Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

GameSalutes

81
Posts
11
Followers
13
Following
A member registered Mar 27, 2022 · View creator page →

Creator of

Recent community posts

Yes, I have had this experience as well sometimes running into obscure engine bugs I have to work around.  It does happen less in UE5 than UE4 from my experience but it can be difficult to track down if the logs don't have much info and a quick AI chat/search query cannot find.  My best advice for that is to build early and often.  I make sure to test a packaged build at the end of every major feature I add or at least once a week while working on my projects.  At least then I have an idea of what I could have done that led to the packaged build error.

You can create a "Windows" Shipping Build package which outputs the "Windows" folder you mentioned.  You can then just zip that up and upload to your Itch project if it is less than 1 GB (Single file size limit by default on Itch).  Be sure to change the Upload to "Executable" and check the "Windows" box so that it displays correctly on your page and will automatically install for those using the Itch app launcher.

The voice acting was hilarious. Great job!  "The Pomodoro goes great with the water" lol.  I'm so bad at platformers - couldn't get to the end even on easy.

Nice work on the robot and animation on this runner style game.  I liked the celebration at the end of each level and the music was a good fit.

Nice work with the theme and the on-screen tutorials.

Very ambitious take on the theme with all the different camera work required.  I liked the tutorial/onboarding section.  Maybe it is just me, but I had difficulty reading some of the letters for the controls in the font used and wasn't sure what keys some of them were.  Having a reference for the controls in the pause menu or the game page would be helpful as well.

Thanks for the feedback!  Yeah, didn't have time to optimize or add an options menu but was afraid even with the small world that it would strain some machines due to UE5's beast-mode lighting model.  Initially had planned for other mechanics such as catapults to launch Krumbles but ran out of time and had to cut scope so leaned a bit too much into the balls as the a bit too "gamey" way of getting past enemies.  The hard to control aspect is probably due to the collider being a capsule and being a bit out of sync with the general shape of Krumbles himself.  There's really only two strategies - classic fight or flight.

Very spooky horror game with a nostalgic vibe. Loved the jump scares!  Initially I couldn't tell if I "won" or not as thought I hit the guy and that's why I lost as went back to main menu.  Went in the woods the second time around to see what would happen :)   

I really liked the theme - it made me hungry: going to go eat some bread now!  But seriously, very nice art style that fits the theme.  The music was very catching and now I am humming it.  Couple of things I noticed - it seemed hard to kill enemies and was difficult to know if I was doing damage.  I think making your own character and enemies flash when hit would be a nice touch to know when you are being hit along with hit sound effects - similar to classic Legend of Zelda.  You probably have these things planned but just ran out of time like the rest of us, but overall think this game has some legs.

It works now in the itch app!

Very unique game - haven't played anything like it.  Good job on the game design - simple and solid mechanics that also ramped up nicely.  Music and sound effects added a nice touch.

Fun little game that fits the theme very well.  I did find it very difficult and hard to aim.

This was a really fun game.  The level design was very good and good fit with the theme..  I got up to level 11.

(1 edit)

Doesn't work in the Itch app as the Install drop down is blank, but I think there is a simple fix as I ran into the same issue before.  On your game page under "Edit Game" in the "Uploads" section.  Check the boxes under your existing uploads for the systems that the app supports (probably just Windows) and then resave your page.  No need to re-upload.  After about 10 minutes or so, the Install location should be available for the platforms supported within the app.  Doesn't seem to require a specific folder layout in the zip as for me (though using Unreal) I have a nested folder and then the main executable is in there, and Itch finds it just fine.  You would think for Windows at least it could determine this automatically, but it can't.  


Uploads section:


Yup.  I added a minimum velocity component to the hit before it would register it as a kill.  Kept it simple - one good hit, one kill.

This was hilarious and all too true - coffee is the lifeblood of the office worker :)  

Like the art style with this one.  Nice, simple good jam game.

LOL - Thanks for playing!

Thanks for playing!  Lol, that sounds like a bug as the balls are supposed to collide with and kill the spiders.  The massing of the enemies is due to the simplistic AI of just an aggro and combat radius and cooldown that is configurable at the actor level once the player exits the aggro box.  Spiders aren't too smart so it doesn't really matter in my opinion :).  AI Programming is what I enjoy most and have most experience with but wanted to focus on other aspects for this jam.  

Thanks! The voices were planned from the start and made sure to prioritize and was trying to go for environmental story telling.  The balls were a bit "gamey" and the initial idea was that the parents who made the cookie have a kid who made a mess on the floor but maybe the balls being a bit too glowy, although emissive materials are cool and draw the player, kind of made it  too gamey.  I had initial planned more mechanics like a catapult but had to cut it mid-jam as was clear I wasn't going to have time to add it.  

This game takes me back - you nailed the look and feel of an 80s/90s arcade racing game I would play at arcades all the time!  Loved the soundtrack.

This game is amazing - the characters are so well animated!  I could see this being a successful mobile game.

Nice little unique game.  Good work with the menus.  Is it in 2 dimensions as the planets move in an ecliptic plane so 2D?  

Loved your take on the theme.  Nice work with the particles in the rift dimension and the motion blur.   The breathing was stressing me out - dude was hyperventilating!  First time I played through I couldn't find any crystals and the second time found them no problem.  Maybe make the breathing more exaggerated in the rift dimension and less so in the normal dimension to accentuate the damage being done.

This was fun. I really liked the flashlight mechanic.

This game was hilarious - nice turds :) Maybe Draggy is being fed too much lol.  Overall liked this game.  A few issues noticed -  Camera was a bit jerky and there were some issues with the colliders.  I could clip right through Draggy.  

I love the game within the game within the game :)  The transitions were very well done and great fit for the theme.

Thanks, was hoping I'd get a few laughs from the VO :) 

Thanks, glad you enjoyed it!

Very interesting game.  Such an antsy passenger :) 

The art was amazing!  Also agreed music was a bit too loud.

This puzzle game is really great and unique. I had a lot of fun playing!  I was a bit surprised when the time reset when switching dimensions. Thought I only had 14 seconds total.  Was able to cheese a bit to win, but not sure if that was the intention :) 

This was interesting and had a lot of depth for a game jam.  I shouldn't have spent all my money on cows lol.  As others have mentioned it was difficult to figure out what I was hitting, but as you mentioned you planned to add a bullet projectile or line for firing.  We all know first hand how hard it is to get all the features in in the jam timeframe :) 

Very unique concept, and I'm sure we all stayed up too late working on our games at least one night :)  I was a bit confused in the controls and what to look for. Didn't notice anything other than the TV blinking.

I love tank games :) I like the concept but agree the controls need some work, especially the drones.  Seems the main level takes some time before encountering the first enemy.  It was about 2 minutes before I found the first tank.   I can tell you put a lot of work into this with the menus and the tutorial level - nice work!

I liked the idea and the pick up character mechanic, but unfortunately couldn't figure out what I was supposed to do.  Read the instructions a few times but still confused.  I can tell you spent a lot of time working on the menus. Tried moving characters around to different quadrants. I was initially thinking that there would be clue based on how they were dressed but couldn't figure it out :( 

Amazing job and super fun to play!  I can tell you put a ton of work into this with all the weapon types, animations, unique sounds, and procedural generation.  

Thank you so much for playing!  I really did enjoy doing the VO :)   

I love your take on Mario Maker :)  Nice art style and music.  Are the platforms supposed to allow you to launch horizontally if you hit them on the sides?

Very creative idea!  Nice art style as well.