) Keep it up!
Hey,
thank you so much for your detailed feedback!
Thank you for your ideas of improving the camera.
My intension was to ensure that the Person who playes the game has as much overview of the game as posible.
But I will test a closer centered camera after the jam ends. I just had not enough time to play around with different camera settings while jam.
I have a separate hitbox for the Weapons. They were just enabled in a view frames of the attackanimation. But having a different hitbox for the Player is a realy good idea. I will test this. I think it could solve some problems with the combat.
Thank you for the great ideas on how I can improve the game. that really means a lot to me!
And also thanks for the many kind words about the game. :)
Pixel art works looks great. One quick fix I would recommend is centring the camera on the player. Also the attack hit box or animation does not work sometime. But overall, pretty good game.
Hey,
Thank you for your review. Glad that you like the Pixelart.
The Camera is centered to the player. But there is a "Death Zone" were the player is able to move in and the camera will not move.
Thank you for playing my game :)
I love the graphics!
Sometimes it was hard to hit and not being hit!
Hey,
thank you so much for your kind feedback.
Yes i will work on the controls and animation.
There were no time left while the jam is running for fine tuning this stuff.
Nice work. The idea is cool.
For me, you should just adjust the blocking feature. Because when you block, you can still move and then make the enemies follow you to a trap, that will kill they for you.
Hey,
thank you for playing my game and your kind feedback.
It's not a bug, its a feature :D
i want that the player is able to move while blocking. I made the whole Animation wich takes a few hours :)
Mybe the player should move slower when blocking...
Thanks again for playing!!
Wow for first game and you did all the graphics is impressive. I wish I could do that. Just handling the programming was already challenging for me.
hey,
Thank you so much for your kind feedback :)
Great concept, but I would fix the animations. In Unity, make sure that the "Has Exit Time" is not checked in the animation transition. That may help with making the attack animations more responsive.
Hey,
thank you for playing my game.
Yes fixing the animation and controlls is number one priority after jams end.
Thank you for the tip with the "has exit time" i will take a lot and check if that is the problem.
Thank you for your feedback :)
Really cool game and concept! It's fun, looks good and the story is pretty cool too:D
I really like the deal with the reaper and how the character is stuck in purgatory until he collects the souls. Great work there!
hey,
thank you for your kind feedback. :)
im glad that you like the game and story.
Great idea, altough I had issues playing the game, animations didnt really fired in arena and it was hard to fight, but when you get use to it is fun ;)
Hey,
thank you for your feedback and playing my game.
Yes, i will work on the animations and controlls after jams end. :)
Great Game, I'd say "souls-like" :D!! I found it a bit tricky blocking the enemy attacks when I was moving/approaching, so many times I died because of this. But in any case, An enjoyable experience. Congrats!
Thank you so much for your kind feeback!
Also thanks for playing the game.
i'm glad you liked it :)
Cool graphics and theme, a bit of work on the controls and it would be awesome!
Thank you for playing my game.
Yes, the controlls are number one on my todo list. :)
Good first release! Impressive!
The controls were responsive but they didn't quit seem to line up with the animations, so for smoother gameplay I'd say that is one of the priorities to get working on :D
The pixelart was pretty good for someone who's new to it, a lot better than I've seen in games over the years (and a lot better than I do myself too haha). Keep practicing and I'm sure you'll be great at it in no-time, it definitely looks like you've got an eye for detail when it comes to graphics!
The aesthetics were nice and did make the game feel dark, which was - I assume - your intention, good job!
Do you have any plans to continue working on the game?
Good luck in future jams!
Hey,
Thank you for your kind feedback.
Yes the Animation is one of my highest priorities on my looong todo :D.
Yes i want to continue on the game after the jams end.
Want to implement the "should have" features of the game.(Buyable Gear, different enemies,...) and neccessary bugfixes like the Controlls and the Animation not feels as smooth.
Thanks for playing the game and for your feedback !
That means a lot to me...
Nice pixel art, keep practicing! Fun fact, I was in the middle of two skeletons and when they attacked, they killed each other (I hate it when in other games enemies don't hurt each other)
Thank you for playing my game.
Yes friendly fire is active :D