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Thanks! The voices were planned from the start and made sure to prioritize and was trying to go for environmental story telling.  The balls were a bit "gamey" and the initial idea was that the parents who made the cookie have a kid who made a mess on the floor but maybe the balls being a bit too glowy, although emissive materials are cool and draw the player, kind of made it  too gamey.  I had initial planned more mechanics like a catapult but had to cut it mid-jam as was clear I wasn't going to have time to add it.