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Death's Driver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #36 | 4.348 | 4.348 |
Music | #81 | 3.768 | 3.768 |
Fun | #93 | 3.804 | 3.804 |
Sound | #124 | 3.375 | 3.375 |
Mechanics | #236 | 3.286 | 3.286 |
Story | #308 | 2.545 | 2.545 |
Theme | #391 | 2.902 | 2.902 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
CC0 music, CC0 3d models, CC0 sfx, CC0 font, LeanTween library under MIT license. Asset credits listed in game and in source files.
Link to your source?
Unity project in ZIP file uploaded to the project page.
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Comments
Loved the retro/Tron vibe :D The art style was very cool! Pacing and design were very good! I had a little issue with the jump timing that became apparent with the third level. After a couple tries I got it down.
Thank you! I'm glad you had fun.
Love the Retro vibe, loving the art, the glowing techno lines and the healthbar is the collectable.
I would love to see this with an infinite run with procedural generation. Super cool, keep up the good work!
Thank you for your feedback!
Interesting idea. A procedurally generated infinite run is definitely possible. Gonna add it to the list of new ideas for the game. Thanks!
The retro vibe is great! Really smart use of the glowing techno lines for the texture. This could be a solid foundation for a bigger game project. 😀
Thank you!
I'll definitely expand this project into something bigger. There are a lot of great suggestions and improvements to add to the game!
i've stepped back into the 80's!! :D
Great replication of that look and feel :).
Well done!
I think all the art work of this game is great. Visuals, sound effects and music fit together perfectly. I also loved the level design. I realized I move with the car on my chair while trying to make some big moves to collect souls :) Difficulty felt really good too. It is well balanced imo. I just get double damaged at some obstacles while try to jump over them and some colliders are a bit larger then the obstacles I guess. But it didn't affect my overall experience. I think it is a really good complete and fun game and I enjoyed it. Good job !!!
Thank you for the feedback.
I also jump a bit in my chair when trying to do the jumps! XD
I'm definitely changing the colliders from boxes to tighter meshes after the rating period ends for a more fair game experience. Thanks!
Amazing artstyle and feel. One critic I would give is that sometimes the car would hit the obstacle even when it is not physically touching the obstacle. I would recommend shrinking the hitbox a little bit. Or it might be just me imagining stuff or some browser lag issues. But overall great game!
Thank you for the feedback!
You are right about the hitbox. I used simplified box colliders that were slightly bigger than the visible shape of some obstacles. I'm already working on changing them into mesh colliders, which follow more closely the shape of the object. Thanks!
Totally digs into the aesthetics of a late 1980s/early 1990s arcade game, with the CRT shader and colour scheme...
Nonetheless it would be useful if one could have some settings to turn the CRT effect off...
Thank you for the feedback!
I'm already working on adding display settings, including toning down the scanlines. The updated version will be available after the voting period has ended though.
Amazingly slick presentation, well done! Especially for a jam, this feels very complete. Some criticism: Even though I love that raster effect, it's making it a bit hard to see things in the distance. Playing with the keyboard, I found it hard to steer with enough precision.
Thank you for the feedback!
I'm working on an update that lets the player set the strength of the scanlines effect, even turning it off if preferred. Hopefully that will help with the visibility. I'll see if I can add a steering speed curve instead of having it go full speed from the start. I'll need to do extensive testing though, because it will affect the game feel.
Im always a sucker for synthwave stuff so I can appreciate the aesthetic choice. I can see the effort you put into details like the intro, in order to make the game look as finished as possible. I found it hard to determine where the hitbox was while steering, however. Especially when trying to fit the car into a narrow space just after a hard steer.
Thank you for the feedback!
I'll definitely refine those obstacle colliders since some were too big due to being simplified into boxes.
This is a great submission! It's a small but complete package that's a good bit of fun. I'm no good at these kind of games but I enjoyed my time with it. I really liked how you presented the intro and the player onboarding as well. Great work!
Thank you for your feedback!
I'm glad you enjoyed the game!
What a great presentation! The opening really brought some hype and set the stage. Wish I could have found an interesting way to show controls like that.
Thank you for your feedback!
I'm kinda proud of the opening sequence, even though I had to cut down a lot of stuff I wanted to include due to the jam time constraint.
The controls are presented using World Space canvases attached to the player object in case you want to try that out.
I liked the aesthetics and classic arcade feel! I also really liked the UI style. Impressive for 10 days work!
Thank you for the feedback! I'm glad you liked the UI, I think I spent way too much time on it though. XD
Congrats. Tron meets subway surf.
I enjoyed your game and the intro on how to play makes perfect sense.
Thank you for your feedback.
I'm glad you enjoyed the game!
Nice aesthetics, I love the Tron style and the mesh mountains to the sides. Excellent job, I hope to see more!
Thank you!
Nice game! I love the trippy shaders! That cyberpunky sun was ma BG for a long time :D
Thank you! Glad you had a good time!
I loved the art style and sounds. It fits wonderful. Jumping feels little bit stiff but great game
Thank you for the feedback.
I tried to make the jump snappy to make sure the player can clear the fast moving obstacles.
Some other comments have pointed out it would be nice to be able to move while mid-air, maybe that will make it feel less stiff. I'll consider that for a future version of the game.
The aesthetics are great, from the visual graphics to the sound. The game is fun to play and I liked some small touches such as when you turn the car too much it makes a squeaky sound. One thing that would add more to this great project would be to add VFX when the car hits the ground and a sound of impact and dropping, to make it more immersive. Overall, a great addition to the jam. Good Job!
Thank you for the detailed feedback!
I'll definitely try adding those extra effects to improve the game feel. Thanks!
looked great and I enjoyed it, well done
Thank you! Glad you had a good time.
Wow this game has really pretty aesthetics and music! It's very fun and has a really interesting concept which ties very well with the theme.
My favourite part is that I can constantly try different approaches to the obstacles on each level to see which one is more efficient , consequently keeping the game very entertaining with each try.
Great work there! \(^_^)/
I'm glad you noticed that! Yes, you can try different approaches to see what works and what doesn't.
Thank you for the feedback!