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(+1)

Loved your take on the theme.  Nice work with the particles in the rift dimension and the motion blur.   The breathing was stressing me out - dude was hyperventilating!  First time I played through I couldn't find any crystals and the second time found them no problem.  Maybe make the breathing more exaggerated in the rift dimension and less so in the normal dimension to accentuate the damage being done.

(1 edit) (+1)

Thanks for the feedback and for playing. Most elements in the game are randomly placed so it may differ a lot from run to run. The only thing that is constant is how the four sections are located compared to each other. The writings on the walls in the other dimesnion contains hints of where things are located (portals, exits to other sections and the Portal opener that You need to find when You have collected the crystals). The idea of changing the sound was good, I'll take note of that. I had more things on my mind to differ the two dimensions but time ran out.