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Thanks for the feedback!  Yeah, didn't have time to optimize or add an options menu but was afraid even with the small world that it would strain some machines due to UE5's beast-mode lighting model.  Initially had planned for other mechanics such as catapults to launch Krumbles but ran out of time and had to cut scope so leaned a bit too much into the balls as the a bit too "gamey" way of getting past enemies.  The hard to control aspect is probably due to the collider being a capsule and being a bit out of sync with the general shape of Krumbles himself.  There's really only two strategies - classic fight or flight.